Player Matchup

Geb
Geb
Gold IV
Drsugma
Geb
Gold IV
Level 121
God Stats
1W - 0L
1,632 SR
Queue Stats
83W - 73L
1,568 MMR
Party 1
Scylla
Scylla
Gold II
gamefragger
Scylla
Gold II
Level 48
God Stats
10W - 6L
1,871 SR
Queue Stats
34W - 17L
1,797 MMR
Party 1
Thor
Thor
Gold III
speygooti
Thor
Gold III
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 7L
1,500 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 90
1,668 SR
1,622 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,574 SR
1,639 MMR
Ares
Ares
Gold II
Demons X4V6
Ares
Gold II
Level 129
God Stats
12W - 12L
1,653 SR
Queue Stats
209W - 240L
1,577 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
HELLO i i THERE
Danzaburou
Platinum IV
Level 153
God Stats
0W - 3L
1,305 SR
Queue Stats
197W - 195L
1,579 MMR
Party 2
Agni
Agni
Platinum V
NEILT1473
Agni
Platinum V
Level 149
God Stats
2W - 2L
1,764 SR
Queue Stats
235W - 224L
1,761 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
1 / 0 / 17
9,428
857
2,776
12,923
14,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
14
5 / 2 / 11
9,128
830
12,353
6,653
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
16
14 / 0 / 6
10,820
984
18,173
10,164
10,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
Ah Muzen CabAchillesKuzenboAphrodite

VS

Bans
Ne ZhaAtlasGuan YuGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
8,041
731
5,819
11,939
12,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
HELLO i i THERE
Danzaburou
12
1 / 10 / 0
7,361
669
4,744
15,903
5,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
13
0 / 7 / 2
7,534
685
5,030
9,170
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
20
Kills
2
2
Deaths
20
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Geb
1
0
17
9.5
L
Danzaburou
HELLO i i THERE
Danzaburou
1
10
0
0.1
L
Agni
0
7
2
0.14
W
Scylla
5
2
11
5.25
W
Thor
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,302
Damage
15,593
29,740
Taken
37,012
27,626
Mitigated
21,627
6,952
Healing
2,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,819
227
0
775
11,939
12,834
0
5,785
5,704
12,223
0
W
Geb
2,776
263
2,226
2,599
12,923
14,351
178
4,206
8,421
10,479
0
L
Danzaburou
HELLO i i THERE
Danzaburou
4,744
2,411
0
1,636
15,903
5,362
0
5,762
9,668
0
23,482
L
Agni
5,030
314
0
245
9,170
3,431
0
3,644
5,222
30,223
0
W
Scylla
12,353
1,086
0
820
6,653
3,135
1,800
3,449
3,104
47,208
0
W
Thor
18,173
3,409
0
1,307
10,164
10,140
383
2,731
7,319
0
42,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,376
Gold Earned
22,936
154
Minions Killed
116
0
Camps Cleared
0
644,759
Distance Traveled
550,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,041
731
7
1
0
205,843
0
W
Geb
9,428
857
11
1
0
231,295
0
L
Danzaburou
7,361
669
41
4
0
168,923
0
L
Agni
7,534
685
68
6
0
175,579
0
W
Scylla
9,128
830
94
9
0
182,122
0
W
Thor
10,820
984
49
4
0
231,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role