Player Matchup

Horus
Horus
Masters
 
Horus
Masters
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond III
 
Anubis
Diamond III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Diamond II
Ikna
Martichoras
Diamond II
Level 191
God Stats
14W - 8L
1,724 SR
Queue Stats
237W - 205L
2,302 MMR
Party 1
Set
Set
Masters
Pikarom
Set
Masters
Level 139
God Stats
12W - 12L
1,772 SR
Queue Stats
384W - 360L
2,324 MMR
Solo
Janus
Janus
Masters
StDk
Janus
Masters
Level 222
God Stats
18W - 24L
1,492 SR
Queue Stats
310W - 285L
2,404 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 171
1,598 SR
2,006 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,591 SR
2,147 MMR
Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Terra
Terra
Diamond III
HeeaveeN
Terra
Diamond III
Level 183
God Stats
6W - 6L
1,526 SR
Queue Stats
130W - 103L
2,210 MMR
Solo
Zhong Kui
Zhong Kui
Masters
KillerUnicorn
Zhong Kui
Masters
Level 129
God Stats
3W - 2L
1,463 SR
Queue Stats
141W - 108L
2,635 MMR
Party 2
Eset
Eset
Diamond IV
MetroJgDiff
Eset
Diamond IV
Level 50
God Stats
6W - 2L
1,684 SR
Queue Stats
96W - 71L
2,207 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
Ądzi
Cernunnos
Diamond IV
Level 150
God Stats
5W - 3L
1,781 SR
Queue Stats
717W - 685L
2,182 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 3 / 4
7,857
524
6,611
16,163
15,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
 
Anubis
12
2 / 5 / 0
7,855
524
4,727
11,589
5,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Martichoras
Ikna
Martichoras
15
2 / 1 / 3
8,976
598
12,683
9,828
4,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Set
15
2 / 4 / 2
8,702
580
7,381
15,322
7,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
StDk
Janus
15
6 / 4 / 2
9,172
611
10,573
9,770
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AphroditeHe BoChang'eRama

VS

Bans
HadesThorBakasuraVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
9 / 1 / 3
9,658
644
11,700
17,396
12,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
HeeaveeN
Terra
12
0 / 1 / 6
7,735
516
3,785
13,470
11,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
KillerUnicorn
Zhong Kui
15
6 / 4 / 3
9,422
628
12,822
12,325
7,989
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 6
8,804
587
8,849
7,958
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Ądzi
Cernunnos
15
1 / 3 / 2
8,782
585
8,767
11,929
5,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
13
Kills
17
17
Deaths
13
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
4
1
L
Anubis
 
Anubis
2
5
0
0.4
W
Gilgamesh
 
Gilgamesh
9
1
3
10.5
W
Terra
HeeaveeN
Terra
0
1
6
3
L
Martichoras
Ikna
Martichoras
2
1
3
3.5
W
Zhong Kui
KillerUnicorn
Zhong Kui
6
4
3
1.88
W
1
4
6
1
L
Set
2
4
2
0.75
L
Janus
StDk
Janus
6
4
2
1.75
W
Cernunnos
Ądzi
Cernunnos
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,975
Damage
45,923
62,672
Taken
63,078
36,418
Mitigated
40,025
17,583
Healing
16,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,611
2,871
2,619
4,697
16,163
15,181
0
5,568
10,595
0
17,696
L
Anubis
 
Anubis
4,727
148
0
4,576
11,589
5,721
58
7,126
4,463
49,644
0
W
Gilgamesh
 
Gilgamesh
11,700
3,709
0
1,239
17,396
12,866
0
2,802
14,482
0
66,981
W
Terra
HeeaveeN
Terra
3,785
761
3,086
3,644
13,470
11,581
0
2,132
11,242
18,196
0
L
Martichoras
Ikna
Martichoras
12,683
4,949
0
3,333
9,828
4,510
297
3,662
6,166
0
98,805
W
Zhong Kui
KillerUnicorn
Zhong Kui
12,822
1,030
0
3,278
12,325
7,989
0
4,875
7,214
80,765
0
W
8,849
681
184
1,511
7,958
2,496
179
3,569
4,389
66,952
0
L
Set
7,381
3,493
0
2,088
15,322
7,348
1,018
4,760
10,562
0
79,418
L
Janus
StDk
Janus
10,573
609
0
270
9,770
3,658
0
5,112
4,658
66,374
0
W
Cernunnos
Ądzi
Cernunnos
8,767
5,054
0
3,536
11,929
5,093
239
1,410
10,451
0
82,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,562
Gold Earned
44,401
496
Minions Killed
470
0
Camps Cleared
0
1,469,675
Distance Traveled
1,635,025
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,857
524
16
1
0
323,816
2
L
Anubis
7,855
524
84
6
0
237,487
2
W
Gilgamesh
9,658
644
83
6
0
384,333
0
W
Terra
7,735
516
17
1
0
351,167
6
L
Martichoras
8,976
598
142
9
0
283,257
1
W
Zhong Kui
9,422
628
124
8
0
308,627
1
W
Eset
8,804
587
108
7
0
303,013
2
L
Set
8,702
580
115
8
0
309,629
0
L
Janus
9,172
611
139
9
0
315,486
3
W
Cernunnos
8,782
585
138
9
0
287,885
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role