Player Matchup

Danzaburou
Danzaburou
Crushex
Danzaburou
Level 72
God Stats
0W - 3L
1,764 SR
Queue Stats
14W - 18L
1,305 Elo+
Party 2
Chaac
Chaac
Haydo20057377
Chaac
Level 36
God Stats
3W - 4L
1,232 SR
Queue Stats
17W - 24L
1,513 Elo+
Party 1
Maui
Maui
Rågnarok
Maui
Level 8
God Stats
0W - 4L
1,255 SR
Queue Stats
14W - 18L
1,305 Elo+
Party 2
Bakasura
Bakasura
Trash u are6939
Bakasura
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 36L
1,327 Elo+
Party 1
He Bo
He Bo
YO binned
He Bo
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
189W - 186L
1,361 Elo+
Party 1
Team Averages
Level 32
1,450 SR
1,362 Elo+

VS

Team Averages
Level 80
1,418 SR
1,636 Elo+
Cthulhu
Cthulhu
AshFIexum
Cthulhu
Level 159
God Stats
1W - 0L
1,506 SR
Queue Stats
96W - 60L
1,665 Elo+
Party 3
Susano
Susano
FindinChemo
Susano
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,862 Elo+
Party 3
Kumbhakarna
Kumbhakarna
SAMUELYONGKINGS
Kumbhakarna
Level 89
God Stats
1W - 1L
1,172 SR
Queue Stats
279W - 259L
1,475 Elo+
Solo
Nu Wa
Nu Wa
TheDementer
Nu Wa
Level 56
God Stats
1W - 0L
1,392 SR
Queue Stats
2W - 2L
1,702 Elo+
Solo
Neith
Neith
Сфинкс68рег
Neith
Level 89
God Stats
57W - 44L
1,520 SR
Queue Stats
100W - 81L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crushex
Danzaburou
10
6 / 2 / 0
6,884
492
9,253
8,097
3,311
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

7
0 / 4 / 0
5,199
371
2,768
7,955
3,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Maui
9
0 / 2 / 6
6,527
466
2,617
9,444
8,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
6
0 / 6 / 0
4,920
351
1,374
9,092
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
YO binned
He Bo
7
0 / 15 / 0
5,094
364
3,119
16,476
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AshFIexum
Cthulhu
15
6 / 0 / 4
9,694
692
10,068
11,965
6,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Susano
17
22 / 0 / 3
11,645
832
20,113
10,438
4,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
SAMUELYONGKINGS
Kumbhakarna
11
0 / 3 / 4
7,155
511
1,441
12,485
8,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

2
0 / 0 / 0
4,599
329
0
0
0
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 2
6,796
485
6,133
6,971
2,547
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
29
29
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AshFIexum
Cthulhu
6
0
4
8
L
Danzaburou
Crushex
Danzaburou
6
2
0
3
W
Susano
22
0
3
23.5
L
0
4
0
0
L
Maui
0
2
6
1.5
W
Kumbhakarna
SAMUELYONGKINGS
Kumbhakarna
0
3
4
0.67
W
0
0
0
0
L
Bakasura
0
6
0
0
L
He Bo
YO binned
He Bo
0
15
0
0
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,131
Damage
37,755
51,064
Taken
41,859
23,014
Mitigated
22,213
8,912
Healing
15,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AshFIexum
Cthulhu
10,068
2,706
0
6,585
11,965
6,199
2,074
1,673
10,206
81,309
0
L
Danzaburou
Crushex
Danzaburou
9,253
4,926
0
3,094
8,097
3,311
0
819
7,278
0
50,107
W
Susano
20,113
6,118
0
2,933
10,438
4,484
210
1,663
8,765
0
92,124
L
2,768
619
0
1,358
7,955
3,716
0
4,913
3,042
0
23,657
L
Maui
2,617
789
246
3,349
9,444
8,840
0
622
8,822
10,887
0
W
Kumbhakarna
SAMUELYONGKINGS
Kumbhakarna
1,441
0
159
3,413
12,485
8,983
481
922
11,563
26,840
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
1,374
1,037
0
365
9,092
2,835
0
2,429
6,663
0
10,160
L
He Bo
YO binned
He Bo
3,119
457
0
500
16,476
4,312
0
2,726
13,750
20,551
0
W
6,133
2,241
404
2,057
6,971
2,547
2,495
1,478
5,493
0
52,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,624
Gold Earned
39,889
182
Minions Killed
396
0
Camps Cleared
0
1,069,125
Distance Traveled
1,222,868
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,694
692
143
10
0
284,899
0
L
Danzaburou
6,884
492
86
6
0
197,273
2
W
Susano
11,645
832
135
10
0
433,308
0
L
Chaac
5,199
371
39
3
0
167,307
0
L
Maui
6,527
466
4
0
0
232,595
3
W
Kumbhakarna
7,155
511
27
2
0
273,620
0
W
Nu Wa
4,599
329
0
0
0
0
0
L
Bakasura
4,920
351
26
2
0
217,516
0
L
He Bo
5,094
364
27
2
0
254,434
0
W
Neith
6,796
485
91
7
0
231,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role