Player Matchup

Janus
Janus
BOogieBeKappin
Janus
Level 149
God Stats
62W - 73L
1,531 SR
Queue Stats
241W - 246L
1,471 Elo+
Party 1
Sun Wukong
Sun Wukong
RaviRackz-
Sun Wukong
Level 13
God Stats
14W - 9L
1,557 SR
Queue Stats
16W - 11L
1,464 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gokrue
Morgan Le Fay
Level 48
God Stats
7W - 5L
1,483 SR
Queue Stats
105W - 117L
1,452 Elo+
Party 1
Team Averages
Level 70
1,524 SR
1,462 Elo+

VS

Team Averages
Level 125
1,488 SR
1,293 Elo+
Hera
Hera
DarkFlamethower
Hera
Level 127
God Stats
1W - 3L
1,533 SR
Queue Stats
8W - 7L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Shine_Brightest
Jing Wei
Level 122
God Stats
7W - 12L
1,432 SR
Queue Stats
328W - 358L
1,418 Elo+
Solo
Tsukuyomi
Tsukuyomi
WordyAlienWar
Tsukuyomi
Level 127
God Stats
7W - 9L
1,500 SR
Queue Stats
122W - 127L
961 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
18 / 1 / 5
14,035
936
21,915
10,136
4,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
RaviRackz-
Sun Wukong
15
3 / 1 / 14
10,654
710
7,838
13,612
14,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
gokrue
Morgan Le Fay
16
3 / 3 / 14
10,744
716
16,144
9,971
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 2
9,791
653
10,158
16,115
5,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
13
1 / 7 / 2
9,345
623
4,085
18,032
5,987
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
WordyAlienWar
Tsukuyomi
15
2 / 9 / 1
10,016
668
9,889
17,080
6,665
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
24
Kills
5
5
Deaths
24
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
18
1
5
20.5
L
2
8
2
0.38
W
Sun Wukong
RaviRackz-
Sun Wukong
3
1
14
10
L
Jing Wei
1
7
2
0.29
L
Tsukuyomi
WordyAlienWar
Tsukuyomi
2
9
1
0.28
W
Morgan Le Fay
gokrue
Morgan Le Fay
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,897
Damage
24,132
33,719
Taken
51,227
23,679
Mitigated
18,063
6,753
Healing
3,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,915
1,088
0
2,218
10,136
4,761
964
2,674
7,462
90,194
0
L
10,158
2,531
38
877
16,115
5,411
0
13,668
2,268
33,903
0
W
Sun Wukong
RaviRackz-
Sun Wukong
7,838
572
0
2,471
13,612
14,448
721
4,249
9,363
404
14,042
L
Jing Wei
4,085
3,192
0
1,255
18,032
5,987
0
14,482
3,173
0
18,936
L
Tsukuyomi
WordyAlienWar
Tsukuyomi
9,889
3,603
0
1,230
17,080
6,665
0
10,009
6,624
0
45,069
W
Morgan Le Fay
gokrue
Morgan Le Fay
16,144
2,533
0
2,064
9,971
4,470
166
3,827
6,144
37,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,433
Gold Earned
29,152
185
Minions Killed
140
0
Camps Cleared
0
877,992
Distance Traveled
729,680
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,035
936
131
9
0
291,393
0
L
Hera
9,791
653
43
3
0
240,418
0
W
Sun Wukong
10,654
710
12
1
0
301,133
0
L
Jing Wei
9,345
623
39
3
0
256,724
2
L
Tsukuyomi
10,016
668
58
4
0
232,538
0
W
Morgan Le Fay
10,744
716
42
3
0
285,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role