Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Cudmore89
Bakasura
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,517 Elo+
Solo
Ullr
Ullr
Regulus9424
Ullr
Level 66
God Stats
3W - 3L
1,891 SR
Queue Stats
61W - 53L
1,547 Elo+
Party 2
Mercury
Mercury
W0lflegends
Mercury
Level 43
God Stats
0W - 3L
1,225 SR
Queue Stats
56W - 66L
1,337 Elo+
Solo
Olorun
Olorun
abnercaritafeliz
Olorun
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,501 Elo+
Party 2
Team Averages
Level 83
1,523 SR
1,480 Elo+

VS

Team Averages
Level 75
1,428 SR
1,399 Elo+
Cabrakan
Cabrakan
CostHay Zeus
Cabrakan
Level 31
God Stats
2W - 3L
1,500 SR
Queue Stats
231W - 305L
1,385 Elo+
Solo
Ix Chel
Ix Chel
Kels_Fargo
Ix Chel
Level 87
God Stats
6W - 7L
1,808 SR
Queue Stats
560W - 572L
1,450 Elo+
Party 1
Nu Wa
Nu Wa
leron1000
Nu Wa
Level 95
God Stats
6W - 3L
1,291 SR
Queue Stats
556W - 542L
1,433 Elo+
Party 1
Bellona
Bellona
rambochemin
Bellona
Level 101
God Stats
3W - 5L
1,355 SR
Queue Stats
68W - 74L
1,408 Elo+
Solo
Skadi
Skadi
wraithsaith
Skadi
Level 62
God Stats
2W - 3L
1,186 SR
Queue Stats
82W - 162L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
3 / 7 / 4
9,756
813
11,647
13,618
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Cudmore89
Bakasura
8
0 / 4 / 4
6,789
566
694
6,275
2,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
7 / 7 / 2
10,050
838
8,046
14,879
6,779
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
W0lflegends
Mercury
15
4 / 7 / 3
9,319
777
5,124
11,708
4,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 7 / 6
8,962
747
10,562
12,902
5,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CostHay Zeus
Cabrakan
14
1 / 6 / 15
9,294
775
3,071
15,131
24,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
Kels_Fargo
Ix Chel
17
2 / 1 / 19
10,139
845
8,867
7,994
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
leron1000
Nu Wa
17
6 / 2 / 16
9,992
833
19,260
6,293
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
rambochemin
Bellona
18
10 / 5 / 12
10,984
915
10,348
14,405
10,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
13 / 4 / 10
11,282
940
15,037
12,100
6,585
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
104
16
Kills
32
32
Deaths
18
19
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
7
4
0.71
W
Cabrakan
CostHay Zeus
Cabrakan
1
6
15
1.42
L
Bakasura
Cudmore89
Bakasura
0
4
4
0.5
W
Ix Chel
Kels_Fargo
Ix Chel
2
1
19
11.5
L
7
7
2
1.14
L
Mercury
W0lflegends
Mercury
4
7
3
0.79
L
2
7
6
0.71
W
Nu Wa
leron1000
Nu Wa
6
2
16
7
W
Bellona
rambochemin
Bellona
10
5
12
3.2
W
13
4
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,073
Damage
56,583
59,382
Taken
55,923
24,477
Mitigated
48,412
8,776
Healing
16,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,647
2,062
1,094
2,045
13,618
4,698
585
8,413
5,013
36,361
0
W
Cabrakan
CostHay Zeus
Cabrakan
3,071
73
186
1,276
15,131
24,668
100
6,664
8,467
8,232
0
L
Bakasura
Cudmore89
Bakasura
694
154
50
674
6,275
2,247
0
4,296
1,899
0
1,310
W
Ix Chel
Kels_Fargo
Ix Chel
8,867
1,953
3,416
3,599
7,994
4,156
1,135
4,198
3,796
26,172
0
L
8,046
7,383
407
2,199
14,879
6,779
1,094
6,941
7,752
0
22,518
L
Mercury
W0lflegends
Mercury
5,124
1,619
188
1,020
11,708
4,864
95
5,144
6,440
0
12,554
L
10,562
6,587
256
843
12,902
5,889
0
5,674
7,080
22,749
0
W
Nu Wa
leron1000
Nu Wa
19,260
3,202
102
888
6,293
2,937
1,590
2,720
3,573
36,980
0
W
Bellona
rambochemin
Bellona
10,348
1,541
858
2,751
14,405
10,066
1,880
4,481
9,924
0
27,462
W
15,037
6,341
1,524
2,187
12,100
6,585
2,956
4,146
7,954
0
34,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,876
Gold Earned
51,691
105
Minions Killed
157
0
Camps Cleared
0
787,036
Distance Traveled
1,080,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,756
813
39
3
0
165,515
0
W
Cabrakan
9,294
775
10
1
0
190,097
0
L
Bakasura
6,789
566
1
0
0
54,173
0
W
Ix Chel
10,139
845
51
4
0
209,088
0
L
Ullr
10,050
838
25
2
0
162,693
0
L
Mercury
9,319
777
11
1
0
258,969
0
L
Olorun
8,962
747
29
2
0
145,686
0
W
Nu Wa
9,992
833
37
3
0
223,212
0
W
Bellona
10,984
915
24
2
0
257,012
0
W
Skadi
11,282
940
35
3
0
200,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role