Player Matchup

Geb
Geb
MarcAurel
Geb
Level 135
God Stats
1W - 0L
1,715 SR
Queue Stats
6W - 19L
1,288 Elo+
Party 1
Awilix
Awilix
Peay
Awilix
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 16L
1,277 Elo+
Party 1
Achilles
Achilles
Spolker
Achilles
Level 115
God Stats
6W - 1L
1,777 SR
Queue Stats
65W - 60L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
SymbiontDebris
Cernunnos
Level 126
God Stats
1W - 0L
1,605 SR
Queue Stats
6W - 16L
1,302 Elo+
Party 1
Ix Chel
Ix Chel
xkewx
Ix Chel
Level 111
God Stats
1W - 0L
1,745 SR
Queue Stats
55W - 49L
1,522 Elo+
Party 2
Team Averages
Level 126
1,669 SR
1,378 Elo+

VS

Team Averages
Level 93
1,382 SR
1,498 Elo+
He Bo
He Bo
Auster3
He Bo
Level 113
God Stats
1W - 1L
1,230 SR
Queue Stats
313W - 324L
1,493 Elo+
Party 3
Maui
Maui
Exofilth
Maui
Level 81
God Stats
4W - 6L
1,541 SR
Queue Stats
253W - 257L
1,493 Elo+
Party 3
Thanatos
Thanatos
FaZeNev
Thanatos
Level 68
God Stats
3W - 8L
1,283 SR
Queue Stats
237W - 247L
1,543 Elo+
Party 3
Ix Chel
Ix Chel
Veinvictus
Ix Chel
Level 170
God Stats
3W - 2L
1,500 SR
Queue Stats
387W - 423L
1,500 Elo+
Party 3
Medusa
Medusa
Zinvely9
Medusa
Level 32
God Stats
5W - 6L
1,354 SR
Queue Stats
68W - 87L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,780
525
3,796
6,446
4,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Peay
Awilix
12
7 / 0 / 2
7,201
655
7,267
6,138
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Spolker
Achilles
12
3 / 2 / 0
6,562
597
4,633
8,365
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
SymbiontDebris
Cernunnos
10
2 / 2 / 2
6,015
547
5,261
5,253
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
xkewx
Ix Chel
12
1 / 0 / 7
6,557
596
4,508
3,815
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Auster3
He Bo
10
1 / 4 / 0
5,489
499
3,052
6,578
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Maui
8
0 / 1 / 3
5,502
500
2,395
10,407
5,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
FaZeNev
Thanatos
9
1 / 3 / 1
5,362
487
1,948
10,358
3,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Veinvictus
Ix Chel
11
2 / 3 / 0
6,311
574
5,913
6,805
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
Zinvely9
Medusa
10
1 / 2 / 1
5,640
513
5,018
8,290
2,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
5
5
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
Auster3
He Bo
1
4
0
0.25
L
Maui
0
1
3
1.5
L
Thanatos
FaZeNev
Thanatos
1
3
1
0.5
W
0
1
4
2
W
Awilix
Peay
Awilix
7
0
2
8
W
Achilles
Spolker
Achilles
3
2
0
1.5
W
Cernunnos
SymbiontDebris
Cernunnos
2
2
2
1.5
L
Ix Chel
Veinvictus
Ix Chel
2
3
0
0.67
L
Medusa
Zinvely9
Medusa
1
2
1
0.75
W
Ix Chel
xkewx
Ix Chel
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,465
Damage
18,326
30,017
Taken
42,438
14,628
Mitigated
15,932
11,153
Healing
14,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Auster3
He Bo
3,052
275
0
547
6,578
1,862
0
1,948
4,630
31,949
0
L
Maui
2,395
576
1,247
3,336
10,407
5,263
0
2,586
7,821
11,620
0
L
Thanatos
FaZeNev
Thanatos
1,948
296
0
4,823
10,358
3,767
0
1,287
9,024
0
36,100
W
3,796
416
352
2,441
6,446
4,738
0
1,187
5,259
18,343
0
W
Awilix
Peay
Awilix
7,267
3,013
0
2,286
6,138
2,241
0
1,538
4,600
0
39,849
W
Achilles
Spolker
Achilles
4,633
305
0
2,687
8,365
4,237
0
5,350
3,015
0
42,373
W
Cernunnos
SymbiontDebris
Cernunnos
5,261
2,676
0
1,470
5,253
1,881
745
1,437
3,816
0
37,360
L
Ix Chel
Veinvictus
Ix Chel
5,913
1,244
0
1,457
6,805
2,266
0
676
5,405
45,282
0
L
Medusa
Zinvely9
Medusa
5,018
2,328
0
2,985
8,290
2,774
0
1,807
6,483
0
45,141
W
Ix Chel
xkewx
Ix Chel
4,508
829
502
1,415
3,815
1,531
0
1,848
1,967
54,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,115
Gold Earned
28,304
331
Minions Killed
305
0
Camps Cleared
0
1,155,164
Distance Traveled
996,368
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,489
499
67
6
0
198,546
0
L
Maui
5,502
500
12
1
0
202,924
3
L
Thanatos
5,362
487
59
5
0
203,788
2
W
Geb
5,780
525
19
2
0
219,438
5
W
Awilix
7,201
655
68
6
0
254,811
1
W
Achilles
6,562
597
72
7
0
235,825
3
W
Cernunnos
6,015
547
77
7
0
205,344
2
L
Ix Chel
6,311
574
79
7
0
210,171
2
L
Medusa
5,640
513
88
8
0
180,939
0
W
Ix Chel
6,557
596
95
9
0
239,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role