Player Matchup

Ishtar
Ishtar
Danℓ
Ishtar
Level 103
God Stats
2W - 3L
1,713 SR
Queue Stats
88W - 83L
1,392 Elo+
Party 2
Kukulkan
Kukulkan
MakoCarries
Kukulkan
Level 62
God Stats
2W - 4L
1,216 SR
Queue Stats
57W - 49L
1,378 Elo+
Party 2
Ymir
Ymir
Shingosean
Ymir
Level 129
God Stats
5W - 8L
1,310 SR
Queue Stats
79W - 78L
1,383 Elo+
Party 2
Hun Batz
Hun Batz
aztrozomlovs
Hun Batz
Level 118
God Stats
1W - 6L
1,220 SR
Queue Stats
60W - 74L
1,398 Elo+
Party 4
Sol
Sol
pepirilijill0
Sol
Level 121
God Stats
129W - 105L
1,535 SR
Queue Stats
296W - 268L
1,433 Elo+
Party 4
Team Averages
Level 107
1,399 SR
1,397 Elo+

VS

Team Averages
Level 87
1,483 SR
1,410 Elo+
Charybdis
Charybdis
 
Charybdis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
DemonKingofRAGE
Ares
Level 18
God Stats
4W - 10L
1,511 SR
Queue Stats
93W - 113L
1,243 Elo+
Party 3
Chaac
Chaac
OVOXO0134
Chaac
Level 117
God Stats
6W - 6L
1,320 SR
Queue Stats
43W - 58L
1,421 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Okami Kins
Tsukuyomi
Level 86
God Stats
38W - 36L
1,572 SR
Queue Stats
93W - 94L
1,448 Elo+
Party 1
Chang'e
Chang'e
ThunderCrotch12
Chang'e
Level 101
God Stats
12W - 10L
1,512 SR
Queue Stats
188W - 169L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Danℓ
Ishtar
15
3 / 4 / 2
8,834
520
10,144
12,169
5,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
MakoCarries
Kukulkan
15
4 / 5 / 2
9,349
550
14,663
13,973
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 3 / 6
8,341
491
7,023
17,438
19,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
aztrozomlovs
Hun Batz
1
0 / 0 / 0
3,395
200
0
0
0
14
2 / 5 / 0
9,062
533
12,283
19,572
9,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
3 / 1 / 4
9,301
547
11,981
9,744
4,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 4
7,585
446
3,155
15,218
16,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
OVOXO0134
Chaac
16
4 / 2 / 1
10,223
601
13,583
15,123
14,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
Okami Kins
Tsukuyomi
16
4 / 3 / 5
9,742
573
10,585
14,735
5,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
5 / 3 / 2
10,184
599
8,378
15,728
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
11
Kills
16
17
Deaths
12
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
4
5
L
Ishtar
Danℓ
Ishtar
3
4
2
1
W
0
3
4
0.67
L
Kukulkan
MakoCarries
Kukulkan
4
5
2
1
W
Chaac
OVOXO0134
Chaac
4
2
1
2.25
W
Tsukuyomi
Okami Kins
Tsukuyomi
4
3
5
2.17
L
2
3
6
1.67
W
5
3
2
2
L
Hun Batz
aztrozomlovs
Hun Batz
0
0
0
0
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,113
Damage
47,682
63,152
Taken
70,548
40,169
Mitigated
47,678
18,587
Healing
18,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
11,981
6,964
0
3,750
9,744
4,675
1,138
3,187
6,557
0
74,975
L
Ishtar
Danℓ
Ishtar
10,144
5,318
0
2,748
12,169
5,534
0
1,906
10,263
0
71,034
W
3,155
180
0
1,598
15,218
16,333
0
5,253
9,965
20,484
0
L
Kukulkan
MakoCarries
Kukulkan
14,663
1,437
0
1,168
13,973
5,975
345
5,943
8,030
87,002
0
W
Chaac
OVOXO0134
Chaac
13,583
2,034
0
3,195
15,123
14,987
0
9,870
5,253
0
78,980
W
Tsukuyomi
Okami Kins
Tsukuyomi
10,585
1,135
0
3,122
14,735
5,789
774
4,927
9,808
0
78,485
L
7,023
1,717
377
3,719
17,438
19,425
0
3,684
13,754
35,494
0
W
8,378
658
545
6,708
15,728
5,894
475
10,058
5,670
63,474
0
L
Hun Batz
aztrozomlovs
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
12,283
4,262
0
10,575
19,572
9,235
345
0
19,572
73,051
6,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,981
Gold Earned
47,035
422
Minions Killed
463
0
Camps Cleared
0
1,218,470
Distance Traveled
1,622,471
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,301
547
126
7
0
271,930
2
L
Ishtar
8,834
520
120
7
0
290,285
1
W
Ares
7,585
446
19
1
0
304,802
0
L
Kukulkan
9,349
550
139
8
0
335,354
0
W
Chaac
10,223
601
99
6
0
347,947
0
W
Tsukuyomi
9,742
573
102
6
0
359,755
2
L
Ymir
8,341
491
38
2
0
328,874
2
W
Chang'e
10,184
599
117
7
0
338,037
9
L
Hun Batz
3,395
200
0
0
0
0
0
L
Sol
9,062
533
125
7
0
263,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role