Player Matchup

Ratatoskr
Ratatoskr
Silver I
DadSexer12
Ratatoskr
Silver I
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 31L
1,639 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
Flame29
Sylvanus
Gold IV
Level 67
God Stats
2W - 1L
1,607 SR
Queue Stats
13W - 10L
1,767 MMR
Party 1
Hercules
Hercules
Platinum II
NMazy
Hercules
Platinum II
Level 136
God Stats
10W - 6L
1,606 SR
Queue Stats
132W - 120L
1,909 MMR
Solo
Janus
Janus
Diamond V
Vuhrgin
Janus
Diamond V
Level 156
God Stats
13W - 7L
1,707 SR
Queue Stats
75W - 54L
1,964 MMR
Solo
Ullr
Ullr
Platinum II
reapn
Ullr
Platinum II
Level 158
God Stats
9W - 6L
1,462 SR
Queue Stats
133W - 123L
1,724 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 115
1,576 SR
1,801 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,605 SR
1,796 MMR
Mulan
Mulan
Platinum V
Raygunmrk
Mulan
Platinum V
Level 134
God Stats
6W - 11L
1,472 SR
Queue Stats
284W - 272L
1,657 MMR
Party 2
Fenrir
Fenrir
Diamond IV
RenegadeDuck
Fenrir
Diamond IV
Level 158
God Stats
15W - 15L
1,634 SR
Queue Stats
362W - 360L
1,996 MMR
Solo
Chang'e
Chang'e
Platinum II
Terra
Chang'e
Platinum II
Level 167
God Stats
43W - 33L
1,720 SR
Queue Stats
203W - 205L
1,841 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
ZK Afro
Gilgamesh
Platinum III
Level 138
God Stats
29W - 25L
1,570 SR
Queue Stats
119W - 104L
1,767 MMR
Solo
Hou Yi
Hou Yi
Platinum V
iiMegumii
Hou Yi
Platinum V
Level 154
God Stats
3W - 4L
1,630 SR
Queue Stats
135W - 131L
1,719 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DadSexer12
Ratatoskr
17
4 / 3 / 12
10,855
603
13,620
15,736
7,642
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Flame29
Sylvanus
13
3 / 0 / 13
10,085
560
9,958
17,358
19,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
NMazy
Hercules
16
7 / 1 / 3
10,919
607
10,480
14,779
14,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Vuhrgin
Janus
19
9 / 2 / 10
12,558
698
16,583
12,303
6,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
reapn
Ullr
18
8 / 1 / 3
11,557
642
11,550
12,204
5,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
MercuryLokiHe Bo

VS

Bans
MartichorasVamanaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Raygunmrk
Mulan
13
2 / 5 / 1
8,484
471
11,294
15,680
20,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
15
4 / 6 / 2
9,204
511
9,581
15,820
7,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
Terra
Chang'e
13
1 / 9 / 1
7,989
444
9,950
18,412
7,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
ZK Afro
Gilgamesh
12
0 / 6 / 3
7,871
437
6,920
18,294
15,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
iiMegumii
Hou Yi
14
0 / 5 / 1
8,226
457
4,663
14,010
5,909
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
31
Kills
7
7
Deaths
31
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
DadSexer12
Ratatoskr
4
3
12
3.33
W
Sylvanus
Flame29
Sylvanus
3
0
13
9.5
W
Hercules
NMazy
Hercules
7
1
3
8.5
L
Mulan
Raygunmrk
Mulan
2
5
1
0.5
L
Fenrir
4
6
2
0.83
L
Chang'e
Terra
Chang'e
1
9
1
0.17
W
Janus
Vuhrgin
Janus
9
2
10
7
L
Gilgamesh
ZK Afro
Gilgamesh
0
6
3
0.25
L
Hou Yi
iiMegumii
Hou Yi
0
5
1
0.1
W
Ullr
reapn
Ullr
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,191
Damage
42,408
72,380
Taken
82,216
53,779
Mitigated
56,380
23,912
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
DadSexer12
Ratatoskr
13,620
4,647
0
5,630
15,736
7,642
0
2,542
13,015
0
87,758
W
Sylvanus
Flame29
Sylvanus
9,958
2,350
3,719
5,480
17,358
19,168
60
4,276
12,988
34,261
0
W
Hercules
NMazy
Hercules
10,480
4,365
0
6,994
14,779
14,899
0
885
13,003
0
71,600
L
Mulan
Raygunmrk
Mulan
11,294
1,541
0
2,601
15,680
20,726
0
1,559
14,077
2,593
53,678
L
Fenrir
9,581
2,967
0
1,849
15,820
7,292
0
4,009
11,701
0
78,908
L
Chang'e
Terra
Chang'e
9,950
620
1,094
4,609
18,412
7,035
0
7,224
10,971
59,415
0
W
Janus
Vuhrgin
Janus
16,583
2,190
0
662
12,303
6,470
0
3,199
9,057
125,787
0
L
Gilgamesh
ZK Afro
Gilgamesh
6,920
828
0
1,947
18,294
15,418
0
10,929
7,123
0
26,906
L
Hou Yi
iiMegumii
Hou Yi
4,663
1,963
0
1,847
14,010
5,909
0
2,167
11,803
0
69,494
W
Ullr
reapn
Ullr
11,550
5,145
0
1,427
12,204
5,600
2,895
1,956
10,248
0
97,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,974
Gold Earned
41,774
582
Minions Killed
435
0
Camps Cleared
0
1,961,247
Distance Traveled
1,783,851
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,855
603
131
7
0
429,061
2
W
Sylvanus
10,085
560
30
2
0
381,991
0
W
Hercules
10,919
607
99
6
0
382,641
2
L
Mulan
8,484
471
79
4
0
307,300
0
L
Fenrir
9,204
511
109
6
0
412,163
5
L
Chang'e
7,989
444
112
6
0
341,780
3
W
Janus
12,558
698
185
10
0
405,040
0
L
Gilgamesh
7,871
437
29
2
0
383,439
4
L
Hou Yi
8,226
457
106
6
0
339,169
2
W
Ullr
11,557
642
137
8
0
362,514
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role