Player Matchup

King Arthur
King Arthur
Platinum II
Svenl
King Arthur
Platinum II
Level 126
God Stats
106W - 76L
1,582 SR
Queue Stats
108W - 79L
1,531 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,582 SR
1,531 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 89
1,471 SR
1,288 MMR
Hera
Hera
Gold V
L109
Hera
Gold V
Level 89
God Stats
2W - 4L
1,471 SR
Queue Stats
50W - 63L
1,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Svenl
King Arthur
19
4 / 0 / 0
12,982
927
8,648
13,849
11,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
Ah Muzen CabBakasuraHadesKaliHe Bo

VS

Bans
ChronosSolPoseidonUllrAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
L109
Hera
16
0 / 4 / 0
10,448
746
8,287
10,034
4,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hera
L109
Hera
0
4
0
0
W
King Arthur
Svenl
King Arthur
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,648
Damage
8,287
13,849
Taken
10,034
11,971
Mitigated
4,983
4,779
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
L109
Hera
8,287
2,832
0
0
10,034
4,983
192
274
9,760
54,185
0
W
King Arthur
Svenl
King Arthur
8,648
1,026
0
4,779
13,849
11,971
1,622
8,940
4,909
51
86,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,982
Gold Earned
10,448
163
Minions Killed
128
9
Camps Cleared
2
278,325
Distance Traveled
243,368
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,448
746
128
9
2
243,368
0
W
King Arthur
12,982
927
163
12
9
278,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role