Player Matchup

Ix Chel
Ix Chel
Skidderlord
Ix Chel
Level 115
God Stats
15W - 11L
1,735 SR
Queue Stats
289W - 294L
1,514 Elo+
Party 1
Izanami
Izanami
uneemployed
Izanami
Level 144
God Stats
29W - 35L
1,570 SR
Queue Stats
379W - 407L
1,399 Elo+
Solo
Kumbhakarna
Kumbhakarna
x540xEcho
Kumbhakarna
Level 44
God Stats
30W - 31L
1,535 SR
Queue Stats
170W - 170L
1,535 Elo+
Party 1
Team Averages
Level 101
1,613 SR
1,483 Elo+

VS

Team Averages
Level 124
1,526 SR
1,504 Elo+
Ix Chel
Ix Chel
Acheron27
Ix Chel
Level 155
God Stats
2W - 4L
1,445 SR
Queue Stats
30W - 42L
1,395 Elo+
Solo
Mercury
Mercury
Rbn-Marjak
Mercury
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,576 Elo+
Party 2
Pele
Pele
SoberDruid
Pele
Level 93
God Stats
5W - 5L
1,633 SR
Queue Stats
8W - 11L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Skidderlord
Ix Chel
16
9 / 0 / 5
10,699
892
14,426
5,643
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
uneemployed
Izanami
14
3 / 0 / 10
9,342
779
10,060
7,586
3,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
x540xEcho
Kumbhakarna
13
2 / 2 / 10
9,553
796
2,389
13,806
16,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Acheron27
Ix Chel
12
0 / 4 / 2
7,583
632
4,271
7,411
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Rbn-Marjak
Mercury
12
1 / 4 / 1
7,871
656
5,728
14,069
6,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 6 / 1
7,344
612
4,569
10,689
4,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
2
2
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Acheron27
Ix Chel
0
4
2
0.25
L
Mercury
Rbn-Marjak
Mercury
1
4
1
0.38
W
Ix Chel
Skidderlord
Ix Chel
9
0
5
11.5
L
1
6
1
0.25
W
Izanami
uneemployed
Izanami
3
0
10
8
W
Kumbhakarna
x540xEcho
Kumbhakarna
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,875
Damage
14,568
27,035
Taken
32,169
21,895
Mitigated
13,681
10,944
Healing
2,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Acheron27
Ix Chel
4,271
456
264
579
7,411
3,115
0
4,095
3,316
27,030
0
L
Mercury
Rbn-Marjak
Mercury
5,728
2,350
0
1,344
14,069
6,079
0
7,092
6,977
0
31,161
W
Ix Chel
Skidderlord
Ix Chel
14,426
1,831
1,229
2,760
5,643
2,468
1,266
1,209
4,434
61,337
0
L
4,569
780
0
140
10,689
4,487
0
5,656
5,033
0
19,245
W
Izanami
uneemployed
Izanami
10,060
6,883
0
3,005
7,586
3,137
2,047
1,908
5,678
0
46,160
W
Kumbhakarna
x540xEcho
Kumbhakarna
2,389
0
183
3,767
13,806
16,290
76
1,817
11,989
9,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,594
Gold Earned
22,798
168
Minions Killed
124
0
Camps Cleared
0
681,415
Distance Traveled
593,189
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,583
632
50
4
0
175,942
1
L
Mercury
7,871
656
47
4
0
250,357
3
W
Ix Chel
10,699
892
75
6
0
235,618
2
L
Pele
7,344
612
27
2
0
166,890
0
W
Izanami
9,342
779
81
7
0
223,367
3
W
Kumbhakarna
9,553
796
12
1
0
222,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role