Player Matchup

Ao Kuang
Ao Kuang
DrMoosey564
Ao Kuang
Level 25
God Stats
1W - 1L
1,940 SR
Queue Stats
18W - 14L
1,512 Elo+
Party 1
Charybdis
Charybdis
JoeJoeTheMonkey
Charybdis
Level 109
God Stats
8W - 6L
1,655 SR
Queue Stats
18W - 14L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
ShadowOfTheMoon_
Gilgamesh
Level 157
God Stats
105W - 111L
1,614 SR
Queue Stats
908W - 824L
1,529 Elo+
Solo
Hera
Hera
Skizmondo007
Hera
Level 129
God Stats
24W - 13L
1,653 SR
Queue Stats
123W - 113L
1,507 Elo+
Solo
Geb
Geb
trucktodaface
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,404 Elo+
Party 1
Team Averages
Level 89
1,672 SR
1,493 Elo+

VS

Team Averages
Level 99
1,452 SR
1,517 Elo+
Charybdis
Charybdis
 
Charybdis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JJCrown
Cu Chulainn
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 34L
1,507 Elo+
Solo
Ix Chel
Ix Chel
JustMike6582
Ix Chel
Level 144
God Stats
4W - 7L
1,335 SR
Queue Stats
163W - 141L
1,514 Elo+
Party 2
Awilix
Awilix
aXempIy_
Awilix
Level 109
God Stats
13W - 20L
1,426 SR
Queue Stats
457W - 408L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DrMoosey564
Ao Kuang
5
0 / 4 / 0
4,340
434
1,047
7,197
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
JoeJoeTheMonkey
Charybdis
9
0 / 1 / 0
5,073
507
2,317
4,351
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
9
1 / 3 / 0
5,633
563
7,340
11,029
11,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 2 / 0
5,277
528
2,221
5,184
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 0
5,233
523
159
3,922
2,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 0 / 1
6,038
604
1,985
4,350
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
 
Ishtar
10
0 / 0 / 2
5,775
578
1,122
3,898
1,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
JJCrown
Cu Chulainn
9
1 / 1 / 2
5,805
581
5,420
9,896
8,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
JustMike6582
Ix Chel
9
1 / 0 / 3
5,354
535
2,186
4,207
1,669
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Awilix
aXempIy_
Awilix
13
8 / 0 / 1
7,729
773
6,815
7,049
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
11
11
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
1
1.5
W
Ishtar
 
Ishtar
0
0
2
1
L
Ao Kuang
DrMoosey564
Ao Kuang
0
4
0
0
W
Cu Chulainn
JJCrown
Cu Chulainn
1
1
2
2
L
Charybdis
JoeJoeTheMonkey
Charybdis
0
1
0
0
W
Ix Chel
JustMike6582
Ix Chel
1
0
3
2.5
L
Gilgamesh
1
3
0
0.33
L
0
2
0
0
W
Awilix
aXempIy_
Awilix
8
0
1
8.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,084
Damage
17,528
31,683
Taken
29,400
18,420
Mitigated
16,019
8,256
Healing
10,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
1,985
1,409
39
2,963
4,350
1,462
703
1,734
2,577
0
47,960
W
Ishtar
 
Ishtar
1,122
794
0
1,963
3,898
1,339
0
0
3,898
0
43,742
L
Ao Kuang
DrMoosey564
Ao Kuang
1,047
554
0
525
7,197
1,947
0
535
6,662
16,586
0
W
Cu Chulainn
JJCrown
Cu Chulainn
5,420
2,004
0
2,193
9,896
8,736
0
695
8,500
0
33,333
L
Charybdis
JoeJoeTheMonkey
Charybdis
2,317
1,665
0
1,237
4,351
1,413
0
747
3,604
0
39,841
W
Ix Chel
JustMike6582
Ix Chel
2,186
234
844
2,193
4,207
1,669
0
364
3,843
22,995
0
L
Gilgamesh
7,340
2,273
0
3,695
11,029
11,477
0
332
10,697
3,165
36,868
L
2,221
110
0
2,074
5,184
1,220
0
199
4,985
37,486
0
W
Awilix
aXempIy_
Awilix
6,815
2,976
0
710
7,049
2,813
0
1,696
5,233
0
59,991
L
159
0
0
725
3,922
2,363
0
373
3,549
8,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,556
Gold Earned
30,701
258
Minions Killed
354
0
Camps Cleared
0
969,817
Distance Traveled
1,014,705
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,038
604
78
8
0
168,585
0
W
Ishtar
5,775
578
84
8
0
157,297
1
L
Ao Kuang
4,340
434
25
3
0
188,225
0
W
Cu Chulainn
5,805
581
56
6
0
213,047
0
L
Charybdis
5,073
507
88
9
0
201,145
3
W
Ix Chel
5,354
535
32
3
0
208,225
9
L
Gilgamesh
5,633
563
62
6
0
204,245
0
L
Hera
5,277
528
71
7
0
180,454
3
W
Awilix
7,729
773
104
10
0
267,551
0
L
Geb
5,233
523
12
1
0
195,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role