Player Matchup

Rama
Rama
DiegoAntt
Rama
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 215L
1,527 Elo+
Solo
Zhong Kui
Zhong Kui
JollyGollee
Zhong Kui
Level 28
God Stats
5W - 2L
1,670 SR
Queue Stats
53W - 73L
1,428 Elo+
Solo
Cabrakan
Cabrakan
Jrippiee
Cabrakan
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 65L
1,500 Elo+
Party 2
Cupid
Cupid
Soccer00freak
Cupid
Level 66
God Stats
1W - 1L
1,708 SR
Queue Stats
1W - 5L
1,310 Elo+
Party 2
Bellona
Bellona
dustinchirnaldo
Bellona
Level 48
God Stats
0W - 2L
1,282 SR
Queue Stats
1W - 4L
1,391 Elo+
Party 2
Team Averages
Level 69
1,532 SR
1,431 Elo+

VS

Team Averages
Level 82
1,654 SR
1,395 Elo+
Cu Chulainn
Cu Chulainn
FideISticks
Cu Chulainn
Level 7
God Stats
1W - 0L
1,701 SR
Queue Stats
3W - 14L
1,101 Elo+
Party 3
Anhur
Anhur
Gsgt Reaper4578
Anhur
Level 145
God Stats
2W - 0L
1,747 SR
Queue Stats
89W - 87L
1,497 Elo+
Party 1
Poseidon
Poseidon
Jman2873
Poseidon
Level 27
God Stats
4W - 4L
1,552 SR
Queue Stats
188W - 190L
1,436 Elo+
Party 3
Arachne
Arachne
JoeMyGodGaming
Arachne
Level 145
God Stats
3W - 5L
1,765 SR
Queue Stats
172W - 152L
1,508 Elo+
Party 3
Lancelot
Lancelot
TornPumpkin
Lancelot
Level 84
God Stats
4W - 4L
1,502 SR
Queue Stats
16W - 16L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
1 / 3 / 1
8,652
721
5,454
10,327
5,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
JollyGollee
Zhong Kui
13
0 / 5 / 3
7,548
629
10,859
11,247
6,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
Jrippiee
Cabrakan
15
2 / 5 / 1
8,415
701
7,796
12,794
9,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 4 / 2
9,044
754
5,399
10,923
4,089
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 3
8,351
696
5,059
11,470
6,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FideISticks
Cu Chulainn
15
2 / 1 / 10
8,533
711
8,583
12,646
11,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

17
7 / 3 / 9
9,621
802
13,641
11,965
6,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Jman2873
Poseidon
17
4 / 1 / 6
9,574
798
12,427
6,379
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 3 / 9
9,760
813
6,811
14,720
17,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
TornPumpkin
Lancelot
15
4 / 0 / 9
8,861
738
7,732
8,129
4,605
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
8
Kills
21
21
Deaths
8
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Rama
1
3
1
0.5
W
Cu Chulainn
FideISticks
Cu Chulainn
2
1
10
7
W
7
3
9
3.83
W
Poseidon
Jman2873
Poseidon
4
1
6
7
W
4
3
9
2.83
L
Zhong Kui
JollyGollee
Zhong Kui
0
5
3
0.3
L
Cabrakan
Jrippiee
Cabrakan
2
5
1
0.5
L
4
4
2
1.25
W
Lancelot
TornPumpkin
Lancelot
4
0
9
8.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,567
Damage
49,194
56,761
Taken
53,839
32,313
Mitigated
43,443
5,280
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
5,454
4,122
0
633
10,327
5,311
1,167
2,049
8,220
0
31,644
W
Cu Chulainn
FideISticks
Cu Chulainn
8,583
1,405
0
280
12,646
11,503
284
4,401
8,153
0
20,205
W
13,641
8,627
0
2,285
11,965
6,417
1,278
2,909
8,952
0
32,953
W
Poseidon
Jman2873
Poseidon
12,427
1,982
0
208
6,379
3,011
1,483
3,360
2,833
43,899
0
W
6,811
4,305
161
5,162
14,720
17,907
99
4,277
10,259
0
20,845
L
Zhong Kui
JollyGollee
Zhong Kui
10,859
580
0
309
11,247
6,429
0
1,984
9,075
18,005
0
L
Cabrakan
Jrippiee
Cabrakan
7,796
999
0
1,917
12,794
9,706
0
3,332
9,243
25,984
0
L
5,399
3,400
168
1,089
10,923
4,089
0
3,976
6,819
0
27,503
W
Lancelot
TornPumpkin
Lancelot
7,732
1,965
0
1,168
8,129
4,605
0
3,042
4,987
0
22,028
L
5,059
754
0
1,164
11,470
6,778
653
483
10,977
0
26,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,010
Gold Earned
46,349
223
Minions Killed
213
0
Camps Cleared
0
1,158,065
Distance Traveled
1,278,525
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,652
721
69
6
0
212,587
0
W
Cu Chulainn
8,533
711
32
3
0
262,424
0
W
Anhur
9,621
802
46
4
0
245,346
0
W
Poseidon
9,574
798
84
7
0
233,852
0
W
Arachne
9,760
813
24
2
0
234,340
0
L
Zhong Kui
7,548
629
23
2
0
228,776
0
L
Cabrakan
8,415
701
46
4
0
251,549
0
L
Cupid
9,044
754
45
4
0
225,117
0
W
Lancelot
8,861
738
27
2
0
302,563
0
L
Bellona
8,351
696
40
3
0
240,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role