Player Matchup

Guan Yu
Guan Yu
CoarseSand25050
Guan Yu
Level 22
God Stats
3W - 6L
1,500 SR
Queue Stats
98W - 158L
1,139 Elo+
Solo
Rama
Rama
CorporalGAEL
Rama
Level 60
God Stats
5W - 2L
1,835 SR
Queue Stats
180W - 181L
1,479 Elo+
Solo
Arachne
Arachne
Klayart
Arachne
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,381 Elo+
Solo
Hera
Hera
WesleyPipes58
Hera
Level 82
God Stats
1W - 2L
1,302 SR
Queue Stats
63W - 60L
1,476 Elo+
Solo
Agni
Agni
shiniomar
Agni
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,337 Elo+
Solo
Team Averages
Level 43
1,527 SR
1,362 Elo+

VS

Team Averages
Level 97
1,544 SR
1,405 Elo+
Jing Wei
Jing Wei
I Shmonk I
Jing Wei
Level 69
God Stats
1W - 3L
1,672 SR
Queue Stats
48W - 68L
1,400 Elo+
Party 1
Raijin
Raijin
SubarcticRain
Raijin
Level 54
God Stats
1W - 1L
1,523 SR
Queue Stats
37W - 65L
1,358 Elo+
Party 1
Atlas
Atlas
didecty21
Atlas
Level 121
God Stats
5W - 2L
1,557 SR
Queue Stats
41W - 65L
1,390 Elo+
Party 1
Ratatoskr
Ratatoskr
dino king827
Ratatoskr
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,425 Elo+
Party 1
Thor
Thor
hurricanepete88
Thor
Level 151
God Stats
90W - 88L
1,469 SR
Queue Stats
228W - 249L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 1
7,984
665
4,011
16,943
11,909
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

14
0 / 5 / 2
8,091
674
7,308
10,302
4,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Klayart
Arachne
14
1 / 2 / 0
7,919
660
4,937
7,838
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 3 / 2
8,621
718
12,992
6,382
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Agni
16
2 / 3 / 0
8,715
726
6,191
8,302
3,483
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
I Shmonk I
Jing Wei
16
2 / 2 / 12
9,171
764
8,680
11,780
5,472
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

17
3 / 0 / 5
9,111
759
5,365
5,690
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
didecty21
Atlas
17
6 / 0 / 9
9,331
778
11,639
12,272
13,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ratatoskr
dino king827
Ratatoskr
17
7 / 2 / 8
9,619
802
9,553
8,485
4,234
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 2
8,327
694
5,342
9,020
3,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
5
Kills
20
20
Deaths
5
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
0
5
2
0.2
W
Jing Wei
I Shmonk I
Jing Wei
2
2
12
4
L
Arachne
Klayart
Arachne
1
2
0
0.5
W
3
0
5
5.5
L
2
3
2
1
W
Atlas
didecty21
Atlas
6
0
9
10.5
W
Ratatoskr
dino king827
Ratatoskr
7
2
8
5.5
W
2
1
2
3
L
Agni
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,439
Damage
40,579
49,767
Taken
47,247
27,679
Mitigated
29,196
4,112
Healing
6,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,011
1,079
136
605
16,943
11,909
392
5,388
11,057
0
19,905
L
7,308
5,755
0
1,184
10,302
4,488
0
3,282
6,608
0
28,716
W
Jing Wei
I Shmonk I
Jing Wei
8,680
7,171
0
2,215
11,780
5,472
2,717
4,537
7,173
0
47,109
L
Arachne
Klayart
Arachne
4,937
3,581
0
1,128
7,838
4,797
0
2,495
5,109
0
13,352
W
5,365
541
418
742
5,690
2,465
343
1,749
3,932
34,333
0
L
12,992
3,688
0
360
6,382
3,002
0
1,595
4,675
35,301
0
W
Atlas
didecty21
Atlas
11,639
3,127
497
1,954
12,272
13,286
0
5,548
6,629
29,160
534
W
Ratatoskr
dino king827
Ratatoskr
9,553
2,903
0
411
8,485
4,234
0
2,626
5,700
0
31,338
W
5,342
1,022
0
150
9,020
3,739
0
4,324
4,630
0
15,717
L
Agni
6,191
78
0
699
8,302
3,483
542
2,140
5,848
35,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,330
Gold Earned
45,559
232
Minions Killed
258
0
Camps Cleared
0
1,186,404
Distance Traveled
1,331,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,984
665
33
3
0
200,317
0
L
Rama
8,091
674
49
4
0
234,535
0
W
Jing Wei
9,171
764
73
6
0
293,749
0
L
Arachne
7,919
660
22
2
0
274,102
0
W
Raijin
9,111
759
62
5
0
253,461
0
L
Hera
8,621
718
59
5
0
239,458
0
W
Atlas
9,331
778
43
4
0
277,033
0
W
Ratatoskr
9,619
802
50
4
0
268,172
0
W
Thor
8,327
694
30
3
0
239,047
0
L
Agni
8,715
726
69
6
0
237,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role