Player Matchup

Jing Wei
Jing Wei
Bronze III
AffinityDark
Jing Wei
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Mulan
Mulan
Gold III
Arrowe0376
Mulan
Gold III
Level 176
God Stats
1W - 1L
1,612 SR
Queue Stats
190W - 184L
1,559 MMR
Solo
Sylvanus
Sylvanus
Bronze III
DefiantDeadlock
Sylvanus
Bronze III
Level 126
God Stats
2W - 12L
1,500 SR
Queue Stats
12W - 26L
1,546 MMR
Solo
Guan Yu
Guan Yu
Gold IV
SicKnix
Guan Yu
Gold IV
Level 203
God Stats
2W - 4L
1,364 SR
Queue Stats
163W - 173L
1,554 MMR
Solo
Nox
Nox
Gold IV
lucas-cintra192
Nox
Gold IV
Level 148
God Stats
2W - 3L
1,772 SR
Queue Stats
136W - 143L
1,494 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 159
1,550 SR
1,531 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,651 SR
1,531 MMR
Ra
Ra
Gold III
Don-Won-Begon
Ra
Gold III
Level 125
God Stats
7W - 6L
1,633 SR
Queue Stats
163W - 158L
1,551 MMR
Solo
Vamana
Vamana
Gold III
JBACKPACKD
Vamana
Gold III
Level 153
God Stats
44W - 14L
1,726 SR
Queue Stats
611W - 618L
1,527 MMR
Solo
Ishtar
Ishtar
Gold III
MegaLaDawng
Ishtar
Gold III
Level 65
God Stats
21W - 21L
1,554 SR
Queue Stats
49W - 61L
1,525 MMR
Solo
Cerberus
Cerberus
Gold I
TryNotToBeSalty
Cerberus
Gold I
Level 211
God Stats
5W - 3L
1,689 SR
Queue Stats
146W - 138L
1,493 MMR
Solo
Shiva
Shiva
Gold I
ricosavage77
Shiva
Gold I
Level 149
God Stats
19W - 20L
1,653 SR
Queue Stats
547W - 550L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AffinityDark
Jing Wei
11
0 / 1 / 0
6,129
511
3,696
7,688
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
10
2 / 5 / 1
6,147
512
8,700
13,081
6,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
9
0 / 3 / 1
5,471
456
3,526
10,351
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
SicKnix
Guan Yu
12
0 / 3 / 0
6,458
538
3,909
12,481
9,681
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 1
6,355
530
5,309
6,253
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
HerculesThanatosMauiArachneMercury

VS

Bans
Ao KuangMartichorasHe BoLokiBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 1
7,219
602
5,812
7,599
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
JBACKPACKD
Vamana
11
5 / 1 / 4
7,220
602
10,130
9,912
4,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
12
2 / 1 / 1
6,807
567
6,267
7,220
3,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
11
1 / 0 / 4
6,806
567
5,717
12,512
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 0 / 3
7,855
655
8,263
8,907
5,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
14
14
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AffinityDark
Jing Wei
0
1
0
0
L
Mulan
2
5
1
0.5
L
Sylvanus
0
3
1
0.17
W
4
2
1
2.25
W
Vamana
JBACKPACKD
Vamana
5
1
4
7
W
Ishtar
2
1
1
2.5
L
Guan Yu
SicKnix
Guan Yu
0
3
0
0
W
Cerberus
1
0
4
3
L
2
2
1
1.25
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,140
Damage
36,189
49,854
Taken
46,150
29,116
Mitigated
25,240
19,100
Healing
18,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AffinityDark
Jing Wei
3,696
3,121
0
2,889
7,688
2,664
0
579
7,109
0
48,359
L
Mulan
8,700
1,415
0
4,163
13,081
6,863
0
1,812
11,203
0
35,721
L
Sylvanus
3,526
1,261
1,760
3,353
10,351
7,552
0
5,110
5,163
14,972
0
W
5,812
1,069
1,475
2,953
7,599
3,031
0
3,736
3,863
55,725
0
W
Vamana
JBACKPACKD
Vamana
10,130
6,631
0
733
9,912
4,601
157
1,688
8,224
0
49,742
W
Ishtar
6,267
3,647
0
3,527
7,220
3,300
974
348
6,872
0
60,325
L
Guan Yu
SicKnix
Guan Yu
3,909
1,103
265
6,142
12,481
9,681
0
656
11,807
0
49,724
W
Cerberus
5,717
268
0
6,010
12,512
9,117
0
3,063
9,449
26,620
0
L
5,309
1,147
0
528
6,253
2,356
0
3,049
3,043
43,144
0
W
8,263
1,965
0
3,772
8,907
5,191
0
0
8,907
0
62,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,560
Gold Earned
35,907
315
Minions Killed
419
0
Camps Cleared
0
1,140,475
Distance Traveled
1,232,919
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,129
511
89
7
0
237,089
0
L
Mulan
6,147
512
50
4
0
229,319
2
L
Sylvanus
5,471
456
23
2
0
207,869
2
W
Ra
7,219
602
110
9
0
227,324
3
W
Vamana
7,220
602
82
7
0
297,527
0
W
Ishtar
6,807
567
91
8
0
194,824
2
L
Guan Yu
6,458
538
85
7
0
247,469
0
W
Cerberus
6,806
567
38
3
0
250,492
2
L
Nox
6,355
530
68
6
0
218,729
0
W
Shiva
7,855
655
98
8
0
262,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role