Player Matchup

King Arthur
King Arthur
BLACKROTTX
King Arthur
Level 137
God Stats
1W - 2L
1,928 SR
Queue Stats
76W - 77L
1,501 Elo+
Party 1
Ne Zha
Ne Zha
ElderHealer
Ne Zha
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 95L
1,823 Elo+
Solo
Zhong Kui
Zhong Kui
GALAXYPANTHER
Zhong Kui
Level 128
God Stats
1W - 2L
1,734 SR
Queue Stats
44W - 23L
1,713 Elo+
Solo
Yemoja
Yemoja
HaaKotory
Yemoja
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 35L
1,594 Elo+
Party 1
Hun Batz
Hun Batz
kronozBlack
Hun Batz
Level 124
God Stats
4W - 7L
1,774 SR
Queue Stats
573W - 585L
1,521 Elo+
Solo
Team Averages
Level 127
1,687 SR
1,630 Elo+

VS

Team Averages
Level 135
1,658 SR
1,553 Elo+
Ares
Ares
Hashe01
Ares
Level 121
God Stats
8W - 3L
1,760 SR
Queue Stats
219W - 221L
1,531 Elo+
Solo
Aphrodite
Aphrodite
Nastienugent101
Aphrodite
Level 158
God Stats
6W - 4L
1,482 SR
Queue Stats
497W - 500L
1,499 Elo+
Solo
Zhong Kui
Zhong Kui
Plumpa_Troll
Zhong Kui
Level 129
God Stats
9W - 2L
1,729 SR
Queue Stats
331W - 299L
1,634 Elo+
Solo
Osiris
Osiris
SimplyMarc92
Osiris
Level 145
God Stats
2W - 1L
1,534 SR
Queue Stats
384W - 386L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
oElite30o
Sun Wukong
Level 124
God Stats
7W - 1L
1,787 SR
Queue Stats
147W - 125L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BLACKROTTX
King Arthur
18
6 / 6 / 6
10,648
761
13,910
22,482
26,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
16
1 / 6 / 7
9,574
684
11,241
14,088
9,320
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
GALAXYPANTHER
Zhong Kui
17
1 / 3 / 9
9,023
645
17,375
13,640
13,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
HaaKotory
Yemoja
17
2 / 4 / 12
10,522
752
6,725
17,329
19,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
kronozBlack
Hun Batz
19
5 / 6 / 9
10,933
781
20,906
18,666
8,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Hashe01
Ares
18
2 / 2 / 17
11,257
804
7,727
20,811
31,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Aphrodite
Nastienugent101
Aphrodite
19
2 / 2 / 13
10,743
767
10,600
14,332
12,957
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
Plumpa_Troll
Zhong Kui
16
2 / 3 / 15
10,022
716
22,125
13,439
11,197
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
17
6 / 5 / 15
10,806
772
16,379
18,659
33,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
oElite30o
Sun Wukong
20
13 / 4 / 5
12,357
883
20,589
21,343
22,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
90
15
Kills
25
25
Deaths
16
43
Assists
65
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BLACKROTTX
King Arthur
6
6
6
1.5
L
Ne Zha
1
6
7
0.75
L
Zhong Kui
GALAXYPANTHER
Zhong Kui
1
3
9
1.83
L
Yemoja
HaaKotory
Yemoja
2
4
12
2
W
Ares
Hashe01
Ares
2
2
17
5.25
W
Aphrodite
Nastienugent101
Aphrodite
2
2
13
4.25
W
Zhong Kui
Plumpa_Troll
Zhong Kui
2
3
15
3.17
W
Osiris
6
5
15
2.7
L
Hun Batz
kronozBlack
Hun Batz
5
6
9
1.58
W
Sun Wukong
oElite30o
Sun Wukong
13
4
5
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,157
Damage
77,420
86,205
Taken
88,584
76,728
Mitigated
111,782
30,650
Healing
31,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BLACKROTTX
King Arthur
13,910
875
875
4,389
22,482
26,035
0
12,714
9,768
0
20,777
L
Ne Zha
11,241
2,588
1,008
1,625
14,088
9,320
0
6,525
7,563
56
24,633
L
Zhong Kui
GALAXYPANTHER
Zhong Kui
17,375
1,936
400
2,730
13,640
13,152
0
5,359
8,281
31,954
0
L
Yemoja
HaaKotory
Yemoja
6,725
3,291
10,817
4,550
17,329
19,349
0
8,023
9,306
11,570
0
W
Ares
Hashe01
Ares
7,727
314
1,393
3,881
20,811
31,758
778
6,437
14,374
10,776
0
W
Aphrodite
Nastienugent101
Aphrodite
10,600
1,112
10,177
6,761
14,332
12,957
736
3,921
10,411
33,420
0
W
Zhong Kui
Plumpa_Troll
Zhong Kui
22,125
2,826
402
1,707
13,439
11,197
1,807
3,380
10,059
33,131
0
W
Osiris
16,379
2,485
539
469
18,659
33,391
242
4,844
13,815
3,222
22,727
L
Hun Batz
kronozBlack
Hun Batz
20,906
2,137
1,826
2,430
18,666
8,872
0
10,207
8,459
0
45,283
W
Sun Wukong
oElite30o
Sun Wukong
20,589
2,349
1,566
4,204
21,343
22,479
75
5,574
15,769
0
42,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,700
Gold Earned
55,185
143
Minions Killed
151
0
Camps Cleared
0
1,187,838
Distance Traveled
1,354,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,648
761
19
1
0
221,385
0
L
Ne Zha
9,574
684
24
2
0
238,108
0
L
Zhong Kui
9,023
645
43
3
0
246,120
0
L
Yemoja
10,522
752
6
0
0
211,496
0
W
Ares
11,257
804
4
0
0
293,988
0
W
Aphrodite
10,743
767
55
4
0
284,560
0
W
Zhong Kui
10,022
716
23
2
0
233,982
0
W
Osiris
10,806
772
14
1
0
277,977
0
L
Hun Batz
10,933
781
51
4
0
270,729
0
W
Sun Wukong
12,357
883
55
4
0
263,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role