Player Matchup

Ix Chel
Ix Chel
PanchoWacha
Ix Chel
Level 122
God Stats
3W - 2L
1,799 SR
Queue Stats
123W - 136L
1,518 Elo+
Solo
Mercury
Mercury
VTNCHonesto
Mercury
Level 147
God Stats
1W - 8L
1,112 SR
Queue Stats
119W - 115L
1,518 Elo+
Solo
Medusa
Medusa
YangRock
Medusa
Level 123
God Stats
9W - 12L
1,716 SR
Queue Stats
115W - 113L
1,546 Elo+
Solo
Ares
Ares
dcmsantos92
Ares
Level 119
God Stats
51W - 43L
1,614 SR
Queue Stats
609W - 600L
1,484 Elo+
Solo
Nox
Nox
m1rr4
Nox
Level 175
God Stats
3W - 4L
1,758 SR
Queue Stats
119W - 114L
1,552 Elo+
Solo
Team Averages
Level 137
1,600 SR
1,524 Elo+

VS

Team Averages
Level 126
1,594 SR
1,569 Elo+
Kali
Kali
Luneco99
Kali
Level 156
God Stats
14W - 1L
1,864 SR
Queue Stats
404W - 373L
1,542 Elo+
Party 1
Cerberus
Cerberus
SobekAgiota
Cerberus
Level 148
God Stats
2W - 0L
1,673 SR
Queue Stats
225W - 214L
1,523 Elo+
Solo
Hercules
Hercules
infinity52
Hercules
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,786 Elo+
Solo
Ishtar
Ishtar
jimmy223344
Ishtar
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
337W - 321L
1,449 Elo+
Solo
Merlin
Merlin
sjupiterr
Merlin
Level 66
God Stats
10W - 15L
1,433 SR
Queue Stats
423W - 387L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
PanchoWacha
Ix Chel
13
5 / 4 / 1
8,263
551
13,450
10,103
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
VTNCHonesto
Mercury
12
2 / 3 / 2
7,320
488
6,300
15,113
5,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
YangRock
Medusa
14
2 / 3 / 1
8,339
556
6,617
9,198
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 4 / 1
7,089
473
5,934
15,299
7,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
m1rr4
Nox
11
1 / 2 / 4
6,756
450
2,684
7,937
6,561
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
5 / 3 / 5
9,642
643
9,598
17,357
8,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
SobekAgiota
Cerberus
14
3 / 2 / 2
8,498
567
14,593
17,251
13,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
infinity52
Hercules
12
2 / 0 / 6
7,829
522
6,412
14,063
13,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
13
2 / 3 / 7
8,086
539
5,178
7,552
2,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
sjupiterr
Merlin
14
4 / 2 / 4
8,594
573
6,935
8,307
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
10
Kills
16
16
Deaths
10
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kali
5
3
5
2.5
L
Ix Chel
PanchoWacha
Ix Chel
5
4
1
1.38
W
Cerberus
SobekAgiota
Cerberus
3
2
2
2
L
Mercury
VTNCHonesto
Mercury
2
3
2
1
L
Medusa
YangRock
Medusa
2
3
1
0.83
L
0
4
1
0.13
W
Hercules
infinity52
Hercules
2
0
6
5
W
Ishtar
2
3
7
1.83
L
Nox
m1rr4
Nox
1
2
4
1.5
W
Merlin
sjupiterr
Merlin
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,985
Damage
42,716
57,650
Taken
64,530
28,387
Mitigated
41,292
11,931
Healing
20,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
9,598
4,910
0
5,864
17,357
8,162
0
2,502
14,821
0
94,295
L
Ix Chel
PanchoWacha
Ix Chel
13,450
3,224
595
1,874
10,103
4,626
0
2,650
7,404
71,954
0
W
Cerberus
SobekAgiota
Cerberus
14,593
769
0
8,087
17,251
13,005
178
6,552
10,145
67,772
99
L
Mercury
VTNCHonesto
Mercury
6,300
3,012
0
1,650
15,113
5,104
0
4,896
10,072
0
50,863
L
Medusa
YangRock
Medusa
6,617
4,009
158
3,193
9,198
4,171
260
1,225
7,922
0
73,880
L
5,934
289
0
3,024
15,299
7,925
0
10,481
3,948
39,288
0
W
Hercules
infinity52
Hercules
6,412
2,764
0
4,444
14,063
13,917
62
6,219
7,844
0
28,193
W
Ishtar
5,178
3,216
0
2,168
7,552
2,783
54
1,665
5,853
0
47,157
L
Nox
m1rr4
Nox
2,684
725
0
1,437
7,937
6,561
0
1,062
6,875
13,598
0
W
Merlin
sjupiterr
Merlin
6,935
388
0
431
8,307
3,425
244
4,508
3,799
69,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,767
Gold Earned
42,649
405
Minions Killed
504
0
Camps Cleared
0
1,443,183
Distance Traveled
1,585,622
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,642
643
138
9
0
366,578
0
L
Ix Chel
8,263
551
122
8
0
295,421
2
W
Cerberus
8,498
567
142
9
0
280,298
0
L
Mercury
7,320
488
79
5
0
387,987
2
L
Medusa
8,339
556
125
8
0
288,771
0
L
Ares
7,089
473
55
4
0
245,072
0
W
Hercules
7,829
522
35
2
0
321,390
3
W
Ishtar
8,086
539
83
6
0
296,015
0
L
Nox
6,756
450
24
2
0
225,932
3
W
Merlin
8,594
573
106
7
0
321,341
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role