Player Matchup

Lancelot
Lancelot
AragonPendragon
Lancelot
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,605 Elo+
Solo
Izanami
Izanami
BeesAnatomy
Izanami
Level 146
God Stats
5W - 4L
1,595 SR
Queue Stats
109W - 114L
1,475 Elo+
Solo
Kukulkan
Kukulkan
DARKSOULCL20
Kukulkan
Level 41
God Stats
11W - 5L
1,300 SR
Queue Stats
48W - 51L
1,324 Elo+
Solo
Sun Wukong
Sun Wukong
Reapercrox
Sun Wukong
Level 156
God Stats
3W - 3L
1,149 SR
Queue Stats
278W - 272L
1,533 Elo+
Solo
Ares
Ares
chardymakdinnis
Ares
Level 101
God Stats
27W - 19L
1,744 SR
Queue Stats
323W - 315L
1,499 Elo+
Solo
Team Averages
Level 113
1,458 SR
1,487 Elo+

VS

Team Averages
Level 99
1,463 SR
1,404 Elo+
Ne Zha
Ne Zha
Bunny_Glamour
Ne Zha
Level 159
God Stats
0W - 3L
1,354 SR
Queue Stats
191W - 169L
1,553 Elo+
Solo
Kuzenbo
Kuzenbo
Eight_Limb_God
Kuzenbo
Level 31
God Stats
3W - 4L
1,236 SR
Queue Stats
19W - 29L
1,070 Elo+
Solo
Danzaburou
Danzaburou
HMD_EATN_TIME
Danzaburou
Level 64
God Stats
3W - 6L
1,202 SR
Queue Stats
141W - 139L
1,411 Elo+
Solo
Ix Chel
Ix Chel
RedDeadValkyrie
Ix Chel
Level 140
God Stats
0W - 1L
1,856 SR
Queue Stats
31W - 29L
1,531 Elo+
Solo
Ra
Ra
Yah_YahMan
Ra
Level 100
God Stats
16W - 8L
1,665 SR
Queue Stats
309W - 302L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
1 / 2 / 3
6,815
1,136
3,608
8,253
4,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
BeesAnatomy
Izanami
12
3 / 0 / 2
7,742
1,290
6,411
2,341
859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
DARKSOULCL20
Kukulkan
12
0 / 0 / 4
6,513
1,086
2,946
2,332
816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Reapercrox
Sun Wukong
12
1 / 0 / 2
6,809
1,135
3,095
3,475
3,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 0 / 5
7,321
1,220
3,217
7,779
6,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

362

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
7,145
1,191
6,469
4,711
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
0 / 2 / 1
6,205
1,034
3,479
5,708
8,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
HMD_EATN_TIME
Danzaburou
11
0 / 2 / 2
6,686
1,114
6,944
7,195
3,107
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 0 / 0
4,323
721
0
0
0
12
1 / 1 / 0
6,881
1,147
3,833
4,399
1,935
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
5
Kills
2
2
Deaths
5
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
1
2
3
1.25
W
Izanami
BeesAnatomy
Izanami
3
0
2
4
L
1
0
1
1.5
W
Kukulkan
DARKSOULCL20
Kukulkan
0
0
4
2
L
0
2
1
0.25
L
Danzaburou
HMD_EATN_TIME
Danzaburou
0
2
2
0.5
W
Sun Wukong
Reapercrox
Sun Wukong
1
0
2
2
L
0
0
0
0
L
1
1
0
1
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,277
Damage
20,725
24,180
Taken
22,013
15,781
Mitigated
15,361
2,005
Healing
2,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
3,608
604
0
537
8,253
4,449
0
2,593
5,660
0
9,189
W
Izanami
BeesAnatomy
Izanami
6,411
4,987
0
394
2,341
859
0
683
1,547
0
32,468
L
6,469
978
0
908
4,711
2,291
0
962
3,749
0
30,971
W
Kukulkan
DARKSOULCL20
Kukulkan
2,946
194
0
14
2,332
816
0
557
1,775
14,701
0
L
3,479
1,384
0
726
5,708
8,028
0
2,022
3,686
5,092
0
L
Danzaburou
HMD_EATN_TIME
Danzaburou
6,944
2,689
0
321
7,195
3,107
0
2,245
4,950
0
18,204
W
Sun Wukong
Reapercrox
Sun Wukong
3,095
387
0
380
3,475
3,235
0
753
2,596
0
18,797
L
0
0
0
0
0
0
0
0
0
0
0
L
3,833
245
336
517
4,399
1,935
0
934
3,465
18,691
0
W
3,217
135
0
680
7,779
6,422
0
2,234
5,290
5,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,200
Gold Earned
31,240
152
Minions Killed
129
7
Camps Cleared
4
625,065
Distance Traveled
427,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,815
1,136
16
3
2
133,893
0
W
Izanami
7,742
1,290
70
12
3
110,671
0
L
Ne Zha
7,145
1,191
42
7
2
132,877
0
W
Kukulkan
6,513
1,086
27
5
1
129,720
0
L
Kuzenbo
6,205
1,034
9
2
0
67,134
0
L
Danzaburou
6,686
1,114
33
6
1
110,411
0
W
Sun Wukong
6,809
1,135
39
7
1
118,666
0
L
Ix Chel
4,323
721
0
0
0
0
0
L
Ra
6,881
1,147
45
8
1
117,345
0
W
Ares
7,321
1,220
0
0
0
132,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role