Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hou Yi
Hou Yi
BigRedZombie420
Hou Yi
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 51L
1,462 Elo+
Solo
He Bo
He Bo
Niji_no_Sakura
He Bo
Level 117
God Stats
0W - 4L
1,300 SR
Queue Stats
265W - 196L
1,506 Elo+
Party 4
Ganesha
Ganesha
StainAngel
Ganesha
Level 51
God Stats
5W - 3L
1,507 SR
Queue Stats
108W - 101L
1,486 Elo+
Party 2
Heimdallr
Heimdallr
xViCi0USx
Heimdallr
Level 128
God Stats
6W - 3L
1,438 SR
Queue Stats
241W - 236L
1,498 Elo+
Party 2
Team Averages
Level 95
1,449 SR
1,490 Elo+

VS

Team Averages
Level 87
1,479 SR
1,384 Elo+
Sun Wukong
Sun Wukong
IGL_Manlon
Sun Wukong
Level 157
God Stats
1W - 0L
1,599 SR
Queue Stats
3W - 3L
1,399 Elo+
Party 3
Kuzenbo
Kuzenbo
Manatease3452
Kuzenbo
Level 102
God Stats
2W - 3L
1,247 SR
Queue Stats
310W - 328L
1,410 Elo+
Solo
Mulan
Mulan
NonIzzyBlock
Mulan
Level 28
God Stats
4W - 3L
1,583 SR
Queue Stats
45W - 53L
1,380 Elo+
Party 1
Hera
Hera
ThewyMacaroon23
Hera
Level 29
God Stats
2W - 1L
1,717 SR
Queue Stats
55W - 71L
1,377 Elo+
Party 1
Yu Huang
Yu Huang
wranglerjeff
Yu Huang
Level 118
God Stats
1W - 0L
1,247 SR
Queue Stats
10W - 11L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
4 / 7 / 9
8,722
872
8,616
13,517
5,852
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
4 / 4 / 8
8,206
821
9,125
10,989
5,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 6 / 7
8,746
875
9,371
9,991
4,258
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
StainAngel
Ganesha
15
0 / 3 / 16
7,700
770
6,147
15,512
13,943
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
xViCi0USx
Heimdallr
14
3 / 6 / 7
8,324
832
9,779
12,254
6,331
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IGL_Manlon
Sun Wukong
15
7 / 5 / 15
9,424
942
10,917
15,254
17,607
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
15
1 / 4 / 13
8,492
849
6,397
14,251
18,550
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 1 / 17
9,858
986
16,843
14,811
16,909
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 5 / 8
8,877
888
11,186
7,464
3,135
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
wranglerjeff
Yu Huang
17
6 / 3 / 15
9,908
991
11,103
8,889
4,252
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
94
16
Kills
26
26
Deaths
18
47
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
7
9
1.21
L
4
4
8
2
W
Sun Wukong
IGL_Manlon
Sun Wukong
7
5
15
2.9
W
Kuzenbo
1
4
13
1.88
L
5
6
7
1.42
W
6
1
17
14.5
L
Ganesha
StainAngel
Ganesha
0
3
16
2.67
W
6
5
8
2
W
Yu Huang
wranglerjeff
Yu Huang
6
3
15
4.5
L
Heimdallr
xViCi0USx
Heimdallr
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,038
Damage
56,446
62,263
Taken
60,669
35,726
Mitigated
60,453
14,888
Healing
13,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,616
4,594
703
2,735
13,517
5,852
688
6,254
6,993
0
21,889
L
9,125
4,346
112
2,403
10,989
5,342
580
4,924
5,994
0
20,797
W
Sun Wukong
IGL_Manlon
Sun Wukong
10,917
518
220
1,081
15,254
17,607
0
4,980
10,274
0
19,261
W
Kuzenbo
6,397
2,271
1,536
1,242
14,251
18,550
933
3,860
10,391
11,550
633
L
9,371
315
889
819
9,991
4,258
204
3,872
5,890
18,783
0
W
16,843
773
2,955
3,640
14,811
16,909
406
3,226
11,585
0
26,434
L
Ganesha
StainAngel
Ganesha
6,147
178
1,355
3,657
15,512
13,943
140
8,077
7,045
12,227
599
W
11,186
2,409
814
380
7,464
3,135
526
1,596
5,868
18,347
0
W
Yu Huang
wranglerjeff
Yu Huang
11,103
1,612
697
885
8,889
4,252
552
1,257
7,632
23,524
0
L
Heimdallr
xViCi0USx
Heimdallr
9,779
4,266
127
2,088
12,254
6,331
460
3,952
8,288
0
19,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,698
Gold Earned
46,559
98
Minions Killed
95
0
Camps Cleared
0
878,690
Distance Traveled
1,050,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,722
872
29
3
0
178,432
0
L
Hou Yi
8,206
821
27
3
0
178,802
0
W
Sun Wukong
9,424
942
12
1
0
222,758
0
W
Kuzenbo
8,492
849
7
1
0
196,051
0
L
He Bo
8,746
875
19
2
0
169,725
0
W
Mulan
9,858
986
21
2
0
266,725
0
L
Ganesha
7,700
770
1
0
0
173,126
0
W
Hera
8,877
888
25
3
0
186,549
0
W
Yu Huang
9,908
991
30
3
0
178,510
0
L
Heimdallr
8,324
832
22
2
0
178,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role