Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Cashtb
Ishtar
Level 46
God Stats
2W - 1L
1,516 SR
Queue Stats
13W - 11L
1,567 Elo+
Solo
Serqet
Serqet
Dartmoness
Serqet
Level 128
God Stats
18W - 6L
1,657 SR
Queue Stats
180W - 162L
1,561 Elo+
Solo
Bacchus
Bacchus
Saul11
Bacchus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 107L
1,498 Elo+
Solo
Anubis
Anubis
alfo10
Anubis
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,575 Elo+
Solo
Team Averages
Level 115
1,535 SR
1,540 Elo+

VS

Team Averages
Level 107
1,585 SR
1,465 Elo+
Mercury
Mercury
 
Mercury
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Imperial10
Nu Wa
Level 126
God Stats
18W - 11L
1,712 SR
Queue Stats
58W - 60L
1,550 Elo+
Party 1
Guan Yu
Guan Yu
Stępniewski
Guan Yu
Level 31
God Stats
0W - 1L
1,711 SR
Queue Stats
9W - 15L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
4 / 4 / 0
7,527
579
7,549
10,687
5,181
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Cashtb
Ishtar
12
0 / 1 / 2
7,040
542
5,213
7,593
2,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
Dartmoness
Serqet
13
6 / 1 / 2
7,603
585
6,062
8,557
3,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Saul11
Bacchus
10
0 / 1 / 8
6,499
500
4,314
10,919
9,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
alfo10
Anubis
14
6 / 0 / 3
8,548
658
8,590
4,998
2,479
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 5 / 1
6,943
534
3,182
12,274
4,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
 
Jing Wei
11
2 / 2 / 1
6,666
513
4,687
7,525
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
 
Sylvanus
9
0 / 4 / 2
5,709
439
4,093
11,779
7,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
12
0 / 2 / 2
6,743
519
5,778
5,694
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
Stępniewski
Guan Yu
11
2 / 3 / 1
6,592
507
5,089
10,756
11,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
16
Kills
6
7
Deaths
16
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
4
0
1
L
Mercury
 
Mercury
2
5
1
0.5
L
Jing Wei
 
Jing Wei
2
2
1
1.25
L
Sylvanus
 
Sylvanus
0
4
2
0.25
W
Ishtar
Cashtb
Ishtar
0
1
2
1
W
Serqet
Dartmoness
Serqet
6
1
2
7
L
Nu Wa
0
2
2
0.5
W
Bacchus
Saul11
Bacchus
0
1
8
4
L
Guan Yu
Stępniewski
Guan Yu
2
3
1
0.83
W
Anubis
alfo10
Anubis
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,728
Damage
22,829
42,754
Taken
48,028
23,577
Mitigated
27,697
15,863
Healing
10,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,549
1,121
0
3,851
10,687
5,181
150
530
10,157
51,878
0
L
Mercury
 
Mercury
3,182
1,610
0
520
12,274
4,124
282
3,396
8,265
0
50,827
L
Jing Wei
 
Jing Wei
4,687
3,712
0
2,116
7,525
2,348
0
1,525
5,874
0
32,733
L
Sylvanus
 
Sylvanus
4,093
1,145
1,423
3,156
11,779
7,514
0
5,452
6,327
21,371
0
W
Ishtar
Cashtb
Ishtar
5,213
3,126
0
3,635
7,593
2,977
219
1,307
6,286
0
51,446
W
Serqet
Dartmoness
Serqet
6,062
1,228
0
399
8,557
3,627
0
2,915
5,642
0
53,768
L
Nu Wa
5,778
1,673
0
1,169
5,694
1,869
0
3,433
2,261
54,435
0
W
Bacchus
Saul11
Bacchus
4,314
893
0
3,871
10,919
9,313
0
2,590
8,329
25,029
0
L
Guan Yu
Stępniewski
Guan Yu
5,089
805
20
1,681
10,756
11,842
0
6,647
4,109
238
34,478
W
Anubis
alfo10
Anubis
8,590
201
0
4,107
4,998
2,479
0
2,763
2,235
76,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,217
Gold Earned
32,653
425
Minions Killed
344
0
Camps Cleared
0
1,353,310
Distance Traveled
1,286,156
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,527
579
70
5
0
250,852
0
L
Mercury
6,943
534
93
7
0
320,534
2
L
Jing Wei
6,666
513
59
5
0
230,376
0
L
Sylvanus
5,709
439
23
2
0
256,379
8
W
Ishtar
7,040
542
109
8
0
235,188
5
W
Serqet
7,603
585
88
7
0
316,613
0
L
Nu Wa
6,743
519
109
8
0
250,748
0
W
Bacchus
6,499
500
30
2
0
283,853
5
L
Guan Yu
6,592
507
60
5
0
228,119
0
W
Anubis
8,548
658
128
10
0
266,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role