Player Matchup

Janus
Janus
Silver II
ItSxBiGxTonE
Janus
Silver II
Level 140
God Stats
1W - 1L
1,413 SR
Queue Stats
26W - 21L
1,183 MMR
Party 1
Skadi
Skadi
Gold V
PHace Darknes
Skadi
Gold V
Level 143
God Stats
10W - 4L
1,628 SR
Queue Stats
34W - 34L
1,182 MMR
Party 1
Odin
Odin
Silver II
iV3LOC17Y
Odin
Silver II
Level 145
God Stats
6W - 2L
1,453 SR
Queue Stats
20W - 18L
1,231 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,498 SR
1,199 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 90
1,366 SR
1,116 MMR
Ao Kuang
Ao Kuang
Bronze IV
Azrael_The_OMA
Ao Kuang
Bronze IV
Level 69
God Stats
0W - 1L
1,555 SR
Queue Stats
0W - 5L
1,214 MMR
Solo
Ymir
Ymir
Bronze II
Mrnom100
Ymir
Bronze II
Level 76
God Stats
4W - 7L
1,448 SR
Queue Stats
18W - 34L
841 MMR
Solo
Scylla
Scylla
Silver I
a50nMyClip
Scylla
Silver I
Level 125
God Stats
1W - 3L
1,095 SR
Queue Stats
53W - 59L
1,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 3
11,266
805
14,485
5,919
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
3 / 2 / 6
9,990
714
11,948
11,814
4,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
15
1 / 1 / 7
9,674
691
5,206
9,631
10,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
VamanaAphroditeAtlasSobekAchilles

VS

Bans
Guan YuChaacThorMulanAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
3 / 5 / 2
8,748
625
5,634
14,917
7,209
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ymir
13
1 / 3 / 4
9,062
647
3,441
17,203
17,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
a50nMyClip
Scylla
15
1 / 2 / 3
9,268
662
11,082
8,744
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
10
Kills
5
5
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
3
5
2
0.8
W
6
2
3
3.75
L
Ymir
1
3
4
1
W
3
2
6
3
L
Scylla
a50nMyClip
Scylla
1
2
3
1.25
W
Odin
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,639
Damage
20,157
27,364
Taken
40,864
18,028
Mitigated
28,088
7,877
Healing
7,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
5,634
1,219
294
2,779
14,917
7,209
632
5,418
9,256
17,752
0
W
14,485
1,478
0
1,827
5,919
2,493
168
4,210
1,709
58,939
0
L
Ymir
3,441
580
141
3,135
17,203
17,636
168
5,095
11,736
13,499
0
W
11,948
3,673
0
4,028
11,814
4,834
1,563
10,823
991
0
48,970
L
Scylla
a50nMyClip
Scylla
11,082
358
0
1,140
8,744
3,243
0
3,276
5,311
54,022
0
W
Odin
5,206
1,916
323
1,699
9,631
10,701
23
5,626
3,934
0
30,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,930
Gold Earned
27,078
197
Minions Killed
141
0
Camps Cleared
0
786,749
Distance Traveled
649,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,748
625
24
2
0
205,649
0
W
Janus
11,266
805
116
8
0
268,509
0
L
Ymir
9,062
647
13
1
0
203,919
0
W
Skadi
9,990
714
49
4
0
244,877
0
L
Scylla
9,268
662
104
7
0
239,690
0
W
Odin
9,674
691
32
2
0
273,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role