Player Matchup

Tiamat
Tiamat
Mario7611
Tiamat
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 123L
1,380 Elo+
Solo
Arachne
Arachne
Savagzes
Arachne
Level 147
God Stats
2W - 1L
1,800 SR
Queue Stats
93W - 42L
1,852 Elo+
Party 1
Achilles
Achilles
Vоss
Achilles
Level 116
God Stats
9W - 4L
1,801 SR
Queue Stats
96W - 42L
1,852 Elo+
Party 1
Team Averages
Level 130
1,700 SR
1,695 Elo+

VS

Team Averages
Level 63
1,500 SR
1,500 Elo+
Maui
Maui
 
Maui
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Scelto
Cthulhu
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Mario7611
Tiamat
14
3 / 1 / 7
8,516
774
6,272
7,302
4,794
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Savagzes
Arachne
13
5 / 0 / 6
9,412
856
11,136
16,860
12,609
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Achilles
Vоss
Achilles
13
3 / 2 / 8
8,150
741
10,864
12,153
10,774
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 5 / 2
8,057
732
2,589
13,904
12,142
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Vulcan
 
Vulcan
12
1 / 2 / 2
7,691
699
11,577
6,419
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Scelto
Cthulhu
12
0 / 4 / 1
7,053
641
6,683
10,431
11,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
11
Kills
2
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
5
2
0.4
L
Vulcan
 
Vulcan
1
2
2
1
W
Tiamat
Mario7611
Tiamat
3
1
7
6.5
W
Arachne
Savagzes
Arachne
5
0
6
8
L
Cthulhu
Scelto
Cthulhu
0
4
1
0.13
W
Achilles
Vоss
Achilles
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,272
Damage
20,849
36,315
Taken
30,754
28,177
Mitigated
26,047
17,856
Healing
2,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,589
1,471
0
682
13,904
12,142
0
2,667
10,718
8,476
0
L
Vulcan
 
Vulcan
11,577
5,738
0
250
6,419
2,836
0
1,110
5,063
45,769
0
W
Tiamat
Mario7611
Tiamat
6,272
887
0
1,738
7,302
4,794
0
5,363
1,722
34,919
0
W
Arachne
Savagzes
Arachne
11,136
7,301
1,588
10,332
16,860
12,609
357
9,291
7,108
0
28,891
L
Cthulhu
Scelto
Cthulhu
6,683
470
380
761
10,431
11,069
0
2,511
7,503
23,346
0
W
Achilles
Vоss
Achilles
10,864
2,960
0
4,198
12,153
10,774
0
5,380
6,526
0
25,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,078
Gold Earned
22,801
131
Minions Killed
147
0
Camps Cleared
0
667,805
Distance Traveled
592,451
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,057
732
8
1
0
185,863
0
L
Vulcan
7,691
699
104
9
0
220,634
0
W
Tiamat
8,516
774
64
6
0
200,992
0
W
Arachne
9,412
856
38
3
0
231,004
5
L
Cthulhu
7,053
641
35
3
0
185,954
0
W
Achilles
8,150
741
29
3
0
235,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role