Player Matchup

Chaac
Chaac
Cz_gamer_hk
Chaac
Level 168
God Stats
16W - 17L
1,769 SR
Queue Stats
1,158W - 1,141L
1,460 Elo+
Solo
Sylvanus
Sylvanus
GrafParagraph
Sylvanus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,146 Elo+
Solo
Ne Zha
Ne Zha
HERTOG95
Ne Zha
Level 136
God Stats
7W - 4L
1,585 SR
Queue Stats
174W - 183L
1,485 Elo+
Solo
Rama
Rama
X-Cerbero-_-
Rama
Level 99
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Zilfurion
Ra
Level 122
God Stats
3W - 2L
1,721 SR
Queue Stats
154W - 150L
1,420 Elo+
Solo
Team Averages
Level 128
1,656 SR
1,402 Elo+

VS

Team Averages
Level 102
1,489 SR
1,498 Elo+
Hachiman
Hachiman
RASSSTA48
Hachiman
Level 146
God Stats
22W - 23L
1,377 SR
Queue Stats
87W - 90L
1,369 Elo+
Solo
Thanatos
Thanatos
Thunder-Protogen
Thanatos
Level 84
God Stats
16W - 8L
1,643 SR
Queue Stats
194W - 153L
1,536 Elo+
Solo
Bacchus
Bacchus
XxGangsTer-ZaixX
Bacchus
Level 131
God Stats
5W - 5L
1,500 SR
Queue Stats
309W - 301L
1,445 Elo+
Solo
Anubis
Anubis
honk_me_tonk
Anubis
Level 64
God Stats
3W - 1L
1,445 SR
Queue Stats
42W - 30L
1,650 Elo+
Solo
Fenrir
Fenrir
quim2004
Fenrir
Level 86
God Stats
8W - 3L
1,480 SR
Queue Stats
153W - 138L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,754
443
4,773
11,547
5,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
GrafParagraph
Sylvanus
9
0 / 3 / 0
5,678
437
2,499
8,600
5,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
HERTOG95
Ne Zha
9
0 / 5 / 0
5,526
425
3,862
9,686
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 0
5,840
449
1,419
8,364
3,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 8 / 0
5,760
443
3,373
10,446
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
RASSSTA48
Hachiman
14
1 / 0 / 2
7,993
615
5,603
5,243
2,352
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 0 / 10
7,591
584
6,145
9,979
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 8
7,505
577
3,298
8,435
7,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
15
16 / 0 / 1
10,233
787
14,343
11,390
5,547
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
quim2004
Fenrir
13
2 / 0 / 1
8,112
624
4,992
8,931
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
45
0
Kills
23
23
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Sylvanus
GrafParagraph
Sylvanus
0
3
0
0
L
Ne Zha
HERTOG95
Ne Zha
0
5
0
0
W
Hachiman
RASSSTA48
Hachiman
1
0
2
2
W
2
0
10
7
L
0
3
0
0
W
2
0
8
6
L
0
8
0
0
W
Anubis
16
0
1
16.5
W
Fenrir
quim2004
Fenrir
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,926
Damage
34,381
48,643
Taken
43,978
19,655
Mitigated
22,969
9,953
Healing
23,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,773
319
0
2,592
11,547
5,352
0
2,115
9,432
0
35,525
L
Sylvanus
GrafParagraph
Sylvanus
2,499
972
524
2,591
8,600
5,484
0
4,833
3,767
18,034
0
L
Ne Zha
HERTOG95
Ne Zha
3,862
910
0
916
9,686
3,091
0
3,855
5,831
0
33,815
W
Hachiman
RASSSTA48
Hachiman
5,603
1,798
0
3,962
5,243
2,352
933
304
4,939
0
66,420
W
6,145
1,068
0
7,604
9,979
3,553
805
1,124
8,855
0
45,326
L
1,419
1,245
0
2,178
8,364
3,181
0
1,017
7,347
0
30,083
W
3,298
443
178
1,784
8,435
7,811
93
1,346
7,089
19,271
0
L
3,373
39
180
972
10,446
2,547
0
5,821
4,625
46,757
0
W
Anubis
14,343
633
0
7,387
11,390
5,547
0
3,843
7,480
82,167
0
W
Fenrir
quim2004
Fenrir
4,992
1,236
0
2,761
8,931
3,706
264
0
8,931
0
53,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,558
Gold Earned
41,434
301
Minions Killed
440
0
Camps Cleared
0
1,196,640
Distance Traveled
1,303,743
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,754
443
66
5
0
249,081
4
L
Sylvanus
5,678
437
24
2
0
224,849
0
L
Ne Zha
5,526
425
57
4
0
217,189
0
W
Hachiman
7,993
615
119
9
0
230,331
0
W
Thanatos
7,591
584
68
5
0
286,199
0
L
Rama
5,840
449
62
5
0
257,105
4
W
Bacchus
7,505
577
24
2
0
295,867
5
L
Ra
5,760
443
92
7
0
248,416
0
W
Anubis
10,233
787
134
10
0
247,513
0
W
Fenrir
8,112
624
95
7
0
243,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role