Player Matchup

Ah Puch
Ah Puch
ApolloFTC
Ah Puch
Level 28
God Stats
18W - 22L
1,443 SR
Queue Stats
75W - 85L
1,386 Elo+
Party 2
Maui
Maui
Famotill
Maui
Level 40
God Stats
17W - 10L
1,522 SR
Queue Stats
79W - 99L
1,350 Elo+
Party 2
Izanami
Izanami
cheriesi
Izanami
Level 65
God Stats
11W - 10L
1,449 SR
Queue Stats
98W - 101L
1,405 Elo+
Party 2
Team Averages
Level 44
1,471 SR
1,380 Elo+

VS

Team Averages
Level 47
1,598 SR
1,363 Elo+
Hercules
Hercules
Awohz
Hercules
Level 58
God Stats
5W - 7L
1,490 SR
Queue Stats
132W - 138L
1,450 Elo+
Solo
Anubis
Anubis
HnH Hanime
Anubis
Level 68
God Stats
18W - 14L
1,622 SR
Queue Stats
232W - 231L
1,314 Elo+
Party 1
Zeus
Zeus
SaigoNoKenjin
Zeus
Level 15
God Stats
20W - 20L
1,681 SR
Queue Stats
34W - 48L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ApolloFTC
Ah Puch
16
5 / 4 / 7
10,720
825
12,937
11,237
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
15
2 / 1 / 11
9,444
726
5,007
13,289
12,647
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
cheriesi
Izanami
17
8 / 5 / 7
11,500
885
16,409
14,185
4,704
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Awohz
Hercules
16
4 / 2 / 6
9,777
752
8,998
15,614
17,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
HnH Hanime
Anubis
14
5 / 6 / 5
9,693
746
12,881
13,339
7,113
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 7 / 7
9,200
708
10,661
12,498
4,528
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
15
Kills
10
10
Deaths
15
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ApolloFTC
Ah Puch
5
4
7
2.13
L
Hercules
Awohz
Hercules
4
2
6
3.5
W
Maui
2
1
11
7.5
L
Anubis
HnH Hanime
Anubis
5
6
5
1.25
L
1
7
7
0.64
W
Izanami
cheriesi
Izanami
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,353
Damage
32,540
38,711
Taken
41,451
21,628
Mitigated
29,460
7,047
Healing
6,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ApolloFTC
Ah Puch
12,937
841
0
1,716
11,237
4,277
0
8,211
2,849
47,147
0
L
Hercules
Awohz
Hercules
8,998
1,609
256
2,337
15,614
17,819
0
5,249
9,938
839
31,006
W
Maui
5,007
968
215
3,766
13,289
12,647
168
8,526
4,447
12,650
0
L
Anubis
HnH Hanime
Anubis
12,881
152
12
2,670
13,339
7,113
0
5,500
7,713
37,843
0
L
10,661
1,858
0
828
12,498
4,528
340
6,464
5,822
36,180
0
W
Izanami
cheriesi
Izanami
16,409
10,692
0
1,350
14,185
4,704
1,486
8,091
5,791
0
58,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,664
Gold Earned
28,670
165
Minions Killed
159
0
Camps Cleared
0
652,034
Distance Traveled
695,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,720
825
73
6
0
164,063
0
L
Hercules
9,777
752
50
4
0
276,838
0
W
Maui
9,444
726
11
1
0
253,152
0
L
Anubis
9,693
746
45
3
0
209,040
0
L
Zeus
9,200
708
64
5
0
209,228
0
W
Izanami
11,500
885
81
6
0
234,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role