Player Matchup

Danzaburou
Danzaburou
Bronze III
FunG1013
Danzaburou
Bronze III
Level 123
God Stats
1W - 3L
1,584 SR
Queue Stats
6W - 11L
1,410 MMR
Party 1
Mulan
Mulan
Silver I
KarlMarz
Mulan
Silver I
Level 61
God Stats
7W - 4L
1,490 SR
Queue Stats
54W - 59L
1,266 MMR
Party 2
Hades
Hades
Bronze V
MAnChak1801
Hades
Bronze V
Level 123
God Stats
1W - 2L
1,522 SR
Queue Stats
11W - 21L
1,126 MMR
Party 1
Maui
Maui
Silver I
RegentHelios
Maui
Silver I
Level 140
God Stats
2W - 3L
1,596 SR
Queue Stats
54W - 59L
1,266 MMR
Party 2
Fenrir
Fenrir
Silver II
UndyingLegacy
Fenrir
Silver II
Level 203
God Stats
8W - 6L
1,692 SR
Queue Stats
159W - 169L
1,274 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,577 SR
1,268 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,477 SR
1,272 MMR
Horus
Horus
Silver I
ClydeCaveMan
Horus
Silver I
Level 122
God Stats
13W - 9L
1,606 SR
Queue Stats
69W - 76L
1,243 MMR
Party 3
Charybdis
Charybdis
Gold V
DOMlNO---
Charybdis
Gold V
Level 108
God Stats
3W - 5L
1,514 SR
Queue Stats
245W - 257L
1,263 MMR
Solo
Awilix
Awilix
Gold V
Flytothesky
Awilix
Gold V
Level 155
God Stats
2W - 3L
1,368 SR
Queue Stats
177W - 177L
1,260 MMR
Solo
Hera
Hera
Silver II
Wizzard2006_
Hera
Silver II
Level 59
God Stats
23W - 22L
1,417 SR
Queue Stats
208W - 230L
1,282 MMR
Party 3
Jormungandr
Jormungandr
Gold V
lxTZayaSTxl
Jormungandr
Gold V
Level 128
God Stats
10W - 17L
1,477 SR
Queue Stats
475W - 482L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FunG1013
Danzaburou
10
0 / 2 / 1
5,761
480
4,555
8,714
3,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
KarlMarz
Mulan
12
4 / 6 / 1
7,522
627
9,359
14,280
10,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
4 / 1 / 1
6,530
544
5,827
7,910
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 3 / 5
6,079
507
2,853
12,267
8,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 2 / 4
6,441
537
4,875
10,832
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
LokiAchillesThanatosBakasura

VS

Bans
CliodhnaMercuryAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 5
7,206
601
5,402
9,359
7,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
DOMlNO---
Charybdis
13
4 / 0 / 0
7,977
665
7,406
6,970
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Awilix
12
1 / 3 / 3
7,455
621
5,291
10,763
4,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 3 / 1
7,571
631
7,893
6,182
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
lxTZayaSTxl
Jormungandr
13
5 / 3 / 1
8,434
703
9,896
13,245
10,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
10
Kills
14
14
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
Charybdis
DOMlNO---
Charybdis
4
0
0
4
W
Awilix
1
3
3
0.83
L
Danzaburou
FunG1013
Danzaburou
0
2
1
0.25
L
Mulan
KarlMarz
Mulan
4
6
1
0.75
L
4
1
1
4.5
L
1
3
5
1.17
L
1
2
4
1.5
W
4
3
1
1.5
W
Jormungandr
lxTZayaSTxl
Jormungandr
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,469
Damage
35,888
54,003
Taken
46,519
30,957
Mitigated
27,665
19,658
Healing
15,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,402
1,929
1,050
3,866
9,359
7,446
168
2,279
7,080
0
24,291
W
Charybdis
DOMlNO---
Charybdis
7,406
4,610
0
2,762
6,970
2,913
457
469
6,501
0
72,514
W
Awilix
5,291
1,836
0
4,330
10,763
4,167
0
1,134
9,498
0
58,558
L
Danzaburou
FunG1013
Danzaburou
4,555
1,699
0
2,489
8,714
3,301
0
0
8,714
0
39,973
L
Mulan
KarlMarz
Mulan
9,359
2,670
0
3,739
14,280
10,272
0
8,133
5,288
0
50,135
L
5,827
297
909
2,888
7,910
3,922
0
3,226
4,684
42,829
0
L
2,853
1,163
1,392
3,150
12,267
8,862
0
3,292
8,882
13,730
0
L
4,875
1,167
0
5,091
10,832
4,600
0
1,959
8,856
0
39,052
W
7,893
2,339
0
565
6,182
2,535
265
4,360
1,822
49,129
0
W
Jormungandr
lxTZayaSTxl
Jormungandr
9,896
3,956
0
3,259
13,245
10,604
0
918
11,691
64,575
210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
38,643
312
Minions Killed
432
0
Camps Cleared
0
1,224,247
Distance Traveled
1,210,547
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,206
601
29
2
0
250,580
0
W
Charybdis
7,977
665
114
10
0
228,754
1
W
Awilix
7,455
621
99
8
0
288,177
0
L
Danzaburou
5,761
480
71
6
0
224,844
0
L
Mulan
7,522
627
90
8
0
237,678
0
L
Hades
6,530
544
80
7
0
259,565
0
L
Maui
6,079
507
5
0
0
229,886
2
L
Fenrir
6,441
537
66
6
0
272,274
0
W
Hera
7,571
631
81
7
0
241,415
6
W
Jormungandr
8,434
703
109
9
0
201,621
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role