Player Matchup

Ix Chel
Ix Chel
Alcatrazcc
Ix Chel
Level 129
God Stats
4W - 1L
1,782 SR
Queue Stats
125W - 112L
1,593 Elo+
Party 2
Chaac
Chaac
Norp4n
Chaac
Level 104
God Stats
3W - 4L
1,506 SR
Queue Stats
133W - 133L
1,342 Elo+
Solo
Izanami
Izanami
kaswarino
Izanami
Level 108
God Stats
2W - 0L
1,526 SR
Queue Stats
129W - 136L
1,564 Elo+
Party 2
Team Averages
Level 114
1,605 SR
1,500 Elo+

VS

Team Averages
Level 75
1,423 SR
1,416 Elo+
Erlang Shen
Erlang Shen
AsAHuman
Erlang Shen
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 75L
1,511 Elo+
Solo
Medusa
Medusa
Family-Mua
Medusa
Level 97
God Stats
0W - 2L
1,270 SR
Queue Stats
14W - 17L
1,501 Elo+
Party 1
Baron Samedi
Baron Samedi
SkrrSkrr0
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Alcatrazcc
Ix Chel
17
5 / 2 / 6
10,912
779
16,718
9,550
4,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Norp4n
Chaac
17
4 / 0 / 6
10,931
781
7,343
7,793
10,578
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
kaswarino
Izanami
16
2 / 5 / 8
10,079
720
8,798
12,461
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AsAHuman
Erlang Shen
16
6 / 2 / 1
10,596
757
10,733
17,807
23,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
Family-Mua
Medusa
16
1 / 4 / 6
9,899
707
11,238
13,120
5,809
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
SkrrSkrr0
Baron Samedi
13
0 / 5 / 3
8,518
608
1,303
8,719
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
11
Kills
7
7
Deaths
11
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Alcatrazcc
Ix Chel
5
2
6
4
L
Erlang Shen
AsAHuman
Erlang Shen
6
2
1
3.25
L
Medusa
Family-Mua
Medusa
1
4
6
1
W
Chaac
Norp4n
Chaac
4
0
6
7
L
Baron Samedi
SkrrSkrr0
Baron Samedi
0
5
3
0.3
W
Izanami
kaswarino
Izanami
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,859
Damage
23,274
29,804
Taken
39,646
19,842
Mitigated
33,816
7,921
Healing
10,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Alcatrazcc
Ix Chel
16,718
1,946
1,795
2,547
9,550
4,062
1,120
653
8,336
52,990
0
L
Erlang Shen
AsAHuman
Erlang Shen
10,733
4,618
0
5,534
17,807
23,834
0
5,210
12,597
580
45,722
L
Medusa
Family-Mua
Medusa
11,238
4,257
0
4,546
13,120
5,809
177
5,912
7,208
0
52,963
W
Chaac
Norp4n
Chaac
7,343
525
0
1,171
7,793
10,578
583
717
6,915
0
22,415
L
Baron Samedi
SkrrSkrr0
Baron Samedi
1,303
1,021
0
371
8,719
4,173
0
5,740
2,979
14,535
0
W
Izanami
kaswarino
Izanami
8,798
7,021
0
2,408
12,461
5,202
1,240
277
11,744
0
47,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,922
Gold Earned
29,013
177
Minions Killed
185
0
Camps Cleared
0
800,280
Distance Traveled
733,374
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,912
779
77
6
0
289,382
0
L
Erlang Shen
10,596
757
63
5
0
285,318
2
L
Medusa
9,899
707
82
6
0
248,970
0
W
Chaac
10,931
781
26
2
0
292,709
0
L
Baron Samedi
8,518
608
40
3
0
199,086
0
W
Izanami
10,079
720
74
5
0
218,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role