Player Matchup

Thanatos
Thanatos
MooseOKnuckle198
Thanatos
Level 40
God Stats
48W - 74L
1,323 SR
Queue Stats
158W - 226L
1,238 Elo+
Party 1
Charybdis
Charybdis
RexReimagined
Charybdis
Level 28
God Stats
26W - 30L
1,377 SR
Queue Stats
122W - 148L
1,285 Elo+
Party 1
Cthulhu
Cthulhu
bubbleman1174
Cthulhu
Level 46
God Stats
87W - 75L
1,421 SR
Queue Stats
217W - 248L
1,307 Elo+
Party 1
Team Averages
Level 38
1,374 SR
1,277 Elo+

VS

Team Averages
Level 70
1,589 SR
1,345 Elo+
Cernunnos
Cernunnos
EndGame4u2
Cernunnos
Level 118
God Stats
5W - 1L
1,584 SR
Queue Stats
12W - 12L
1,433 Elo+
Solo
Baron Samedi
Baron Samedi
Salty007
Baron Samedi
Level 47
God Stats
27W - 23L
1,482 SR
Queue Stats
528W - 549L
1,316 Elo+
Solo
Apollo
Apollo
deathbeamkill
Apollo
Level 44
God Stats
3W - 0L
1,702 SR
Queue Stats
77W - 97L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 4
10,180
599
5,557
17,415
8,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
RexReimagined
Charybdis
18
3 / 6 / 2
12,065
710
13,521
18,611
9,166
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
16
3 / 4 / 0
11,913
701
13,698
27,395
39,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
EndGame4u2
Cernunnos
18
6 / 3 / 7
12,893
758
18,119
15,979
7,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Salty007
Baron Samedi
18
9 / 1 / 6
13,491
794
22,493
13,147
7,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 2 / 8
12,251
721
12,577
17,104
8,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
17
17
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
EndGame4u2
Cernunnos
6
3
7
3.17
L
0
7
4
0.29
L
Charybdis
RexReimagined
Charybdis
3
6
2
0.67
W
Baron Samedi
Salty007
Baron Samedi
9
1
6
12
L
Cthulhu
3
4
0
0.75
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,776
Damage
53,189
63,421
Taken
46,230
57,315
Mitigated
23,297
12,795
Healing
18,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
EndGame4u2
Cernunnos
18,119
12,748
0
5,975
15,979
7,408
2,253
3,521
12,312
0
82,029
L
5,557
654
0
4,800
17,415
8,250
0
7,069
10,346
0
23,836
L
Charybdis
RexReimagined
Charybdis
13,521
8,136
0
2,080
18,611
9,166
0
6,723
11,888
0
46,792
W
Baron Samedi
Salty007
Baron Samedi
22,493
1,294
1,347
5,050
13,147
7,375
0
6,305
6,692
62,405
0
L
Cthulhu
13,698
198
448
5,467
27,395
39,899
0
8,704
18,691
42,271
0
W
12,577
10,851
0
5,744
17,104
8,514
1,430
4,170
12,934
0
45,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,158
Gold Earned
38,635
153
Minions Killed
220
0
Camps Cleared
0
860,281
Distance Traveled
909,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,893
758
84
5
0
323,852
0
L
Thanatos
10,180
599
32
2
0
262,145
0
L
Charybdis
12,065
710
77
5
0
262,890
0
W
Baron Samedi
13,491
794
77
5
0
291,595
0
L
Cthulhu
11,913
701
44
3
0
335,246
0
W
Apollo
12,251
721
59
3
0
294,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role