Player Matchup

Horus
Horus
NinjaSwordXI
Horus
Level 68
God Stats
8W - 4L
1,500 SR
Queue Stats
136W - 88L
1,573 Elo+
Solo
Cernunnos
Cernunnos
SukunavsGojo
Cernunnos
Level 147
God Stats
8W - 7L
1,784 SR
Queue Stats
548W - 542L
1,521 Elo+
Party 1
He Bo
He Bo
To0khertodaO
He Bo
Level 165
God Stats
7W - 4L
1,593 SR
Queue Stats
632W - 620L
1,525 Elo+
Party 1
Sol
Sol
Truths door
Sol
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
344W - 325L
1,568 Elo+
Party 1
Serqet
Serqet
Yazzerton_lll
Serqet
Level 154
God Stats
1W - 2L
1,536 SR
Queue Stats
109W - 122L
1,534 Elo+
Solo
Team Averages
Level 138
1,583 SR
1,544 Elo+

VS

Team Averages
Level 100
1,493 SR
1,392 Elo+
The Morrigan
The Morrigan
Brozsobeasty
The Morrigan
Level 158
God Stats
60W - 62L
1,509 SR
Queue Stats
311W - 277L
1,520 Elo+
Solo
Chronos
Chronos
DoUEvenLift1803
Chronos
Level 31
God Stats
0W - 1L
1,287 SR
Queue Stats
5W - 21L
990 Elo+
Party 2
Agni
Agni
KingGalaxy23
Agni
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 24L
1,335 Elo+
Party 2
Hou Yi
Hou Yi
Spantzz_
Hou Yi
Level 158
God Stats
8W - 10L
1,642 SR
Queue Stats
199W - 177L
1,584 Elo+
Solo
Ao Kuang
Ao Kuang
XxXFollowMeXxX
Ao Kuang
Level 122
God Stats
148W - 136L
1,529 SR
Queue Stats
148W - 136L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
6,997
583
5,984
9,704
7,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
SukunavsGojo
Cernunnos
12
2 / 1 / 0
7,012
584
3,648
4,695
1,837
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 1 / 4
6,902
575
4,484
5,205
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 3 / 0
8,051
671
3,647
7,969
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 2 / 2
7,989
666
8,110
9,774
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Brozsobeasty
The Morrigan
12
5 / 2 / 2
7,319
610
7,268
7,760
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 4 / 1
7,220
602
6,185
9,196
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 2
6,598
550
2,241
4,693
1,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
Spantzz_
Hou Yi
12
0 / 1 / 0
6,432
536
1,230
5,541
1,658
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
10
0 / 3 / 2
5,648
471
4,457
13,449
5,338
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
14
Kills
8
8
Deaths
14
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Brozsobeasty
The Morrigan
5
2
2
3
L
3
4
1
0.88
L
0
4
2
0.25
W
1
1
3
2.5
L
Hou Yi
Spantzz_
Hou Yi
0
1
0
0
W
Cernunnos
SukunavsGojo
Cernunnos
2
1
0
2
W
1
1
4
3
W
4
3
0
1.33
L
Ao Kuang
0
3
2
0.33
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,873
Damage
21,381
37,347
Taken
40,639
18,780
Mitigated
14,269
13,680
Healing
15,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Brozsobeasty
The Morrigan
7,268
1,155
0
4,331
7,760
2,532
0
1,017
6,335
38,188
971
L
6,185
3,390
0
1,576
9,196
2,959
368
2,134
6,616
55,739
0
L
2,241
516
0
191
4,693
1,782
0
2,947
1,746
37,297
2,989
W
5,984
2,312
2,495
4,522
9,704
7,855
90
6,211
3,493
0
15,286
L
Hou Yi
Spantzz_
Hou Yi
1,230
1,167
0
2,442
5,541
1,658
414
0
5,367
0
48,445
W
Cernunnos
SukunavsGojo
Cernunnos
3,648
1,685
0
1,576
4,695
1,837
985
1,187
3,367
0
54,706
W
4,484
169
0
750
5,205
2,035
602
3,658
1,547
49,215
0
W
3,647
1,842
0
3,767
7,969
2,915
779
4,533
3,436
60,126
0
L
Ao Kuang
4,457
235
0
6,545
13,449
5,338
0
1,749
11,354
34,279
0
W
8,110
1,693
0
570
9,774
4,138
0
3,324
6,450
0
62,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,951
Gold Earned
33,217
384
Minions Killed
376
0
Camps Cleared
0
1,226,513
Distance Traveled
1,204,055
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,319
610
60
5
0
273,427
0
L
Chronos
7,220
602
110
9
0
226,391
0
L
Agni
6,598
550
63
5
0
233,531
0
W
Horus
6,997
583
15
1
0
264,724
4
L
Hou Yi
6,432
536
80
7
0
223,184
0
W
Cernunnos
7,012
584
86
7
0
215,258
3
W
He Bo
6,902
575
95
8
0
242,528
3
W
Sol
8,051
671
101
8
0
196,188
0
L
Ao Kuang
5,648
471
63
5
0
247,522
6
W
Serqet
7,989
666
87
7
0
307,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role