Player Matchup

Chaac
Chaac
 
Chaac
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Actually10inches
Anubis
Level 48
God Stats
33W - 23L
1,602 SR
Queue Stats
223W - 244L
1,345 Elo+
Party 2
Maui
Maui
Simple Jack3647
Maui
Level 27
God Stats
2W - 2L
1,383 SR
Queue Stats
64W - 71L
1,461 Elo+
Party 3
Nemesis
Nemesis
hesnot10inches
Nemesis
Level 39
God Stats
5W - 6L
1,377 SR
Queue Stats
194W - 206L
1,420 Elo+
Party 2
Team Averages
Level 41
1,472 SR
1,445 Elo+

VS

Team Averages
Level 38
1,398 SR
1,241 Elo+
Surtr
Surtr
 
Surtr
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
DeathDecay25
Tiamat
Level 18
God Stats
0W - 1L
1,294 SR
Queue Stats
2W - 3L
1,098 Elo+
Party 1
Merlin
Merlin
KingWarrior69
Merlin
Level 46
God Stats
3W - 3L
1,737 SR
Queue Stats
56W - 62L
1,467 Elo+
Solo
Set
Set
Primeau142735
Set
Level 91
God Stats
0W - 3L
1,177 SR
Queue Stats
0W - 4L
1,084 Elo+
Party 1
Maui
Maui
SAKEPAPI
Maui
Level 18
God Stats
0W - 2L
1,281 SR
Queue Stats
0W - 5L
1,054 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
6 / 1 / 1
7,282
728
6,333
7,041
6,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charybdis
 
Charybdis
8
1 / 3 / 4
5,292
529
6,056
6,975
2,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
6 / 1 / 5
7,863
786
8,144
6,325
2,586
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 0 / 4
5,809
581
2,740
6,122
5,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
5 / 0 / 2
6,954
695
5,453
5,610
2,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
2 / 5 / 0
5,077
508
5,037
11,117
4,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
6
0 / 5 / 0
4,263
426
1,595
5,466
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 1
4,321
432
3,080
5,274
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 3 / 0
5,070
507
4,681
8,720
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
6
0 / 3 / 3
4,862
486
1,916
9,681
6,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
19
Kills
5
5
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
1
6.5
W
Charybdis
 
Charybdis
1
3
4
1
L
Surtr
 
Surtr
2
5
0
0.4
W
6
1
5
8.5
L
Tiamat
0
5
0
0
L
0
3
1
0.17
L
3
3
0
1
L
Maui
0
3
3
0.5
W
1
0
4
3
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,726
Damage
16,309
32,073
Taken
40,258
19,589
Mitigated
16,912
11,173
Healing
6,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,333
1,660
0
3,146
7,041
6,937
215
175
6,866
0
43,277
W
Charybdis
 
Charybdis
6,056
3,287
0
1,035
6,975
2,409
0
2,218
4,757
0
27,242
L
Surtr
 
Surtr
5,037
2,771
0
2,282
11,117
4,698
0
945
9,716
361
22,334
W
8,144
344
0
4,284
6,325
2,586
1,664
1,696
4,629
59,402
0
L
Tiamat
1,595
328
0
582
5,466
1,440
0
3,970
1,402
10,866
0
L
3,080
228
0
2,090
5,274
1,386
0
583
4,691
22,413
0
L
4,681
1,639
0
775
8,720
3,068
138
2,938
5,782
0
21,805
L
Maui
1,916
416
0
905
9,681
6,320
0
2,448
7,186
9,432
0
W
2,740
699
0
780
6,122
5,611
0
1,611
4,511
14,153
0
W
5,453
2,986
0
1,928
5,610
2,046
553
1,072
4,538
0
49,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,200
Gold Earned
23,593
332
Minions Killed
135
0
Camps Cleared
0
1,031,264
Distance Traveled
941,949
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,282
728
87
9
0
179,981
2
W
Charybdis
5,292
529
47
5
0
197,710
4
L
Surtr
5,077
508
35
4
0
185,207
0
W
Anubis
7,863
786
108
11
0
188,740
2
L
Tiamat
4,263
426
16
2
0
150,638
0
L
Merlin
4,321
432
38
4
0
158,073
0
L
Set
5,070
507
32
3
0
235,368
0
L
Maui
4,862
486
14
1
0
212,663
0
W
Maui
5,809
581
18
2
0
214,888
0
W
Nemesis
6,954
695
72
7
0
249,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role