Player Matchup

Pele
Pele
AngryAllastor
Pele
Level 104
God Stats
4W - 5L
1,389 SR
Queue Stats
136W - 156L
1,538 Elo+
Party 2
Anubis
Anubis
Melio78000
Anubis
Level 28
God Stats
26W - 11L
1,687 SR
Queue Stats
171W - 212L
1,501 Elo+
Party 2
Bakasura
Bakasura
NaTaN10GK
Bakasura
Level 89
God Stats
11W - 16L
1,324 SR
Queue Stats
46W - 55L
1,421 Elo+
Party 2
Medusa
Medusa
Rulasotnf
Medusa
Level 161
God Stats
9W - 7L
1,764 SR
Queue Stats
528W - 534L
1,482 Elo+
Solo
Hades
Hades
johnnygasper3
Hades
Level 115
God Stats
9W - 9L
1,690 SR
Queue Stats
518W - 571L
1,519 Elo+
Party 2
Team Averages
Level 99
1,571 SR
1,492 Elo+

VS

Team Averages
Level 83
1,455 SR
1,392 Elo+
Chaac
Chaac
ANDY661
Chaac
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 67L
1,272 Elo+
Party 3
Vulcan
Vulcan
CWL_DieGoEU
Vulcan
Level 125
God Stats
3W - 2L
1,198 SR
Queue Stats
358W - 349L
1,532 Elo+
Party 1
Anhur
Anhur
DeadTree0312
Anhur
Level 67
God Stats
1W - 2L
1,443 SR
Queue Stats
133W - 130L
1,431 Elo+
Party 3
Maui
Maui
GrafParagraph
Maui
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,249 Elo+
Solo
Hun Batz
Hun Batz
xTeke-Caste-NxO
Hun Batz
Level 67
God Stats
1W - 2L
1,635 SR
Queue Stats
178W - 210L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,489
499
5,502
10,567
9,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Melio78000
Anubis
12
5 / 5 / 5
7,545
503
12,026
10,891
5,448
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
NaTaN10GK
Bakasura
14
7 / 3 / 3
8,942
596
8,553
16,023
8,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
Rulasotnf
Medusa
15
5 / 1 / 0
9,096
606
8,758
8,225
3,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 8
7,997
533
7,242
14,492
13,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ANDY661
Chaac
14
5 / 2 / 3
8,657
577
9,959
12,947
10,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
12
3 / 7 / 3
8,022
535
13,438
10,060
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,265
418
2,985
9,376
3,360
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 4
6,229
415
2,210
13,938
11,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
14
6 / 5 / 3
8,696
580
7,770
14,936
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
19
Kills
14
14
Deaths
19
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
ANDY661
Chaac
5
2
3
3.25
W
1
3
1
0.5
L
Vulcan
3
7
3
0.64
L
0
3
0
0
L
0
2
4
1
W
Anubis
Melio78000
Anubis
5
5
5
1.5
W
Bakasura
NaTaN10GK
Bakasura
7
3
3
2.83
W
Medusa
Rulasotnf
Medusa
5
1
0
5
W
1
2
8
2.5
L
Hun Batz
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,081
Damage
36,362
60,198
Taken
61,257
39,912
Mitigated
34,660
19,240
Healing
16,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ANDY661
Chaac
9,959
3,211
0
4,107
12,947
10,345
0
1,814
10,946
0
63,191
W
5,502
971
0
1,894
10,567
9,140
0
730
9,837
630
43,369
L
Vulcan
13,438
3,403
0
530
10,060
3,911
51
6,058
3,952
63,748
0
L
2,985
1,532
0
3,180
9,376
3,360
0
421
8,955
0
35,701
L
2,210
813
91
3,367
13,938
11,469
0
7,987
5,911
16,155
0
W
Anubis
Melio78000
Anubis
12,026
383
0
1,552
10,891
5,448
201
5,235
5,656
46,733
0
W
Bakasura
NaTaN10GK
Bakasura
8,553
7,503
0
6,983
16,023
8,225
345
3,850
12,173
0
49,917
W
Medusa
Rulasotnf
Medusa
8,758
4,184
0
3,305
8,225
3,502
569
641
7,584
0
80,531
W
7,242
761
490
5,016
14,492
13,597
44
5,192
9,300
36,481
0
L
Hun Batz
7,770
2,182
0
4,796
14,936
5,575
298
3,618
11,198
0
54,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,069
Gold Earned
37,869
414
Minions Killed
374
0
Camps Cleared
0
1,447,335
Distance Traveled
1,428,401
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,657
577
97
6
0
289,498
0
W
Pele
7,489
499
70
5
0
277,067
3
L
Vulcan
8,022
535
95
6
0
277,578
0
L
Anhur
6,265
418
66
4
0
257,334
0
L
Maui
6,229
415
22
1
0
295,657
0
W
Anubis
7,545
503
68
5
0
284,827
2
W
Bakasura
8,942
596
104
7
0
339,423
2
W
Medusa
9,096
606
116
8
0
262,753
0
W
Hades
7,997
533
56
4
0
283,265
2
L
Hun Batz
8,696
580
94
6
0
308,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role