Player Matchup

Athena
Athena
CrazzyTank_s
Athena
Level 64
God Stats
198W - 164L
1,564 SR
Queue Stats
469W - 476L
1,433 Elo+
Solo
Bakasura
Bakasura
ToxicaIIy
Bakasura
Level 111
God Stats
8W - 6L
1,596 SR
Queue Stats
29W - 38L
1,445 Elo+
Party 2
Amaterasu
Amaterasu
Waifus_Nagatoro
Amaterasu
Level 11
God Stats
2W - 2L
1,365 SR
Queue Stats
3W - 3L
1,375 Elo+
Party 2
Hou Yi
Hou Yi
facts_on_facts
Hou Yi
Level 127
God Stats
3W - 0L
1,694 SR
Queue Stats
145W - 133L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
unknownsound
Zhong Kui
Level 120
God Stats
4W - 2L
1,712 SR
Queue Stats
191W - 220L
1,476 Elo+
Solo
Team Averages
Level 87
1,586 SR
1,454 Elo+

VS

Team Averages
Level 120
1,539 SR
1,479 Elo+
Medusa
Medusa
 
Medusa
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
I8-NOOR
Zhong Kui
Level 179
God Stats
36W - 24L
1,633 SR
Queue Stats
653W - 633L
1,505 Elo+
Solo
Ymir
Ymir
The231 Joker
Ymir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,484 Elo+
Party 3
Ix Chel
Ix Chel
ca-saintete
Ix Chel
Level 154
God Stats
24W - 29L
1,467 SR
Queue Stats
464W - 464L
1,449 Elo+
Party 1
Bakasura
Bakasura
jim61345
Bakasura
Level 97
God Stats
44W - 37L
1,593 SR
Queue Stats
570W - 562L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
20
1 / 1 / 23
14,183
546
11,678
27,131
36,930
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
ToxicaIIy
Bakasura
20
9 / 5 / 6
15,086
580
21,053
28,649
19,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Waifus_Nagatoro
Amaterasu
10
0 / 1 / 1
8,763
337
2,303
6,985
3,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

20
11 / 4 / 6
14,695
565
26,898
25,142
14,334
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
unknownsound
Zhong Kui
20
5 / 5 / 12
13,482
519
20,151
22,204
18,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
5 / 7 / 2
12,178
468
19,828
25,665
14,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
I8-NOOR
Zhong Kui
18
3 / 5 / 5
11,925
459
15,787
25,563
32,686
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 1
9,254
356
2,849
12,878
10,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
ca-saintete
Ix Chel
19
1 / 6 / 4
12,543
482
13,305
19,172
10,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
jim61345
Bakasura
20
6 / 5 / 3
13,334
513
19,642
28,243
15,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
31
26
Kills
16
16
Deaths
26
48
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
7
2
0.86
W
Athena
1
1
23
12.5
L
Zhong Kui
I8-NOOR
Zhong Kui
3
5
5
1.1
L
1
3
1
0.5
W
Bakasura
ToxicaIIy
Bakasura
9
5
6
2.4
W
Amaterasu
Waifus_Nagatoro
Amaterasu
0
1
1
0.5
L
Ix Chel
ca-saintete
Ix Chel
1
6
4
0.5
W
11
4
6
3.5
L
Bakasura
jim61345
Bakasura
6
5
3
1.5
W
Zhong Kui
unknownsound
Zhong Kui
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,083
Damage
71,411
110,111
Taken
111,521
92,812
Mitigated
83,890
37,294
Healing
26,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
19,828
11,353
118
5,027
25,665
14,299
863
3,736
21,369
0
112,580
W
Athena
11,678
2,022
3,940
5,993
27,131
36,930
378
6,911
19,478
63,875
0
L
Zhong Kui
I8-NOOR
Zhong Kui
15,787
1,185
0
6,660
25,563
32,686
773
9,063
15,902
86,346
0
L
2,849
372
0
3,044
12,878
10,887
65
4,502
8,376
24,121
0
W
Bakasura
ToxicaIIy
Bakasura
21,053
17,136
0
7,761
28,649
19,177
3,576
6,259
20,833
0
136,205
W
Amaterasu
Waifus_Nagatoro
Amaterasu
2,303
1,037
0
1,052
6,985
3,609
0
2,787
4,102
0
25,642
L
Ix Chel
ca-saintete
Ix Chel
13,305
1,092
1,212
5,183
19,172
10,144
636
8,063
10,899
112,629
0
W
26,898
16,147
0
10,676
25,142
14,334
2,707
5,674
19,093
0
155,681
L
Bakasura
jim61345
Bakasura
19,642
12,619
0
5,471
28,243
15,874
122
6,465
21,627
0
116,702
W
Zhong Kui
unknownsound
Zhong Kui
20,151
1,038
0
7,872
22,204
18,762
191
11,337
10,245
109,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,209
Gold Earned
59,234
638
Minions Killed
628
0
Camps Cleared
0
2,239,572
Distance Traveled
2,132,171
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,178
468
140
5
0
472,411
0
W
Athena
14,183
546
82
3
0
529,688
0
L
Zhong Kui
11,925
459
125
5
0
413,017
2
L
Ymir
9,254
356
28
1
0
264,002
1
W
Bakasura
15,086
580
197
8
0
577,513
5
W
Amaterasu
8,763
337
36
1
0
189,209
0
L
Ix Chel
12,543
482
175
7
0
437,037
0
W
Hou Yi
14,695
565
169
7
0
467,480
0
L
Bakasura
13,334
513
160
6
0
545,704
0
W
Zhong Kui
13,482
519
154
6
0
475,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role