Player Matchup

Neith
Neith
Avruh
Neith
Level 129
God Stats
1W - 2L
1,610 SR
Queue Stats
15W - 12L
1,445 Elo+
Party 1
Zeus
Zeus
LilacLight
Zeus
Level 77
God Stats
3W - 0L
1,715 SR
Queue Stats
60W - 36L
1,702 Elo+
Solo
Awilix
Awilix
Mopan14
Awilix
Level 113
God Stats
3W - 1L
1,736 SR
Queue Stats
15W - 12L
1,459 Elo+
Party 1
Nox
Nox
ShinreTense
Nox
Level 152
God Stats
9W - 3L
1,660 SR
Queue Stats
75W - 89L
1,491 Elo+
Party 1
Geb
Geb
Xerita
Geb
Level 129
God Stats
4W - 2L
1,647 SR
Queue Stats
34W - 22L
1,572 Elo+
Solo
Team Averages
Level 120
1,674 SR
1,534 Elo+

VS

Team Averages
Level 122
1,486 SR
1,494 Elo+
Loki
Loki
 
Loki
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Afrobuffalo
Kuzenbo
Level 192
God Stats
35W - 39L
1,510 SR
Queue Stats
293W - 284L
1,510 Elo+
Party 2
Martichoras
Martichoras
IKayH
Martichoras
Level 157
God Stats
8W - 8L
1,541 SR
Queue Stats
361W - 351L
1,480 Elo+
Solo
Mulan
Mulan
RevengeGenius
Mulan
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 15L
1,500 Elo+
Party 2
Agni
Agni
nefelin
Agni
Level 148
God Stats
10W - 16L
1,379 SR
Queue Stats
123W - 132L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Avruh
Neith
13
2 / 2 / 6
7,346
735
6,517
7,817
3,389
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
6 / 0 / 4
8,894
889
14,503
6,201
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Awilix
Mopan14
Awilix
14
3 / 0 / 4
7,659
766
5,571
6,943
3,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 2 / 10
7,500
750
6,903
6,790
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
Xerita
Geb
14
1 / 1 / 5
7,314
731
7,799
8,194
7,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 4 / 0
7,222
722
4,043
9,228
3,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Afrobuffalo
Kuzenbo
13
1 / 2 / 1
6,937
694
6,647
12,976
16,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Martichoras
IKayH
Martichoras
14
0 / 1 / 2
7,219
722
5,716
8,027
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 3 / 3
6,657
666
2,782
10,947
9,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
nefelin
Agni
14
1 / 3 / 1
7,425
743
7,044
8,523
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
13
Kills
5
5
Deaths
13
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
4
0
0.75
L
Kuzenbo
Afrobuffalo
Kuzenbo
1
2
1
0.75
W
Neith
Avruh
Neith
2
2
6
2.5
L
Martichoras
IKayH
Martichoras
0
1
2
1
W
6
0
4
8
W
Awilix
Mopan14
Awilix
3
0
4
5
L
0
3
3
0.5
W
1
2
10
3
W
Geb
Xerita
Geb
1
1
5
3.5
L
Agni
nefelin
Agni
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,293
Damage
26,232
35,945
Taken
49,701
20,511
Mitigated
36,594
2,468
Healing
4,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,043
279
0
590
9,228
3,629
0
4,732
4,335
0
15,166
L
Kuzenbo
Afrobuffalo
Kuzenbo
6,647
1,596
0
940
12,976
16,229
28
6,327
6,518
21,792
0
W
Neith
Avruh
Neith
6,517
1,742
0
625
7,817
3,389
0
3,458
4,137
0
14,645
L
Martichoras
IKayH
Martichoras
5,716
1,522
0
1,226
8,027
3,624
0
4,021
3,834
0
30,473
W
14,503
2,625
0
500
6,201
2,549
370
2,388
3,650
48,447
0
W
Awilix
Mopan14
Awilix
5,571
2,288
0
54
6,943
3,615
903
1,571
5,290
0
23,034
L
2,782
228
0
715
10,947
9,934
0
6,592
4,131
0
12,397
W
6,903
153
0
250
6,790
3,175
128
2,958
3,550
19,489
0
W
Geb
Xerita
Geb
7,799
534
0
1,039
8,194
7,783
0
2,563
5,248
22,647
0
L
Agni
nefelin
Agni
7,044
214
0
707
8,523
3,178
0
6,656
1,678
29,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,713
Gold Earned
35,460
204
Minions Killed
200
0
Camps Cleared
0
1,147,624
Distance Traveled
1,060,203
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,222
722
28
3
0
227,833
0
L
Kuzenbo
6,937
694
26
3
0
221,579
0
W
Neith
7,346
735
18
2
0
235,914
2
L
Martichoras
7,219
722
69
7
0
190,479
0
W
Zeus
8,894
889
84
8
0
235,138
0
W
Awilix
7,659
766
35
4
0
245,481
0
L
Mulan
6,657
666
17
2
0
202,935
0
W
Nox
7,500
750
31
3
0
216,807
0
W
Geb
7,314
731
36
4
0
214,284
0
L
Agni
7,425
743
60
6
0
217,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role