Player Matchup

Heimdallr
Heimdallr
CF Raven
Heimdallr
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 70L
1,478 Elo+
Party 1
Janus
Janus
Jeff559
Janus
Level 158
God Stats
6W - 12L
1,507 SR
Queue Stats
149W - 150L
1,464 Elo+
Solo
Bacchus
Bacchus
JustKaldman
Bacchus
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 75L
1,499 Elo+
Party 1
Chronos
Chronos
SetoGR
Chronos
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 106L
1,455 Elo+
Party 1
Susano
Susano
gibanyan2000
Susano
Level 84
God Stats
68W - 66L
1,423 SR
Queue Stats
290W - 318L
1,472 Elo+
Solo
Team Averages
Level 112
1,486 SR
1,474 Elo+

VS

Team Averages
Level 114
1,546 SR
1,529 Elo+
Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
EFreYx__
Gilgamesh
Level 109
God Stats
20W - 14L
1,715 SR
Queue Stats
61W - 32L
1,642 Elo+
Solo
Danzaburou
Danzaburou
Zailashi
Danzaburou
Level 126
God Stats
4W - 3L
1,622 SR
Queue Stats
172W - 151L
1,557 Elo+
Solo
Hel
Hel
canguro-hosco082
Hel
Level 79
God Stats
18W - 20L
1,400 SR
Queue Stats
721W - 704L
1,415 Elo+
Solo
Ares
Ares
jrldgr21
Ares
Level 146
God Stats
0W - 2L
1,493 SR
Queue Stats
73W - 74L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CF Raven
Heimdallr
8
1 / 1 / 3
4,723
675
2,378
5,021
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Jeff559
Janus
8
1 / 0 / 1
5,006
715
3,039
2,053
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
JustKaldman
Bacchus
7
4 / 1 / 1
5,012
716
3,461
5,993
4,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
SetoGR
Chronos
8
1 / 1 / 0
4,779
683
2,021
4,621
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Susano
8
1 / 2 / 1
4,649
664
3,334
6,119
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
2 / 1 / 1
4,964
709
4,413
5,443
2,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
EFreYx__
Gilgamesh
8
2 / 0 / 2
4,561
652
3,102
6,399
2,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Zailashi
Danzaburou
7
1 / 4 / 1
4,378
625
5,436
6,647
2,343
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

5
0 / 2 / 0
3,449
493
1,121
4,204
1,140
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
4
0 / 1 / 0
3,658
523
928
3,832
1,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
8
Kills
5
5
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
1
2.5
W
Heimdallr
CF Raven
Heimdallr
1
1
3
2.5
L
Gilgamesh
EFreYx__
Gilgamesh
2
0
2
3
W
Janus
Jeff559
Janus
1
0
1
1.5
W
Bacchus
JustKaldman
Bacchus
4
1
1
4.5
W
Chronos
SetoGR
Chronos
1
1
0
1
L
Danzaburou
Zailashi
Danzaburou
1
4
1
0.38
L
0
2
0
0
W
Susano
1
2
1
0.75
L
Ares
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,233
Damage
15,000
23,807
Taken
26,525
10,577
Mitigated
10,129
5,640
Healing
7,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,413
1,283
0
1,624
5,443
2,988
0
2,438
2,965
0
27,080
W
Heimdallr
CF Raven
Heimdallr
2,378
1,056
0
1,152
5,021
2,166
0
581
4,440
0
26,156
L
Gilgamesh
EFreYx__
Gilgamesh
3,102
1,488
0
894
6,399
2,283
0
569
5,808
0
22,915
W
Janus
Jeff559
Janus
3,039
224
0
318
2,053
564
0
544
1,509
33,990
0
W
Bacchus
JustKaldman
Bacchus
3,461
914
0
1,636
5,993
4,490
0
347
5,646
11,747
0
W
Chronos
SetoGR
Chronos
2,021
544
0
1,301
4,621
1,280
0
0
4,206
27,721
0
L
Danzaburou
Zailashi
Danzaburou
5,436
3,036
0
1,483
6,647
2,343
0
1,815
4,832
0
25,396
L
1,121
141
314
1,190
4,204
1,140
0
2,366
1,578
16,136
0
W
Susano
3,334
726
131
1,102
6,119
2,077
0
577
5,464
0
20,124
L
Ares
928
106
484
1,190
3,832
1,375
0
1,011
2,821
8,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,169
Gold Earned
21,010
209
Minions Killed
165
0
Camps Cleared
0
717,050
Distance Traveled
655,451
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,964
709
60
9
0
160,902
0
W
Heimdallr
4,723
675
51
7
0
144,056
0
L
Gilgamesh
4,561
652
39
6
0
157,727
0
W
Janus
5,006
715
55
8
0
128,187
2
W
Bacchus
5,012
716
16
2
0
153,848
0
W
Chronos
4,779
683
46
7
0
144,465
0
L
Danzaburou
4,378
625
40
6
0
151,532
0
L
Hel
3,449
493
16
2
0
108,341
0
W
Susano
4,649
664
41
6
0
146,494
0
L
Ares
3,658
523
10
1
0
76,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role