Player Matchup

Agni
Agni
Faded20z
Agni
Level 87
God Stats
51W - 53L
1,311 SR
Queue Stats
536W - 585L
1,464 Elo+
Party 3
Nemesis
Nemesis
Gdblitzzz
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Atlas
Atlas
Kool KJ314284
Atlas
Level 22
God Stats
17W - 15L
1,385 SR
Queue Stats
135W - 134L
1,336 Elo+
Party 1
Heimdallr
Heimdallr
STOP THE TOXIC
Heimdallr
Level 28
God Stats
12W - 13L
1,226 SR
Queue Stats
538W - 500L
1,325 Elo+
Party 1
Jormungandr
Jormungandr
redwards2004
Jormungandr
Level 124
God Stats
6W - 4L
1,468 SR
Queue Stats
274W - 281L
1,382 Elo+
Party 1
Team Averages
Level 52
1,378 SR
1,401 Elo+

VS

Team Averages
Level 55
1,578 SR
1,426 Elo+
Morgan Le Fay
Morgan Le Fay
MrGrizzWinter
Morgan Le Fay
Level 87
God Stats
8W - 3L
1,607 SR
Queue Stats
88W - 90L
1,445 Elo+
Party 2
Artio
Artio
Muk Frog
Artio
Level 85
God Stats
1W - 1L
1,715 SR
Queue Stats
221W - 232L
1,525 Elo+
Party 4
Hou Yi
Hou Yi
Radio_Dust_
Hou Yi
Level 28
God Stats
1W - 1L
1,712 SR
Queue Stats
20W - 41L
1,332 Elo+
Party 4
Hercules
Hercules
anotherfellahhh
Hercules
Level 29
God Stats
3W - 8L
1,374 SR
Queue Stats
68W - 80L
1,435 Elo+
Party 2
Awilix
Awilix
no_game_wolf
Awilix
Level 46
God Stats
7W - 12L
1,483 SR
Queue Stats
154W - 175L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
4 / 2 / 6
8,935
596
8,766
9,450
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Gdblitzzz
Nemesis
16
13 / 3 / 3
10,250
683
14,757
13,481
5,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 6
7,604
507
6,770
13,026
13,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
STOP THE TOXIC
Heimdallr
11
0 / 3 / 2
6,670
445
8,899
8,887
3,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
redwards2004
Jormungandr
15
2 / 0 / 3
9,080
605
10,016
9,622
5,680
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MrGrizzWinter
Morgan Le Fay
14
2 / 6 / 1
7,868
525
6,821
9,853
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Muk Frog
Artio
10
3 / 5 / 3
7,181
479
5,970
16,815
16,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
11
1 / 3 / 4
6,478
432
6,658
12,067
4,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
11
1 / 0 / 1
6,797
453
4,897
9,891
7,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
12
3 / 6 / 4
7,456
497
8,548
18,805
7,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
20
Kills
10
10
Deaths
20
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Agni
4
2
6
3.5
W
Nemesis
Gdblitzzz
Nemesis
13
3
3
4.83
W
1
2
6
2
L
Morgan Le Fay
MrGrizzWinter
Morgan Le Fay
2
6
1
0.42
L
Artio
Muk Frog
Artio
3
5
3
0.9
L
Hou Yi
1
3
4
1
W
Heimdallr
STOP THE TOXIC
Heimdallr
0
3
2
0.33
L
Hercules
1
0
1
1.5
L
Awilix
3
6
4
0.83
W
Jormungandr
redwards2004
Jormungandr
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,208
Damage
32,894
54,466
Taken
67,431
31,458
Mitigated
40,339
15,669
Healing
15,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
8,766
1,013
0
2,559
9,450
3,420
0
5,165
4,285
56,414
0
W
Nemesis
Gdblitzzz
Nemesis
14,757
8,762
0
1,032
13,481
5,375
0
2,680
10,698
0
83,140
W
6,770
2,697
72
3,494
13,026
13,137
32
1,991
11,035
25,753
0
L
Morgan Le Fay
MrGrizzWinter
Morgan Le Fay
6,821
1,261
0
540
9,853
4,004
0
4,406
5,043
61,612
0
L
Artio
Muk Frog
Artio
5,970
1,465
472
4,409
16,815
16,514
243
4,657
12,126
21,647
0
L
Hou Yi
6,658
3,660
0
3,343
12,067
4,614
731
2,718
9,325
0
42,434
W
Heimdallr
STOP THE TOXIC
Heimdallr
8,899
5,280
0
1,920
8,887
3,846
774
2,921
5,966
0
52,110
L
Hercules
4,897
961
0
2,817
9,891
7,773
0
4,300
5,515
0
36,408
L
Awilix
8,548
3,671
163
3,914
18,805
7,434
0
8,737
9,870
0
45,405
W
Jormungandr
redwards2004
Jormungandr
10,016
2,858
0
6,592
9,622
5,680
2,790
34
9,153
69,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,539
Gold Earned
35,780
438
Minions Killed
312
0
Camps Cleared
0
1,520,328
Distance Traveled
1,577,823
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,935
596
103
7
0
314,302
5
W
Nemesis
10,250
683
102
7
0
374,527
0
W
Atlas
7,604
507
33
2
0
302,546
0
L
Morgan Le Fay
7,868
525
105
7
0
300,182
5
L
Artio
7,181
479
19
1
0
343,137
0
L
Hou Yi
6,478
432
61
4
0
311,623
0
W
Heimdallr
6,670
445
77
5
0
277,905
0
L
Hercules
6,797
453
59
4
0
306,520
0
L
Awilix
7,456
497
68
5
0
316,361
0
W
Jormungandr
9,080
605
123
8
0
251,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role