Player Matchup

Hercules
Hercules
Gold III
Gonna Crumb
Hercules
Gold III
Level 129
God Stats
42W - 43L
1,581 SR
Queue Stats
145W - 157L
1,473 MMR
Party 1
Discordia
Discordia
Gold III
ILLUMAZOTTI
Discordia
Gold III
Level 147
God Stats
28W - 25L
1,463 SR
Queue Stats
131W - 150L
1,259 MMR
Party 1
Hou Yi
Hou Yi
Gold III
MrSlapYoNuts
Hou Yi
Gold III
Level 154
God Stats
17W - 15L
1,573 SR
Queue Stats
126W - 133L
1,422 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,539 SR
1,385 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,568 SR
1,260 MMR
Cerberus
Cerberus
Bronze III
HRz_DEATHCLUTCH-
Cerberus
Bronze III
Level 148
God Stats
0W - 1L
1,673 SR
Queue Stats
12W - 24L
1,266 MMR
Solo
Serqet
Serqet
Silver I
ITickledFatBoys
Serqet
Silver I
Level 107
God Stats
0W - 1L
1,518 SR
Queue Stats
13W - 28L
1,189 MMR
Solo
Ah Puch
Ah Puch
Silver II
eezahkk
Ah Puch
Silver II
Level 135
God Stats
10W - 16L
1,515 SR
Queue Stats
152W - 192L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gonna Crumb
Hercules
14
4 / 2 / 8
9,387
722
13,944
16,002
15,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
ILLUMAZOTTI
Discordia
16
4 / 0 / 7
10,063
774
7,387
6,413
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
15
5 / 2 / 5
9,752
750
12,243
12,480
3,972
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditeAtlasAo KuangAchillesFenrir

VS

Bans
JormungandrMartichorasBaron SamediChaacVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,727
671
6,742
19,385
20,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 5 / 2
8,748
673
4,853
12,903
8,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
eezahkk
Ah Puch
15
2 / 3 / 1
9,433
726
11,100
10,407
5,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
13
Kills
4
4
Deaths
13
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Gonna Crumb
Hercules
4
2
8
4
L
1
5
2
0.4
W
Discordia
ILLUMAZOTTI
Discordia
4
0
7
7.5
L
1
5
2
0.4
W
Hou Yi
5
2
5
3.75
L
Ah Puch
eezahkk
Ah Puch
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,574
Damage
22,695
34,895
Taken
42,695
22,333
Mitigated
34,071
9,372
Healing
7,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Gonna Crumb
Hercules
13,944
4,003
0
3,894
16,002
15,723
190
7,086
8,636
0
27,695
L
6,742
742
0
3,159
19,385
20,318
0
2,549
16,836
23,887
0
W
Discordia
ILLUMAZOTTI
Discordia
7,387
512
0
2,175
6,413
2,638
671
3,970
2,443
36,569
0
L
4,853
1,998
0
775
12,903
8,742
0
2,446
10,457
0
22,645
W
Hou Yi
12,243
8,125
0
3,303
12,480
3,972
2,906
6,851
5,334
0
42,038
L
Ah Puch
eezahkk
Ah Puch
11,100
95
0
3,250
10,407
5,011
0
2,413
7,994
50,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,202
Gold Earned
26,908
155
Minions Killed
178
0
Camps Cleared
0
776,010
Distance Traveled
666,472
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,387
722
28
2
0
277,345
0
L
Cerberus
8,727
671
50
4
0
211,161
0
W
Discordia
10,063
774
64
5
0
256,945
0
L
Serqet
8,748
673
38
3
0
233,900
0
W
Hou Yi
9,752
750
63
5
0
241,720
0
L
Ah Puch
9,433
726
90
7
0
221,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role