Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Horndawg01
Eset
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,601 Elo+
Solo
Athena
Athena
LeGroose
Athena
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
Mulan
Mulan
TheReaper73
Mulan
Level 73
God Stats
3W - 3L
1,484 SR
Queue Stats
34W - 38L
1,390 Elo+
Solo
Hou Yi
Hou Yi
itsDistortionx
Hou Yi
Level 159
God Stats
14W - 15L
1,619 SR
Queue Stats
449W - 400L
1,588 Elo+
Solo
Team Averages
Level 129
1,520 SR
1,516 Elo+

VS

Team Averages
Level 104
1,496 SR
1,497 Elo+
Ra
Ra
Dshap
Ra
Level 42
God Stats
2W - 7L
1,309 SR
Queue Stats
105W - 131L
1,259 Elo+
Solo
Maui
Maui
Iamreallysadnow
Maui
Level 80
God Stats
16W - 12L
1,596 SR
Queue Stats
616W - 625L
1,567 Elo+
Solo
Nox
Nox
Jickets
Nox
Level 182
God Stats
41W - 36L
1,608 SR
Queue Stats
270W - 220L
1,512 Elo+
Solo
Fenrir
Fenrir
SammyFlanksWell
Fenrir
Level 103
God Stats
2W - 3L
1,285 SR
Queue Stats
104W - 96L
1,543 Elo+
Solo
Ishtar
Ishtar
Tyief
Ishtar
Level 112
God Stats
17W - 12L
1,683 SR
Queue Stats
93W - 83L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 2 / 1
7,694
1,282
3,785
9,454
6,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 3
6,633
1,106
4,787
5,445
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
LeGroose
Athena
11
1 / 2 / 3
6,603
1,101
5,058
11,321
10,921
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 2
6,191
1,032
2,437
5,092
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 0 / 4
6,757
1,126
6,234
2,449
956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

312

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
3 / 2 / 5
7,746
1,291
8,392
4,126
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 7
7,714
1,286
3,885
7,782
6,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
12
0 / 0 / 7
6,920
1,153
5,077
3,073
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 0 / 7
6,622
1,104
4,896
5,657
4,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
Tyief
Ishtar
13
4 / 1 / 3
7,971
1,329
7,572
3,635
1,571
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
4
Kills
8
8
Deaths
4
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
2
1
1.75
W
Ra
3
2
5
2.75
L
0
2
3
0.75
W
1
1
7
4.5
W
Nox
0
0
7
3.5
L
Athena
LeGroose
Athena
1
2
3
1.25
W
0
0
7
3.5
L
0
2
2
0.5
W
Ishtar
Tyief
Ishtar
4
1
3
5.5
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,301
Damage
29,822
33,761
Taken
24,273
22,611
Mitigated
14,935
3,994
Healing
6,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,785
2,771
0
2,697
9,454
6,063
0
4,980
4,311
0
11,605
W
Ra
8,392
1,331
528
216
4,126
1,561
0
1,972
2,048
24,438
0
L
4,787
1,043
422
382
5,445
2,239
0
2,948
2,411
18,114
0
W
3,885
1,431
1,413
1,935
7,782
6,138
0
3,220
4,462
7,982
0
W
Nox
5,077
827
0
140
3,073
1,211
0
1,312
1,761
18,439
0
L
Athena
LeGroose
Athena
5,058
953
0
0
11,321
10,921
0
5,863
5,236
9,487
0
W
4,896
973
0
902
5,657
4,454
0
1,879
3,688
0
8,344
L
2,437
258
0
55
5,092
2,432
0
2,208
2,805
0
5,766
W
Ishtar
Tyief
Ishtar
7,572
5,369
0
1,112
3,635
1,571
0
1,462
2,173
0
28,946
L
6,234
2,796
0
438
2,449
956
0
1,272
1,098
0
22,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,878
Gold Earned
36,973
126
Minions Killed
143
4
Camps Cleared
8
593,703
Distance Traveled
682,039
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,694
1,282
33
6
3
163,583
0
W
Ra
7,746
1,291
33
6
2
131,328
0
L
Eset
6,633
1,106
29
5
0
119,963
0
W
Maui
7,714
1,286
8
1
1
135,490
3
W
Nox
6,920
1,153
43
7
2
134,186
0
L
Athena
6,603
1,101
5
1
0
129,453
0
W
Fenrir
6,622
1,104
6
1
1
152,291
0
L
Mulan
6,191
1,032
6
1
1
51,076
0
W
Ishtar
7,971
1,329
53
9
2
128,744
0
L
Hou Yi
6,757
1,126
53
9
0
129,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role