Player Matchup

Ishtar
Ishtar
AhBadMan
Ishtar
Level 65
God Stats
69W - 65L
1,511 SR
Queue Stats
499W - 474L
1,444 Elo+
Solo
Fenrir
Fenrir
Fade-_-Away21
Fenrir
Level 49
God Stats
2W - 0L
1,706 SR
Queue Stats
109W - 104L
1,434 Elo+
Party 2
Bacchus
Bacchus
World_Star_X
Bacchus
Level 69
God Stats
27W - 29L
1,507 SR
Queue Stats
156W - 146L
1,450 Elo+
Party 2
Shiva
Shiva
adamgodsmark1455
Shiva
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
305W - 287L
1,406 Elo+
Solo
Merlin
Merlin
alyloc6871
Merlin
Level 79
God Stats
3W - 3L
1,170 SR
Queue Stats
196W - 214L
1,471 Elo+
Solo
Team Averages
Level 74
1,479 SR
1,441 Elo+

VS

Team Averages
Level 43
1,415 SR
1,387 Elo+
Cthulhu
Cthulhu
AESZaid
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,181 Elo+
Party 1
Charybdis
Charybdis
Armin-KbR
Charybdis
Level 4
God Stats
1W - 2L
1,550 SR
Queue Stats
2W - 5L
1,493 Elo+
Party 1
Nemesis
Nemesis
XxSensei_OGxX
Nemesis
Level 30
God Stats
7W - 6L
1,341 SR
Queue Stats
29W - 75L
1,256 Elo+
Party 1
Surtr
Surtr
delloshot
Surtr
Level 30
God Stats
0W - 1L
1,196 SR
Queue Stats
34W - 45L
1,500 Elo+
Solo
Anubis
Anubis
el moflez rifa
Anubis
Level 137
God Stats
12W - 19L
1,491 SR
Queue Stats
245W - 245L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AhBadMan
Ishtar
11
7 / 2 / 4
6,888
689
7,422
5,333
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
7 / 1 / 4
6,756
676
6,219
9,224
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
World_Star_X
Bacchus
10
2 / 0 / 11
6,757
676
5,205
5,447
4,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
5 / 0 / 5
7,648
765
8,585
6,621
3,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
alyloc6871
Merlin
11
0 / 0 / 9
6,437
644
7,574
3,081
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AESZaid
Cthulhu
6
0 / 4 / 1
4,763
476
1,497
11,783
7,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Armin-KbR
Charybdis
7
1 / 5 / 1
4,946
495
1,574
6,871
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
8
0 / 2 / 1
5,120
512
2,541
8,933
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
delloshot
Surtr
7
0 / 6 / 0
4,689
469
1,939
11,003
5,571
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 1
5,630
563
2,715
8,558
3,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
21
Kills
1
3
Deaths
21
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AESZaid
Cthulhu
0
4
1
0.13
W
Ishtar
AhBadMan
Ishtar
7
2
4
4.5
L
Charybdis
Armin-KbR
Charybdis
1
5
1
0.3
W
7
1
4
9
W
Bacchus
World_Star_X
Bacchus
2
0
11
7.5
L
Nemesis
0
2
1
0.25
W
5
0
5
7.5
W
Merlin
alyloc6871
Merlin
0
0
9
4.5
L
Surtr
delloshot
Surtr
0
6
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,005
Damage
10,266
29,706
Taken
47,148
14,943
Mitigated
22,220
9,425
Healing
8,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AESZaid
Cthulhu
1,497
286
566
466
11,783
7,638
0
3,735
7,954
8,416
0
W
Ishtar
AhBadMan
Ishtar
7,422
5,563
0
740
5,333
1,883
814
305
5,028
0
45,267
L
Charybdis
Armin-KbR
Charybdis
1,574
1,342
0
70
6,871
2,140
27
2,333
4,484
0
14,564
W
6,219
2,916
0
2,232
9,224
3,560
201
967
8,257
0
37,417
W
Bacchus
World_Star_X
Bacchus
5,205
617
267
2,501
5,447
4,915
72
1,087
4,360
20,870
0
L
Nemesis
2,541
1,307
0
2,281
8,933
3,042
0
1,317
7,538
0
31,874
W
8,585
1,954
140
2,545
6,621
3,666
161
953
5,668
0
51,972
W
Merlin
alyloc6871
Merlin
7,574
444
0
1,000
3,081
919
0
951
2,130
42,428
0
L
Surtr
delloshot
Surtr
1,939
819
0
2,294
11,003
5,571
0
1,327
9,600
136
15,168
L
2,715
0
0
3,049
8,558
3,829
0
3,505
4,793
38,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,486
Gold Earned
25,148
321
Minions Killed
186
0
Camps Cleared
0
1,057,085
Distance Traveled
975,274
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,763
476
10
1
0
204,498
0
W
Ishtar
6,888
689
74
7
0
173,607
3
L
Charybdis
4,946
495
19
2
0
182,873
0
W
Fenrir
6,756
676
57
6
0
258,866
0
W
Bacchus
6,757
676
17
2
0
218,009
1
L
Nemesis
5,120
512
66
7
0
234,899
0
W
Shiva
7,648
765
94
9
0
215,079
0
W
Merlin
6,437
644
79
8
0
191,524
3
L
Surtr
4,689
469
25
3
0
197,874
0
L
Anubis
5,630
563
66
7
0
155,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role