Player Matchup

Cerberus
Cerberus
Jenretlen
Cerberus
Level 76
God Stats
7W - 9L
1,497 SR
Queue Stats
131W - 135L
1,442 Elo+
Party 2
Anubis
Anubis
LoonyOwl
Anubis
Level 78
God Stats
6W - 14L
1,407 SR
Queue Stats
125W - 120L
1,422 Elo+
Party 2
Surtr
Surtr
Schri
Surtr
Level 86
God Stats
4W - 4L
1,563 SR
Queue Stats
171W - 169L
1,433 Elo+
Party 2
Da Ji
Da Ji
Tara_joshi
Da Ji
Level 78
God Stats
7W - 12L
1,341 SR
Queue Stats
80W - 98L
1,309 Elo+
Party 1
Cupid
Cupid
fvizjhzkfgzivf
Cupid
Level 18
God Stats
1W - 1L
1,714 SR
Queue Stats
58W - 92L
1,249 Elo+
Party 1
Team Averages
Level 67
1,504 SR
1,371 Elo+

VS

Team Averages
Level 58
1,623 SR
1,439 Elo+
Sun Wukong
Sun Wukong
Bruehwurst
Sun Wukong
Level 107
God Stats
3W - 0L
1,716 SR
Queue Stats
129W - 116L
1,451 Elo+
Party 3
Mercury
Mercury
ShadowBan_free4
Mercury
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
185W - 222L
1,285 Elo+
Solo
Neith
Neith
SuppYourseIf
Neith
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,670 Elo+
Solo
Bacchus
Bacchus
WasInternes
Bacchus
Level 24
God Stats
5W - 1L
1,852 SR
Queue Stats
58W - 55L
1,404 Elo+
Party 3
Anubis
Anubis
datluetten
Anubis
Level 41
God Stats
11W - 10L
1,548 SR
Queue Stats
40W - 52L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jenretlen
Cerberus
7
0 / 2 / 0
5,092
424
3,876
13,576
8,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
LoonyOwl
Anubis
11
1 / 5 / 0
6,300
525
5,387
9,512
3,731
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Schri
Surtr
10
0 / 3 / 0
6,173
514
6,189
12,307
6,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Da Ji
9
1 / 3 / 0
5,628
469
4,644
9,530
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 8 / 0
5,041
420
4,110
10,450
3,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bruehwurst
Sun Wukong
13
5 / 0 / 0
7,529
627
9,203
10,435
9,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 0 / 3
7,233
603
4,822
8,091
2,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
9 / 1 / 1
7,264
605
12,110
8,323
3,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Bacchus
WasInternes
Bacchus
12
0 / 0 / 9
7,070
589
5,711
9,200
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
datluetten
Anubis
14
3 / 1 / 3
8,394
700
7,159
9,362
4,206
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
2
Kills
21
21
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bruehwurst
Sun Wukong
5
0
0
5
L
Cerberus
Jenretlen
Cerberus
0
2
0
0
L
Anubis
LoonyOwl
Anubis
1
5
0
0.2
L
Surtr
Schri
Surtr
0
3
0
0
W
4
0
3
5.5
W
9
1
1
9.5
L
Da Ji
1
3
0
0.33
W
Bacchus
WasInternes
Bacchus
0
0
9
4.5
W
Anubis
datluetten
Anubis
3
1
3
4.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,206
Damage
39,005
55,375
Taken
45,411
25,401
Mitigated
29,457
11,561
Healing
11,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bruehwurst
Sun Wukong
9,203
1,618
0
1,273
10,435
9,219
0
186
10,249
0
59,742
L
Cerberus
Jenretlen
Cerberus
3,876
703
0
3,625
13,576
8,710
0
3,595
9,981
9,160
0
L
Anubis
LoonyOwl
Anubis
5,387
255
0
3,009
9,512
3,731
0
4,850
4,662
52,355
0
L
Surtr
Schri
Surtr
6,189
3,461
0
3,644
12,307
6,048
0
0
12,307
475
41,913
W
4,822
1,659
0
1,210
8,091
2,682
0
1,889
6,202
0
48,181
W
12,110
5,915
0
1,870
8,323
3,282
2,469
1,348
6,975
0
51,512
L
Da Ji
4,644
1,241
0
230
9,530
3,228
0
969
8,561
0
31,271
W
Bacchus
WasInternes
Bacchus
5,711
1,029
0
2,716
9,200
10,068
329
1,226
7,974
21,991
0
W
Anubis
datluetten
Anubis
7,159
460
0
4,884
9,362
4,206
384
4,800
4,562
74,602
0
L
4,110
1,851
77
976
10,450
3,684
0
3,456
6,994
0
24,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,234
Gold Earned
37,490
258
Minions Killed
410
0
Camps Cleared
0
1,192,034
Distance Traveled
1,183,758
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,529
627
99
8
0
226,031
0
L
Cerberus
5,092
424
8
1
0
233,221
5
L
Anubis
6,300
525
80
7
0
208,513
3
L
Surtr
6,173
514
81
7
0
242,967
0
W
Mercury
7,233
603
81
7
0
295,250
0
W
Neith
7,264
605
88
7
0
201,863
0
L
Da Ji
5,628
469
51
4
0
275,988
0
W
Bacchus
7,070
589
23
2
0
239,714
0
W
Anubis
8,394
700
119
10
0
220,900
2
L
Cupid
5,041
420
38
3
0
231,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role