Player Matchup

Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum I
CrazyGlitch
Tiamat
Platinum I
Level 165
God Stats
106W - 79L
1,686 SR
Queue Stats
324W - 314L
1,827 MMR
Solo
Anhur
Anhur
Platinum V
MantisShrimp
Anhur
Platinum V
Level 157
God Stats
14W - 9L
1,772 SR
Queue Stats
332W - 333L
1,769 MMR
Solo
Sobek
Sobek
Gold II
RabidBlacky281
Sobek
Gold II
Level 151
God Stats
21W - 23L
1,500 SR
Queue Stats
340W - 335L
1,734 MMR
Solo
Mercury
Mercury
Platinum II
Zz IMarley
Mercury
Platinum II
Level 181
God Stats
2W - 9L
1,137 SR
Queue Stats
500W - 488L
1,771 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 157
1,519 SR
1,720 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,653 SR
1,769 MMR
Cernunnos
Cernunnos
Platinum I
BasicallyMONSTER
Cernunnos
Platinum I
Level 154
God Stats
4W - 3L
1,573 SR
Queue Stats
133W - 101L
1,733 MMR
Solo
Khepri
Khepri
Gold II
Cosm0s02
Khepri
Gold II
Level 109
God Stats
2W - 0L
1,767 SR
Queue Stats
28W - 24L
1,720 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
Loki_Charms472
Morgan Le Fay
Platinum III
Level 150
God Stats
18W - 18L
1,618 SR
Queue Stats
169W - 170L
1,843 MMR
Solo
Nemesis
Nemesis
Gold II
stαrs
Nemesis
Gold II
Level 105
God Stats
9W - 3L
1,755 SR
Queue Stats
34W - 24L
1,787 MMR
Solo
Chang'e
Chang'e
Platinum IV
wJokerwx
Chang'e
Platinum IV
Level 97
God Stats
55W - 50L
1,553 SR
Queue Stats
479W - 478L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 5 / 0
5,121
466
2,824
8,565
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
8
0 / 3 / 0
5,059
460
2,421
6,177
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 5 / 1
5,155
469
3,993
7,747
2,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 3 / 1
5,054
459
1,461
10,596
5,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Zz IMarley
Mercury
10
2 / 1 / 0
5,901
536
2,247
5,860
1,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditeHe BoMartichorasVamana

VS

Bans
SerqetThorRavanaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
11
2 / 1 / 6
6,856
623
5,941
5,845
1,861
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Cosm0s02
Khepri
8
0 / 1 / 5
5,625
511
1,850
4,340
2,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
Loki_Charms472
Morgan Le Fay
12
2 / 0 / 1
7,101
646
4,973
4,337
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
stαrs
Nemesis
11
7 / 0 / 3
7,031
639
8,327
6,568
2,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
wJokerwx
Chang'e
12
5 / 0 / 1
7,730
703
4,727
6,854
3,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
16
17
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
W
Cernunnos
2
1
6
5
W
Khepri
Cosm0s02
Khepri
0
1
5
2.5
L
Tiamat
0
3
0
0
W
Morgan Le Fay
Loki_Charms472
Morgan Le Fay
2
0
1
2.5
L
0
5
1
0.1
L
0
3
1
0.17
L
Mercury
Zz IMarley
Mercury
2
1
0
2
W
Nemesis
stαrs
Nemesis
7
0
3
8.5
W
Chang'e
wJokerwx
Chang'e
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,946
Damage
25,818
38,945
Taken
27,944
19,673
Mitigated
11,272
7,980
Healing
11,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,824
192
0
1,063
8,565
7,343
0
4,625
3,940
24,885
0
W
Cernunnos
5,941
2,848
0
3,026
5,845
1,861
0
454
5,391
0
50,139
W
Khepri
Cosm0s02
Khepri
1,850
531
0
1,055
4,340
2,251
0
863
3,453
8,399
0
L
Tiamat
2,421
355
0
1,785
6,177
2,676
0
2,915
3,262
27,493
0
W
Morgan Le Fay
Loki_Charms472
Morgan Le Fay
4,973
944
0
753
4,337
1,651
164
1,447
2,700
63,312
0
L
3,993
1,650
0
590
7,747
2,542
0
519
7,228
0
31,916
L
1,461
297
677
3,178
10,596
5,195
0
3,208
7,388
11,953
0
L
Mercury
Zz IMarley
Mercury
2,247
879
0
687
5,860
1,917
0
283
5,577
0
37,390
W
Nemesis
stαrs
Nemesis
8,327
5,182
0
2,710
6,568
2,393
68
1,246
5,274
0
45,084
W
Chang'e
wJokerwx
Chang'e
4,727
471
160
4,169
6,854
3,116
556
2,211
4,105
50,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
34,343
261
Minions Killed
379
0
Camps Cleared
0
979,681
Distance Traveled
1,108,000
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,121
466
38
3
0
173,713
0
W
Cernunnos
6,856
623
86
8
0
215,718
2
W
Khepri
5,625
511
16
1
0
223,374
2
L
Tiamat
5,059
460
56
5
0
148,359
1
W
Morgan Le Fay
7,101
646
111
10
0
200,684
3
L
Anhur
5,155
469
66
6
0
194,612
2
L
Sobek
5,054
459
18
2
0
215,661
5
L
Mercury
5,901
536
83
8
0
247,336
0
W
Nemesis
7,031
639
66
6
0
265,710
0
W
Chang'e
7,730
703
100
9
0
202,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role