Player Matchup

Jing Wei
Jing Wei
Bronze III
VG_Endeavor
Jing Wei
Bronze III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,442 MMR
Party 2
Ymir
Ymir
Bronze III
VG_Kaan
Ymir
Bronze III
Level 121
God Stats
1W - 0L
1,638 SR
Queue Stats
2W - 3L
1,442 MMR
Party 2
Chang'e
Chang'e
Gold II
arsMAESTROars
Chang'e
Gold II
Level 174
God Stats
56W - 36L
1,498 SR
Queue Stats
440W - 492L
1,451 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,545 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,704 SR
1,414 MMR
Merlin
Merlin
Silver I
DunChi
Merlin
Silver I
Level 156
God Stats
6W - 3L
1,827 SR
Queue Stats
14W - 18L
1,289 MMR
Solo
Mulan
Mulan
Gold IV
SheIix
Mulan
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,511 MMR
Party 1
Vamana
Vamana
Gold I
Zaidejas
Vamana
Gold I
Level 154
God Stats
2W - 1L
1,784 SR
Queue Stats
49W - 55L
1,442 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
VG_Endeavor
Jing Wei
18
2 / 2 / 2
11,608
645
16,252
16,934
9,405
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
VG_Kaan
Ymir
17
1 / 0 / 4
12,636
702
9,058
22,193
30,589
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
19
2 / 3 / 2
12,012
667
10,560
15,407
9,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ao KuangAchillesHerculesMartichorasAphrodite

VS

Bans
ThothPersephoneAh Muzen CabHeraUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DunChi
Merlin
20
2 / 1 / 3
13,226
735
21,412
6,898
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
SheIix
Mulan
17
0 / 1 / 4
10,824
601
11,948
19,434
30,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Zaidejas
Vamana
17
3 / 3 / 2
11,557
642
15,385
15,099
19,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
5
Kills
5
5
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
DunChi
Merlin
2
1
3
3.5
L
Mulan
SheIix
Mulan
0
1
4
2
W
Jing Wei
VG_Endeavor
Jing Wei
2
2
2
1.5
W
Ymir
VG_Kaan
Ymir
1
0
4
3
L
Vamana
Zaidejas
Vamana
3
3
2
1.33
W
Chang'e
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,870
Damage
48,745
54,534
Taken
41,431
49,266
Mitigated
54,705
22,961
Healing
5,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DunChi
Merlin
21,412
644
221
1,272
6,898
4,151
126
2,621
4,277
97,008
0
L
Mulan
SheIix
Mulan
11,948
1,277
0
2,531
19,434
30,970
282
9,460
9,974
0
33,843
W
Jing Wei
VG_Endeavor
Jing Wei
16,252
10,827
0
2,208
16,934
9,405
172
6,085
9,944
0
73,135
W
Ymir
VG_Kaan
Ymir
9,058
1,227
0
5,354
22,193
30,589
16
9,878
11,400
33,700
0
L
Vamana
Zaidejas
Vamana
15,385
6,133
0
1,259
15,099
19,584
0
7,645
7,454
488
48,132
W
Chang'e
10,560
542
8,153
7,246
15,407
9,272
0
5,938
8,897
52,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,256
Gold Earned
35,607
237
Minions Killed
259
0
Camps Cleared
0
1,073,822
Distance Traveled
1,095,354
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,226
735
172
10
0
367,690
2
L
Mulan
10,824
601
31
2
0
386,707
3
W
Jing Wei
11,608
645
102
6
0
366,391
1
W
Ymir
12,636
702
43
2
0
359,092
4
L
Vamana
11,557
642
56
3
0
340,957
0
W
Chang'e
12,012
667
92
5
0
348,339
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role