Player Matchup

Lancelot
Lancelot
IMAYLINEDAMNIT
Lancelot
Level 145
God Stats
2W - 3L
1,765 SR
Queue Stats
352W - 320L
1,492 Elo+
Party 1
Ra
Ra
LeUltBot
Ra
Level 98
God Stats
2W - 5L
1,562 SR
Queue Stats
142W - 142L
1,556 Elo+
Solo
Khepri
Khepri
Megg0
Khepri
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
287W - 270L
1,543 Elo+
Party 1
Martichoras
Martichoras
SadisticDuck-
Martichoras
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,430 Elo+
Party 1
King Arthur
King Arthur
SirGarrison
King Arthur
Level 119
God Stats
12W - 9L
1,789 SR
Queue Stats
427W - 382L
1,504 Elo+
Party 1
Team Averages
Level 105
1,623 SR
1,505 Elo+

VS

Team Averages
Level 120
1,395 SR
1,490 Elo+
Agni
Agni
BallMonster
Agni
Level 115
God Stats
3W - 3L
1,500 SR
Queue Stats
263W - 217L
1,506 Elo+
Party 2
Cupid
Cupid
DoctorFaustus
Cupid
Level 149
God Stats
1W - 0L
1,128 SR
Queue Stats
159W - 157L
1,555 Elo+
Solo
Izanami
Izanami
KCxSlapzz
Izanami
Level 83
God Stats
24W - 15L
1,518 SR
Queue Stats
450W - 414L
1,531 Elo+
Party 2
Jormungandr
Jormungandr
LilToiletBoy453
Jormungandr
Level 125
God Stats
22W - 13L
1,500 SR
Queue Stats
221W - 190L
1,494 Elo+
Party 2
Ix Chel
Ix Chel
luisnoz16
Ix Chel
Level 129
God Stats
3W - 2L
1,328 SR
Queue Stats
170W - 153L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
5 / 8 / 4
9,426
524
13,054
20,393
8,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 6 / 3
9,648
536
12,610
13,904
7,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
Megg0
Khepri
13
1 / 4 / 4
8,802
489
5,750
16,580
21,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Martichoras
SadisticDuck-
Martichoras
12
1 / 7 / 0
7,456
414
5,785
15,612
7,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
SirGarrison
King Arthur
15
5 / 2 / 1
9,715
540
12,207
19,075
21,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 4
11,065
615
15,376
14,320
5,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 3 / 10
9,901
550
13,226
13,620
5,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
KCxSlapzz
Izanami
16
8 / 4 / 7
10,706
595
13,596
12,583
5,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
LilToiletBoy453
Jormungandr
15
5 / 2 / 10
10,033
557
7,271
15,703
17,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ix Chel
luisnoz16
Ix Chel
16
1 / 5 / 6
9,895
550
11,161
15,288
7,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
64
16
Kills
27
27
Deaths
17
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
10
3
4
4
W
3
3
10
2.67
L
Lancelot
5
8
4
0.88
W
Izanami
KCxSlapzz
Izanami
8
4
7
2.88
L
4
6
3
0.92
W
Jormungandr
LilToiletBoy453
Jormungandr
5
2
10
5
L
Khepri
Megg0
Khepri
1
4
4
0.75
L
Martichoras
SadisticDuck-
Martichoras
1
7
0
0.14
L
King Arthur
SirGarrison
King Arthur
5
2
1
2.75
W
Ix Chel
luisnoz16
Ix Chel
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,406
Damage
60,630
85,564
Taken
71,514
66,912
Mitigated
41,100
11,953
Healing
22,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,376
1,111
0
5,934
14,320
5,801
0
2,357
11,963
90,519
0
W
13,226
7,613
129
5,757
13,620
5,751
478
5,367
8,119
0
80,175
L
Lancelot
13,054
1,571
0
788
20,393
8,918
84
10,543
9,850
0
66,767
W
Izanami
KCxSlapzz
Izanami
13,596
11,359
0
2,559
12,583
5,195
615
3,413
9,170
0
79,208
L
12,610
1,545
1,422
3,395
13,904
7,787
0
5,190
8,714
76,215
0
W
Jormungandr
LilToiletBoy453
Jormungandr
7,271
1,749
97
3,086
15,703
17,092
0
5,494
10,082
39,839
0
L
Khepri
Megg0
Khepri
5,750
931
0
1,796
16,580
21,844
0
4,702
11,878
30,565
0
L
Martichoras
SadisticDuck-
Martichoras
5,785
2,159
0
1,476
15,612
7,101
0
5,940
9,672
0
41,684
L
King Arthur
SirGarrison
King Arthur
12,207
674
0
3,076
19,075
21,262
231
8,441
10,634
0
74,462
W
Ix Chel
luisnoz16
Ix Chel
11,161
1,376
1,038
4,355
15,288
7,261
185
1,387
13,820
76,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,047
Gold Earned
51,600
393
Minions Killed
532
0
Camps Cleared
0
1,806,865
Distance Traveled
1,757,679
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,065
615
121
7
0
372,448
0
W
Cupid
9,901
550
118
7
0
359,993
4
L
Lancelot
9,426
524
69
4
0
397,800
0
W
Izanami
10,706
595
115
6
0
351,287
2
L
Ra
9,648
536
131
7
0
348,034
2
W
Jormungandr
10,033
557
42
2
0
330,758
3
L
Khepri
8,802
489
31
2
0
391,385
3
L
Martichoras
7,456
414
62
3
0
294,122
7
L
King Arthur
9,715
540
100
6
0
375,524
2
W
Ix Chel
9,895
550
136
8
0
343,193
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role