Player Matchup

Ah Puch
Ah Puch
IDoomDemonI
Ah Puch
Level 109
God Stats
4W - 1L
1,550 SR
Queue Stats
229W - 186L
1,489 Elo+
Solo
Cernunnos
Cernunnos
Magna_Tempest
Cernunnos
Level 83
God Stats
3W - 2L
1,425 SR
Queue Stats
63W - 72L
1,361 Elo+
Party 2
Achilles
Achilles
Polo DB
Achilles
Level 99
God Stats
1W - 2L
1,429 SR
Queue Stats
118W - 114L
1,483 Elo+
Solo
Terra
Terra
Vulpix11
Terra
Level 94
God Stats
16W - 11L
1,567 SR
Queue Stats
167W - 171L
1,412 Elo+
Party 2
Cliodhna
Cliodhna
agonyternaty
Cliodhna
Level 123
God Stats
14W - 10L
1,990 SR
Queue Stats
70W - 65L
1,469 Elo+
Solo
Team Averages
Level 102
1,592 SR
1,443 Elo+

VS

Team Averages
Level 60
1,532 SR
1,406 Elo+
Thanatos
Thanatos
BalebBatterson
Thanatos
Level 26
God Stats
4W - 5L
1,499 SR
Queue Stats
20W - 34L
1,349 Elo+
Party 1
Neith
Neith
BigBallJutsu
Neith
Level 28
God Stats
1W - 2L
1,292 SR
Queue Stats
22W - 27L
1,402 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Padre691986
Kumbhakarna
Level 104
God Stats
1W - 3L
1,867 SR
Queue Stats
158W - 158L
1,477 Elo+
Solo
Sylvanus
Sylvanus
Rona Bottle
Sylvanus
Level 81
God Stats
13W - 25L
1,329 SR
Queue Stats
33W - 49L
1,363 Elo+
Solo
Agni
Agni
WatchTheGank
Agni
Level 61
God Stats
4W - 1L
1,676 SR
Queue Stats
53W - 67L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
IDoomDemonI
Ah Puch
18
8 / 4 / 5
11,555
578
22,732
14,760
5,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
Magna_Tempest
Cernunnos
17
5 / 1 / 1
10,697
535
9,267
15,143
8,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Polo DB
Achilles
16
1 / 2 / 4
10,396
520
6,075
15,247
23,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Terra
Vulpix11
Terra
15
0 / 2 / 4
9,721
486
3,341
16,672
20,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cliodhna
agonyternaty
Cliodhna
17
8 / 6 / 5
11,223
561
15,665
18,374
10,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
9 / 9 / 3
10,041
502
15,227
25,091
9,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 2 / 0
8,477
424
5,235
12,215
4,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
Padre691986
Kumbhakarna
14
3 / 2 / 8
9,191
460
11,001
21,863
22,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sylvanus
Rona Bottle
Sylvanus
2
0 / 1 / 0
5,509
275
858
1,214
522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 8 / 4
9,255
463
9,750
15,405
5,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
22
Kills
15
15
Deaths
22
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
9
9
3
1.17
L
0
2
0
0
W
Ah Puch
IDoomDemonI
Ah Puch
8
4
5
2.63
W
Cernunnos
Magna_Tempest
Cernunnos
5
1
1
5.5
L
Kumbhakarna
Padre691986
Kumbhakarna
3
2
8
3.5
W
Achilles
Polo DB
Achilles
1
2
4
1.5
L
Sylvanus
Rona Bottle
Sylvanus
0
1
0
0
W
Terra
Vulpix11
Terra
0
2
4
1
L
3
8
4
0.63
W
Cliodhna
agonyternaty
Cliodhna
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,080
Damage
42,071
80,196
Taken
75,788
68,340
Mitigated
42,726
16,623
Healing
21,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
15,227
4,777
0
10,431
25,091
9,853
0
9,282
15,643
0
65,285
L
5,235
1,773
0
6,004
12,215
4,558
0
5,189
7,026
0
67,512
W
Ah Puch
IDoomDemonI
Ah Puch
22,732
969
0
2,429
14,760
5,784
1,483
5,032
9,728
90,230
0
W
Cernunnos
Magna_Tempest
Cernunnos
9,267
4,160
0
5,453
15,143
8,327
3,561
4,186
10,957
0
96,455
L
Kumbhakarna
Padre691986
Kumbhakarna
11,001
2,232
259
3,780
21,863
22,299
0
6,340
14,912
39,690
0
W
Achilles
Polo DB
Achilles
6,075
1,370
0
2,527
15,247
23,048
203
3,505
11,742
0
72,893
L
Sylvanus
Rona Bottle
Sylvanus
858
494
0
212
1,214
522
0
0
1,182
3,097
1,217
W
Terra
Vulpix11
Terra
3,341
612
718
2,957
16,672
20,729
337
4,945
11,727
41,910
0
L
9,750
501
0
1,238
15,405
5,494
0
5,262
10,143
73,186
0
W
Cliodhna
agonyternaty
Cliodhna
15,665
2,066
0
2,539
18,374
10,452
1,230
3,840
14,534
0
77,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,592
Gold Earned
42,473
535
Minions Killed
395
0
Camps Cleared
0
1,872,923
Distance Traveled
1,442,676
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,041
502
78
4
0
357,168
0
L
Neith
8,477
424
128
6
0
325,071
0
W
Ah Puch
11,555
578
128
6
0
381,547
1
W
Cernunnos
10,697
535
142
7
0
363,948
0
L
Kumbhakarna
9,191
460
56
3
0
374,129
2
W
Achilles
10,396
520
109
5
0
340,926
4
L
Sylvanus
5,509
275
7
0
0
26,555
0
W
Terra
9,721
486
53
3
0
386,991
8
L
Agni
9,255
463
126
6
0
359,753
0
W
Cliodhna
11,223
561
103
5
0
399,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role