Player Matchup

Discordia
Discordia
 
Discordia
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
FOURCHEESEBLEND
Jormungandr
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,364 Elo+
Party 1
Charybdis
Charybdis
LordDudious
Charybdis
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 34L
1,480 Elo+
Solo
Ymir
Ymir
Woodsy9138
Ymir
Level 126
God Stats
2W - 5L
1,164 SR
Queue Stats
34W - 48L
1,438 Elo+
Party 1
Da Ji
Da Ji
baconbacksunday
Da Ji
Level 159
God Stats
24W - 20L
1,640 SR
Queue Stats
197W - 197L
1,479 Elo+
Solo
Team Averages
Level 111
1,461 SR
1,452 Elo+

VS

Team Averages
Level 77
1,692 SR
1,496 Elo+
Chaac
Chaac
ASHSTARR
Chaac
Level 69
God Stats
70W - 74L
1,556 SR
Queue Stats
70W - 74L
1,520 Elo+
Solo
Guan Yu
Guan Yu
BushChemist
Guan Yu
Level 109
God Stats
1W - 0L
1,682 SR
Queue Stats
66W - 62L
1,579 Elo+
Solo
Lancelot
Lancelot
Dashcar
Lancelot
Level 128
God Stats
3W - 0L
1,856 SR
Queue Stats
141W - 143L
1,483 Elo+
Party 2
Ra
Ra
MazrkDk14
Ra
Level 49
God Stats
8W - 4L
1,659 SR
Queue Stats
30W - 38L
1,437 Elo+
Party 2
Anubis
Anubis
staqhzz
Anubis
Level 29
God Stats
3W - 1L
1,709 SR
Queue Stats
84W - 90L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
3 / 4 / 1
6,698
558
7,235
7,163
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
FOURCHEESEBLEND
Jormungandr
11
3 / 2 / 1
6,722
560
5,171
11,902
9,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
LordDudious
Charybdis
3
0 / 2 / 0
4,402
367
1,006
2,099
377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
3 / 3 / 1
6,345
529
5,037
10,996
11,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

5
0 / 2 / 0
4,719
393
1,000
4,787
1,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ASHSTARR
Chaac
12
1 / 2 / 2
7,024
585
3,919
8,950
4,384
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
BushChemist
Guan Yu
10
2 / 2 / 6
6,795
566
4,266
14,387
13,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Lancelot
Dashcar
Lancelot
13
7 / 2 / 3
8,313
693
10,255
9,463
3,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 2
6,961
580
2,150
6,176
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anubis
staqhzz
Anubis
10
2 / 0 / 5
6,922
577
4,087
6,045
2,514
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
9
Kills
13
13
Deaths
9
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
4
1
0.88
W
Chaac
ASHSTARR
Chaac
1
2
2
1
W
Guan Yu
BushChemist
Guan Yu
2
2
6
2.5
W
Lancelot
Dashcar
Lancelot
7
2
3
4.25
L
Jormungandr
FOURCHEESEBLEND
Jormungandr
3
2
1
1.75
L
Charybdis
LordDudious
Charybdis
0
2
0
0
W
1
3
2
0.67
L
3
3
1
1.17
L
0
2
0
0
W
Anubis
staqhzz
Anubis
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,449
Damage
24,677
36,947
Taken
45,021
24,812
Mitigated
26,194
7,318
Healing
16,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,235
769
0
1,040
7,163
2,499
0
1,439
5,724
42,524
0
W
Chaac
ASHSTARR
Chaac
3,919
1,595
0
2,686
8,950
4,384
2,394
4,276
4,674
0
43,941
W
Guan Yu
BushChemist
Guan Yu
4,266
514
303
3,314
14,387
13,064
194
5,567
8,820
0
22,273
W
Lancelot
Dashcar
Lancelot
10,255
3,228
0
4,224
9,463
3,917
0
2,415
7,048
0
57,458
L
Jormungandr
FOURCHEESEBLEND
Jormungandr
5,171
1,627
0
2,848
11,902
9,011
0
1,908
9,994
35,485
0
L
Charybdis
LordDudious
Charybdis
1,006
878
0
163
2,099
377
0
615
1,484
0
5,890
W
2,150
169
432
2,089
6,176
2,315
1,081
4,146
2,030
47,785
0
L
5,037
1,539
0
973
10,996
11,844
0
1,205
9,791
31,677
0
L
1,000
296
0
2,294
4,787
1,081
0
1,070
3,717
0
12,687
W
Anubis
staqhzz
Anubis
4,087
1,109
0
3,751
6,045
2,514
1,429
1,858
4,187
49,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,886
Gold Earned
36,015
210
Minions Killed
341
0
Camps Cleared
0
809,051
Distance Traveled
1,141,982
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,698
558
70
6
0
228,734
0
W
Chaac
7,024
585
78
7
0
225,268
0
W
Guan Yu
6,795
566
19
2
0
231,762
0
W
Lancelot
8,313
693
83
7
0
283,084
2
L
Jormungandr
6,722
560
55
5
0
212,942
1
L
Charybdis
4,402
367
8
1
0
65,633
0
W
Ra
6,961
580
83
7
0
206,669
3
L
Ymir
6,345
529
49
4
0
190,937
0
L
Da Ji
4,719
393
28
2
0
110,805
1
W
Anubis
6,922
577
78
7
0
195,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role