Player Matchup

Cthulhu
Cthulhu
A Vegan3466
Cthulhu
Level 124
God Stats
1W - 0L
1,361 SR
Queue Stats
3W - 2L
1,601 Elo+
Solo
Hun Batz
Hun Batz
AshFIexum
Hun Batz
Level 159
God Stats
3W - 0L
1,767 SR
Queue Stats
44W - 33L
1,633 Elo+
Party 1
Aphrodite
Aphrodite
Binduni
Aphrodite
Level 157
God Stats
40W - 34L
1,590 SR
Queue Stats
388W - 403L
1,479 Elo+
Solo
Shiva
Shiva
FindinChemo
Shiva
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,887 Elo+
Party 1
Hou Yi
Hou Yi
SturdyKirby
Hou Yi
Level 29
God Stats
13W - 10L
1,714 SR
Queue Stats
627W - 682L
1,494 Elo+
Solo
Team Averages
Level 95
1,586 SR
1,619 Elo+

VS

Team Averages
Level 121
1,633 SR
1,457 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
A MINT SHOT
Janus
Level 110
God Stats
5W - 6L
1,804 SR
Queue Stats
71W - 109L
1,439 Elo+
Party 2
Charybdis
Charybdis
HuskyLover99
Charybdis
Level 157
God Stats
0W - 3L
1,767 SR
Queue Stats
76W - 118L
1,417 Elo+
Party 2
Ra
Ra
raylaser
Ra
Level 102
God Stats
2W - 7L
1,613 SR
Queue Stats
71W - 89L
1,456 Elo+
Party 2
Ganesha
Ganesha
runboioff
Ganesha
Level 86
God Stats
7W - 9L
1,480 SR
Queue Stats
12W - 18L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A Vegan3466
Cthulhu
14
0 / 0 / 4
7,325
733
6,080
7,990
8,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
AshFIexum
Hun Batz
17
6 / 2 / 5
9,285
929
10,124
11,420
4,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Aphrodite
Binduni
Aphrodite
13
0 / 0 / 3
7,368
737
4,118
9,666
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
9 / 3 / 3
9,138
914
14,687
14,552
17,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
15
2 / 2 / 6
7,871
787
7,794
7,512
3,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
13
2 / 5 / 2
7,398
740
3,654
10,904
5,007
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 3
7,223
722
8,030
7,051
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
HuskyLover99
Charybdis
15
2 / 4 / 0
8,075
808
6,064
10,128
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 5 / 5
7,396
740
5,951
8,963
4,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
runboioff
Ganesha
13
1 / 0 / 4
7,056
706
3,037
8,552
8,622
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
17
Kills
6
7
Deaths
17
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
2
5
2
0.6
L
1
3
3
0.83
W
Cthulhu
A Vegan3466
Cthulhu
0
0
4
2
W
Hun Batz
AshFIexum
Hun Batz
6
2
5
4.25
W
Aphrodite
Binduni
Aphrodite
0
0
3
1.5
W
9
3
3
3.5
L
Charybdis
HuskyLover99
Charybdis
2
4
0
0.5
W
Hou Yi
2
2
6
2.5
L
0
5
5
0.5
L
Ganesha
runboioff
Ganesha
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,803
Damage
26,736
51,140
Taken
45,598
38,838
Mitigated
26,059
17,173
Healing
3,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
3,654
515
0
0
10,904
5,007
0
2,090
8,515
0
12,575
L
8,030
69
0
500
7,051
3,109
0
698
5,961
32,309
0
W
Cthulhu
A Vegan3466
Cthulhu
6,080
74
500
611
7,990
8,437
279
2,503
5,457
20,693
627
W
Hun Batz
AshFIexum
Hun Batz
10,124
3,777
0
2,514
11,420
4,902
381
2,187
9,193
0
40,916
W
Aphrodite
Binduni
Aphrodite
4,118
332
4,016
7,262
9,666
4,582
2,277
2,988
6,554
20,806
0
W
14,687
1,636
35
1,057
14,552
17,305
14
5,564
8,519
0
29,448
L
Charybdis
HuskyLover99
Charybdis
6,064
3,742
0
1,089
10,128
5,047
0
1,144
8,413
0
22,484
W
Hou Yi
7,794
4,819
0
1,178
7,512
3,612
1,501
3,081
4,399
0
19,886
L
5,951
789
1,208
747
8,963
4,274
0
1,805
6,932
28,417
0
L
Ganesha
runboioff
Ganesha
3,037
0
0
0
8,552
8,622
0
2,987
5,103
7,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,987
Gold Earned
37,148
221
Minions Killed
197
0
Camps Cleared
0
1,159,651
Distance Traveled
1,031,576
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
7,398
740
25
3
0
214,388
0
L
Janus
7,223
722
66
7
0
224,503
0
W
Cthulhu
7,325
733
32
3
0
236,027
0
W
Hun Batz
9,285
929
74
7
0
243,612
0
W
Aphrodite
7,368
737
49
5
0
206,009
0
W
Shiva
9,138
914
35
4
0
274,672
0
L
Charybdis
8,075
808
42
4
0
186,582
0
W
Hou Yi
7,871
787
31
3
0
199,331
0
L
Ra
7,396
740
63
6
0
196,194
0
L
Ganesha
7,056
706
1
0
0
209,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role