Player Matchup

Ne Zha
Ne Zha
Platinum V
CardioLol
Ne Zha
Platinum V
Level 102
God Stats
20W - 18L
1,639 SR
Queue Stats
392W - 444L
1,652 MMR
Solo
Xing Tian
Xing Tian
Bronze III
For--Valhalla
Xing Tian
Bronze III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,550 MMR
Party 1
Yu Huang
Yu Huang
Silver I
GreeenerG
Yu Huang
Silver I
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,642 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,546 SR
1,614 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,637 SR
1,613 MMR
Ah Puch
Ah Puch
Silver I
AndrUu09
Ah Puch
Silver I
Level 147
God Stats
1W - 0L
1,689 SR
Queue Stats
6W - 4L
1,519 MMR
Solo
Rama
Rama
Gold III
Dovahnkin
Rama
Gold III
Level 154
God Stats
6W - 7L
1,500 SR
Queue Stats
52W - 52L
1,644 MMR
Solo
Cabrakan
Cabrakan
Gold V
LIMPY__DIMPY
Cabrakan
Gold V
Level 159
God Stats
11W - 9L
1,721 SR
Queue Stats
125W - 153L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CardioLol
Ne Zha
14
2 / 6 / 4
10,371
648
14,173
19,835
26,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
For--Valhalla
Xing Tian
16
2 / 2 / 3
11,441
715
9,645
20,978
27,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Yu Huang
GreeenerG
Yu Huang
17
2 / 4 / 3
11,148
697
12,392
16,198
9,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AphroditeAtlasAo KuangCthulhuAchilles

VS

Bans
GebBaron SamediTerraThothYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AndrUu09
Ah Puch
18
5 / 2 / 4
12,336
771
16,498
12,006
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
16
3 / 3 / 5
11,492
718
13,571
13,572
5,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
LIMPY__DIMPY
Cabrakan
17
4 / 1 / 7
12,489
781
16,021
22,562
34,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
6
Kills
12
12
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AndrUu09
Ah Puch
5
2
4
3.5
L
Ne Zha
CardioLol
Ne Zha
2
6
4
0.67
W
Rama
3
3
5
1.83
L
Xing Tian
For--Valhalla
Xing Tian
2
2
3
1.75
L
Yu Huang
GreeenerG
Yu Huang
2
4
3
0.88
W
Cabrakan
LIMPY__DIMPY
Cabrakan
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,210
Damage
46,090
57,011
Taken
48,140
63,391
Mitigated
45,142
8,673
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AndrUu09
Ah Puch
16,498
1,344
0
3,872
12,006
5,533
989
5,877
5,876
82,386
0
L
Ne Zha
CardioLol
Ne Zha
14,173
2,489
0
6,034
19,835
26,734
0
9,786
10,049
0
37,341
W
Rama
13,571
11,876
0
3,896
13,572
5,535
1,980
6,026
6,993
0
59,687
L
Xing Tian
For--Valhalla
Xing Tian
9,645
518
0
2,139
20,978
27,651
38
9,908
11,070
22,319
0
L
Yu Huang
GreeenerG
Yu Huang
12,392
360
0
500
16,198
9,006
0
11,190
5,008
68,178
0
W
Cabrakan
LIMPY__DIMPY
Cabrakan
16,021
1,974
0
6,325
22,562
34,074
221
10,162
11,719
21,730
1,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,960
Gold Earned
36,317
170
Minions Killed
212
0
Camps Cleared
0
870,731
Distance Traveled
879,246
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,336
771
136
9
0
294,822
0
L
Ne Zha
10,371
648
32
2
0
313,133
0
W
Rama
11,492
718
60
4
0
272,772
0
L
Xing Tian
11,441
715
27
2
0
283,235
0
L
Yu Huang
11,148
697
111
7
0
274,363
1
W
Cabrakan
12,489
781
16
1
0
311,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role