Player Matchup

Hachiman
Hachiman
Artropus
Hachiman
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 3
Cerberus
Cerberus
OIIlllllIIO
Cerberus
Level 69
God Stats
1W - 4L
1,469 SR
Queue Stats
119W - 114L
1,513 Elo+
Party 2
Hercules
Hercules
seano900o
Hercules
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 28L
1,500 Elo+
Solo
Susano
Susano
solmilloalmendr
Susano
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 3
Janus
Janus
xlilhamerx
Janus
Level 125
God Stats
2W - 2L
1,295 SR
Queue Stats
140W - 133L
1,519 Elo+
Party 2
Team Averages
Level 79
1,453 SR
1,419 Elo+

VS

Team Averages
Level 116
1,430 SR
1,460 Elo+
Ishtar
Ishtar
Ben Apes
Ishtar
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
274W - 254L
1,460 Elo+
Solo
Xing Tian
Xing Tian
JellyBeamm
Xing Tian
Level 109
God Stats
2W - 3L
1,335 SR
Queue Stats
60W - 59L
1,428 Elo+
Party 1
Kukulkan
Kukulkan
LupusK9
Kukulkan
Level 96
God Stats
124W - 116L
1,553 SR
Queue Stats
404W - 405L
1,500 Elo+
Solo
Thor
Thor
MortisAlpha
Thor
Level 127
God Stats
3W - 2L
1,196 SR
Queue Stats
127W - 135L
1,394 Elo+
Party 1
Fenrir
Fenrir
zSanjiiiz
Fenrir
Level 107
God Stats
6W - 3L
1,565 SR
Queue Stats
190W - 173L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Artropus
Hachiman
9
0 / 4 / 0
5,370
413
2,828
8,232
2,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
OIIlllllIIO
Cerberus
9
0 / 2 / 1
5,817
447
4,163
13,410
7,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
seano900o
Hercules
13
1 / 0 / 0
7,753
596
5,129
5,960
4,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 1
5,779
445
2,267
9,637
3,432
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Janus
12
1 / 2 / 0
6,885
530
6,897
5,315
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Ben Apes
Ishtar
14
4 / 0 / 0
8,428
648
5,917
7,351
3,208
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
JellyBeamm
Xing Tian
11
1 / 1 / 5
7,258
558
4,077
12,562
10,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
LupusK9
Kukulkan
13
4 / 0 / 1
7,734
595
9,155
4,185
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 0
6,931
533
2,786
9,464
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
zSanjiiiz
Fenrir
13
1 / 1 / 0
7,913
609
5,221
9,292
6,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
11
12
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Artropus
Hachiman
0
4
0
0
W
Ishtar
Ben Apes
Ishtar
4
0
0
4
W
Xing Tian
JellyBeamm
Xing Tian
1
1
5
3.5
W
Kukulkan
LupusK9
Kukulkan
4
0
1
4.5
W
1
0
0
1
L
Cerberus
OIIlllllIIO
Cerberus
0
2
1
0.25
L
Hercules
seano900o
Hercules
1
0
0
1
L
0
4
1
0.13
L
Janus
1
2
0
0.5
W
Fenrir
zSanjiiiz
Fenrir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,284
Damage
27,156
42,554
Taken
42,854
20,204
Mitigated
25,164
9,791
Healing
11,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Artropus
Hachiman
2,828
1,643
0
1,257
8,232
2,682
0
458
7,774
0
27,170
W
Ishtar
Ben Apes
Ishtar
5,917
2,849
0
2,418
7,351
3,208
1,830
58
7,293
0
78,470
W
Xing Tian
JellyBeamm
Xing Tian
4,077
366
0
2,975
12,562
10,357
0
5,752
6,810
12,989
0
W
Kukulkan
LupusK9
Kukulkan
9,155
587
0
786
4,185
1,557
383
2,600
1,585
74,556
0
W
2,786
293
0
1,579
9,464
3,567
0
2,650
6,814
0
56,898
L
Cerberus
OIIlllllIIO
Cerberus
4,163
118
1,278
4,840
13,410
7,957
0
7,319
6,091
21,018
0
L
Hercules
seano900o
Hercules
5,129
2,626
0
1,464
5,960
4,397
0
0
5,960
0
58,690
L
2,267
862
0
702
9,637
3,432
0
2,888
6,749
0
30,558
L
Janus
6,897
452
0
250
5,315
1,736
0
2,567
2,748
69,698
0
W
Fenrir
zSanjiiiz
Fenrir
5,221
1,785
0
4,092
9,292
6,475
0
0
9,292
0
61,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,604
Gold Earned
38,264
368
Minions Killed
474
0
Camps Cleared
0
1,264,117
Distance Traveled
1,280,822
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,370
413
42
3
0
236,828
0
W
Ishtar
8,428
648
130
10
0
219,589
0
W
Xing Tian
7,258
558
10
1
0
245,646
2
W
Kukulkan
7,734
595
127
10
0
249,325
0
W
Thor
6,931
533
87
7
0
287,097
0
L
Cerberus
5,817
447
30
2
0
246,680
5
L
Hercules
7,753
596
117
9
0
268,129
0
L
Susano
5,779
445
47
4
0
258,682
0
L
Janus
6,885
530
132
10
0
253,798
0
W
Fenrir
7,913
609
120
9
0
279,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role