Player Matchup

Baron Samedi
Baron Samedi
Firehighdrent
Baron Samedi
Level 124
God Stats
3W - 3L
1,277 SR
Queue Stats
204W - 185L
1,497 Elo+
Party 2
Artemis
Artemis
GableTheBagel
Artemis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,470 Elo+
Party 2
Lancelot
Lancelot
iMaxinho
Lancelot
Level 66
God Stats
3W - 2L
1,307 SR
Queue Stats
150W - 142L
1,450 Elo+
Solo
Sobek
Sobek
juanodeboss
Sobek
Level 148
God Stats
2W - 2L
1,517 SR
Queue Stats
182W - 190L
1,407 Elo+
Solo
Bellona
Bellona
qc2stroke
Bellona
Level 65
God Stats
3W - 0L
1,732 SR
Queue Stats
89W - 85L
1,501 Elo+
Solo
Team Averages
Level 94
1,467 SR
1,465 Elo+

VS

Team Averages
Level 101
1,564 SR
1,517 Elo+
Camazotz
Camazotz
CaptainAncap
Camazotz
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 34L
1,519 Elo+
Party 1
Anhur
Anhur
KTherv94
Anhur
Level 123
God Stats
1W - 2L
1,710 SR
Queue Stats
52W - 51L
1,501 Elo+
Solo
Olorun
Olorun
LordRose1959
Olorun
Level 69
God Stats
0W - 2L
1,245 SR
Queue Stats
262W - 267L
1,527 Elo+
Solo
Pele
Pele
ShowDaFé777
Pele
Level 118
God Stats
2W - 2L
1,772 SR
Queue Stats
77W - 62L
1,518 Elo+
Party 1
Neith
Neith
xRoscojefferyX
Neith
Level 127
God Stats
4W - 4L
1,593 SR
Queue Stats
577W - 577L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Firehighdrent
Baron Samedi
19
7 / 2 / 15
11,998
800
18,367
12,516
8,299
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artemis
18
5 / 6 / 13
11,185
746
24,665
18,941
9,677
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
iMaxinho
Lancelot
20
11 / 5 / 13
12,465
831
20,885
16,611
16,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
4 / 6 / 19
12,067
804
10,525
27,353
44,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
qc2stroke
Bellona
18
1 / 1 / 23
10,566
704
5,582
13,120
10,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
CaptainAncap
Camazotz
15
1 / 5 / 12
9,378
625
6,908
15,559
6,768
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
KTherv94
Anhur
18
4 / 6 / 7
10,785
719
12,293
15,487
7,517
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
18
4 / 4 / 7
10,866
724
9,748
12,884
6,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
8 / 8 / 7
11,429
762
18,656
21,073
10,286
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 5 / 9
11,032
735
14,510
19,915
13,866
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
61
28
Kills
19
20
Deaths
28
83
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Camazotz
CaptainAncap
Camazotz
1
5
12
1.4
W
Baron Samedi
Firehighdrent
Baron Samedi
7
2
15
7.25
W
Artemis
5
6
13
1.92
L
Anhur
KTherv94
Anhur
4
6
7
1.25
L
Olorun
4
4
7
1.88
L
8
8
7
1.44
W
Lancelot
iMaxinho
Lancelot
11
5
13
3.5
W
4
6
19
2.25
W
Bellona
qc2stroke
Bellona
1
1
23
12.5
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,024
Damage
62,115
88,541
Taken
84,918
88,989
Mitigated
44,522
28,617
Healing
29,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
CaptainAncap
Camazotz
6,908
1,262
861
4,360
15,559
6,768
80
4,138
11,421
0
12,964
W
Baron Samedi
Firehighdrent
Baron Samedi
18,367
1,899
6,692
3,758
12,516
8,299
1,729
1,770
10,746
45,531
0
W
Artemis
24,665
13,344
700
4,931
18,941
9,677
3,218
90
18,851
0
42,324
L
Anhur
KTherv94
Anhur
12,293
5,792
1,697
2,690
15,487
7,517
0
4,830
10,603
0
22,926
L
Olorun
9,748
4,676
3,474
4,860
12,884
6,085
1,228
5,818
7,066
21,487
0
L
18,656
2,550
552
5,631
21,073
10,286
642
8,069
12,947
0
36,470
W
Lancelot
iMaxinho
Lancelot
20,885
2,819
790
639
16,611
16,130
1,346
2,841
13,770
0
34,117
W
10,525
497
967
6,202
27,353
44,304
283
3,595
23,758
22,032
0
W
Bellona
qc2stroke
Bellona
5,582
416
1,325
2,613
13,120
10,579
1,431
1,452
11,668
0
14,056
L
14,510
1,917
1,063
4,691
19,915
13,866
955
6,037
13,878
0
39,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,281
Gold Earned
53,490
163
Minions Killed
161
0
Camps Cleared
0
1,297,790
Distance Traveled
1,425,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,378
625
8
1
0
310,602
0
W
Baron Samedi
11,998
800
68
5
0
247,218
0
W
Artemis
11,185
746
34
2
0
233,689
0
L
Anhur
10,785
719
25
2
0
275,654
0
L
Olorun
10,866
724
35
2
0
273,256
0
L
Pele
11,429
762
36
2
0
264,121
0
W
Lancelot
12,465
831
23
2
0
279,065
0
W
Sobek
12,067
804
20
1
0
241,601
0
W
Bellona
10,566
704
18
1
0
296,217
0
L
Neith
11,032
735
57
4
0
301,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role