Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
DrStranger28
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,549 Elo+
Party 2
Nu Wa
Nu Wa
TheCatOnTheMat
Nu Wa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,521 Elo+
Solo
Team Averages
Level 56
1,500 SR
1,523 Elo+

VS

Team Averages
Level 74
1,600 SR
1,496 Elo+
Ah Muzen Cab
Ah Muzen Cab
Gnome03
Ah Muzen Cab
Level 122
God Stats
6W - 2L
1,659 SR
Queue Stats
94W - 93L
1,602 Elo+
Solo
Geb
Geb
kittycattycat
Geb
Level 29
God Stats
30W - 28L
1,556 SR
Queue Stats
32W - 36L
1,427 Elo+
Party 1
Zeus
Zeus
petrekov
Zeus
Level 72
God Stats
16W - 14L
1,587 SR
Queue Stats
41W - 47L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
1 / 2 / 0
6,910
691
5,563
10,749
11,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 1
6,096
610
3,673
12,034
13,050
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 4 / 1
6,409
641
5,646
7,965
3,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gnome03
Ah Muzen Cab
14
5 / 0 / 2
8,270
827
11,209
8,093
3,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 7
8,031
803
3,812
7,178
5,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
13
2 / 1 / 4
7,693
769
11,154
4,774
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
7
7
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
2
0
0.5
L
0
1
1
0.5
W
Ah Muzen Cab
Gnome03
Ah Muzen Cab
5
0
2
6
L
0
4
1
0.13
W
0
0
7
3.5
W
Zeus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,882
Damage
26,175
30,748
Taken
20,045
27,278
Mitigated
10,307
5,897
Healing
6,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,563
381
210
1,463
10,749
11,141
0
6,285
4,464
0
27,132
L
3,673
826
75
2,605
12,034
13,050
0
5,862
6,172
8,257
0
W
Ah Muzen Cab
Gnome03
Ah Muzen Cab
11,209
6,439
0
2,000
8,093
3,420
461
4,216
3,665
0
51,534
L
5,646
1,200
26
1,518
7,965
3,087
0
2,840
5,125
24,871
0
W
3,812
478
2,028
1,976
7,178
5,185
0
3,658
3,250
15,993
0
W
Zeus
11,154
1,305
0
750
4,774
1,702
156
1,501
3,144
36,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,415
Gold Earned
23,994
103
Minions Killed
166
0
Camps Cleared
0
564,900
Distance Traveled
583,777
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,910
691
50
5
0
225,493
0
L
Ymir
6,096
610
15
2
0
176,136
0
W
Ah Muzen Cab
8,270
827
83
8
0
182,790
0
L
Nu Wa
6,409
641
38
4
0
163,271
1
W
Geb
8,031
803
16
2
0
200,592
0
W
Zeus
7,693
769
67
7
0
200,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role