Player Matchup

Lancelot
Lancelot
Arne05
Lancelot
Level 42
God Stats
4W - 1L
1,718 SR
Queue Stats
32W - 26L
1,480 Elo+
Solo
Cernunnos
Cernunnos
MrHrust
Cernunnos
Level 69
God Stats
5W - 1L
1,622 SR
Queue Stats
67W - 53L
1,429 Elo+
Party 1
Ganesha
Ganesha
denic20003
Ganesha
Level 40
God Stats
5W - 0L
1,898 SR
Queue Stats
62W - 62L
1,403 Elo+
Party 1
Anubis
Anubis
elmanes
Anubis
Level 63
God Stats
31W - 16L
1,680 SR
Queue Stats
142W - 147L
1,438 Elo+
Solo
Agni
Agni
fasterwq
Agni
Level 89
God Stats
9W - 3L
1,879 SR
Queue Stats
150W - 146L
1,385 Elo+
Party 1
Team Averages
Level 61
1,759 SR
1,427 Elo+

VS

Team Averages
Level 48
1,608 SR
1,420 Elo+
Anubis
Anubis
DuriOver9000
Anubis
Level 68
God Stats
19W - 12L
1,623 SR
Queue Stats
134W - 127L
1,558 Elo+
Solo
Zeus
Zeus
JimJamm69
Zeus
Level 46
God Stats
0W - 1L
1,691 SR
Queue Stats
44W - 40L
1,401 Elo+
Party 2
Artemis
Artemis
Ziggy009
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,254 Elo+
Party 2
Ra
Ra
gija009
Ra
Level 59
God Stats
15W - 9L
1,653 SR
Queue Stats
209W - 166L
1,494 Elo+
Solo
Da Ji
Da Ji
uchihasasuto_
Da Ji
Level 37
God Stats
2W - 4L
1,572 SR
Queue Stats
20W - 31L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Arne05
Lancelot
13
4 / 5 / 4
8,938
497
9,156
18,303
6,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
MrHrust
Cernunnos
19
17 / 1 / 2
12,803
711
24,626
14,708
6,740
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
denic20003
Ganesha
14
0 / 5 / 22
10,346
575
5,559
18,991
20,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
elmanes
Anubis
17
5 / 5 / 4
10,890
605
10,570
14,324
6,837
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
15
6 / 5 / 6
9,748
542
9,371
9,082
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
8 / 4 / 1
12,107
673
14,858
16,586
8,836
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
15
4 / 7 / 6
9,987
555
13,922
12,906
5,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Ziggy009
Artemis
12
3 / 8 / 3
8,359
464
10,398
16,830
6,437
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 7 / 6
10,220
568
13,213
15,097
7,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 6 / 7
8,922
496
4,450
17,208
7,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
44
32
Kills
21
21
Deaths
32
38
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Arne05
Lancelot
4
5
4
1.2
L
Anubis
8
4
1
2.13
L
Zeus
4
7
6
1
W
Cernunnos
MrHrust
Cernunnos
17
1
2
18
L
Artemis
Ziggy009
Artemis
3
8
3
0.56
W
Ganesha
denic20003
Ganesha
0
5
22
2.2
W
Anubis
elmanes
Anubis
5
5
4
1.4
W
Agni
6
5
6
1.8
L
5
7
6
1.14
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,282
Damage
56,841
75,408
Taken
78,627
44,465
Mitigated
35,092
19,762
Healing
17,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Arne05
Lancelot
9,156
3,943
0
1,215
18,303
6,618
0
10,618
7,685
0
54,442
L
Anubis
14,858
1,584
0
7,786
16,586
8,836
655
7,778
8,808
95,889
0
L
Zeus
13,922
2,521
0
500
12,906
5,677
0
4,973
7,933
75,293
0
W
Cernunnos
MrHrust
Cernunnos
24,626
13,711
0
6,621
14,708
6,740
4,490
6,110
8,539
0
127,831
L
Artemis
Ziggy009
Artemis
10,398
6,299
0
2,807
16,830
6,437
4,131
4,450
12,380
0
42,087
W
Ganesha
denic20003
Ganesha
5,559
152
0
5,035
18,991
20,573
115
9,974
8,941
18,843
0
W
Anubis
elmanes
Anubis
10,570
392
0
6,391
14,324
6,837
343
9,296
5,028
83,086
0
W
Agni
9,371
407
0
500
9,082
3,697
0
6,224
2,792
66,061
0
L
13,213
758
1,350
4,545
15,097
7,063
0
2,415
12,682
80,790
0
L
4,450
868
149
644
17,208
7,079
0
5,884
11,324
0
57,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,725
Gold Earned
49,595
484
Minions Killed
561
0
Camps Cleared
0
1,763,426
Distance Traveled
1,707,488
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,938
497
73
4
0
382,627
0
L
Anubis
12,107
673
162
9
0
339,021
0
L
Zeus
9,987
555
124
7
0
316,950
0
W
Cernunnos
12,803
711
178
10
0
362,721
0
L
Artemis
8,359
464
60
3
0
294,465
0
W
Ganesha
10,346
575
2
0
0
352,924
0
W
Anubis
10,890
605
127
7
0
312,188
0
W
Agni
9,748
542
104
6
0
352,966
0
L
Ra
10,220
568
131
7
0
367,863
4
L
Da Ji
8,922
496
84
5
0
389,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role