Player Matchup

Kuzenbo
Kuzenbo
Blo0dS0ul
Kuzenbo
Level 67
God Stats
18W - 14L
1,551 SR
Queue Stats
118W - 125L
1,437 Elo+
Party 1
Loki
Loki
BoolAidJit
Loki
Level 17
God Stats
9W - 5L
1,668 SR
Queue Stats
69W - 51L
1,513 Elo+
Party 2
Chiron
Chiron
NickRock117
Chiron
Level 154
God Stats
2W - 1L
1,567 SR
Queue Stats
145W - 140L
1,476 Elo+
Party 1
Hel
Hel
wayofzay
Hel
Level 142
God Stats
6W - 7L
1,594 SR
Queue Stats
468W - 471L
1,421 Elo+
Party 2
Achilles
Achilles
xAculous
Achilles
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 33L
1,502 Elo+
Solo
Team Averages
Level 101
1,576 SR
1,470 Elo+

VS

Team Averages
Level 60
1,454 SR
1,447 Elo+
Thanatos
Thanatos
Big8ong
Thanatos
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 120L
1,379 Elo+
Solo
Izanami
Izanami
ElixirDKN
Izanami
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
He Bo
He Bo
Pulso45
He Bo
Level 93
God Stats
1W - 2L
1,202 SR
Queue Stats
76W - 105L
1,413 Elo+
Solo
Maui
Maui
Zammhouraii
Maui
Level 40
God Stats
1W - 3L
1,569 SR
Queue Stats
64W - 67L
1,471 Elo+
Solo
Zeus
Zeus
indicaburnit
Zeus
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 175L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Blo0dS0ul
Kuzenbo
9
0 / 1 / 3
6,069
434
1,858
8,858
7,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
9 / 0 / 4
8,928
638
10,609
8,027
3,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
13
3 / 1 / 1
7,731
552
6,391
8,908
3,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 3
7,514
537
6,036
6,152
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
xAculous
Achilles
13
1 / 0 / 1
7,376
527
5,170
8,095
6,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Big8ong
Thanatos
11
0 / 5 / 0
6,365
455
1,301
13,418
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Izanami
ElixirDKN
Izanami
11
1 / 3 / 1
6,840
489
6,579
8,796
3,193
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Pulso45
He Bo
12
1 / 4 / 0
6,869
491
5,199
7,763
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 2
6,890
492
2,474
8,845
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 0
7,254
518
4,813
8,043
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
15
Kills
3
3
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Big8ong
Thanatos
0
5
0
0
W
Kuzenbo
Blo0dS0ul
Kuzenbo
0
1
3
1.5
W
9
0
4
11
L
Izanami
ElixirDKN
Izanami
1
3
1
0.5
W
Chiron
3
1
1
3.5
L
He Bo
Pulso45
He Bo
1
4
0
0.25
L
1
1
2
2
L
0
2
0
0
W
2
1
3
3.5
W
Achilles
xAculous
Achilles
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,064
Damage
20,366
40,040
Taken
46,865
22,819
Mitigated
20,569
13,724
Healing
14,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Big8ong
Thanatos
1,301
353
0
5,719
13,418
5,144
0
1,542
11,717
0
51,689
W
Kuzenbo
Blo0dS0ul
Kuzenbo
1,858
876
0
1,357
8,858
7,519
0
2,208
6,650
11,538
0
W
10,609
3,094
0
1,231
8,027
3,116
0
1,958
6,005
0
65,346
L
Izanami
ElixirDKN
Izanami
6,579
5,254
0
2,200
8,796
3,193
826
531
8,265
0
53,112
W
Chiron
6,391
2,381
339
2,534
8,908
3,455
1,043
216
8,692
0
70,606
L
He Bo
Pulso45
He Bo
5,199
590
0
740
7,763
2,437
0
2,542
5,099
55,390
0
L
2,474
888
0
2,461
8,845
6,644
0
2,919
5,758
27,594
0
L
4,813
1,421
0
3,180
8,043
3,151
0
0
7,396
43,639
0
W
6,036
81
1,937
3,949
6,152
2,332
0
4,128
2,024
56,788
0
W
Achilles
xAculous
Achilles
5,170
834
0
2,377
8,095
6,397
0
3,614
4,183
0
43,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,618
Gold Earned
34,218
407
Minions Killed
411
0
Camps Cleared
0
1,382,023
Distance Traveled
1,308,530
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,365
455
69
5
0
320,371
0
W
Kuzenbo
6,069
434
16
1
0
262,217
7
W
Loki
8,928
638
92
7
0
307,939
0
L
Izanami
6,840
489
95
7
0
247,227
0
W
Chiron
7,731
552
120
9
0
255,908
0
L
He Bo
6,869
491
122
9
0
258,203
0
L
Maui
6,890
492
36
3
0
266,645
4
L
Zeus
7,254
518
89
6
0
216,084
6
W
Hel
7,514
537
113
8
0
284,797
6
W
Achilles
7,376
527
66
5
0
271,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role