Player Matchup

Chang'e
Chang'e
Arcanissar
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Anhur
Anhur
ArcticNewb
Anhur
Level 69
God Stats
1W - 5L
1,500 SR
Queue Stats
289W - 300L
1,570 Elo+
Party 2
Thoth
Thoth
C5isawesome
Thoth
Level 116
God Stats
2W - 2L
1,714 SR
Queue Stats
234W - 233L
1,548 Elo+
Party 3
Persephone
Persephone
CoVeRteR
Persephone
Level 111
God Stats
7W - 8L
1,268 SR
Queue Stats
351W - 370L
1,545 Elo+
Party 2
Rama
Rama
PrincessPooh18
Rama
Level 104
God Stats
10W - 14L
1,505 SR
Queue Stats
289W - 268L
1,577 Elo+
Party 3
Team Averages
Level 85
1,497 SR
1,548 Elo+

VS

Team Averages
Level 108
1,616 SR
1,539 Elo+
Xing Tian
Xing Tian
Asheer
Xing Tian
Level 69
God Stats
6W - 1L
1,810 SR
Queue Stats
47W - 36L
1,581 Elo+
Party 1
Kuzenbo
Kuzenbo
Genjijoe
Kuzenbo
Level 149
God Stats
1W - 1L
1,719 SR
Queue Stats
64W - 52L
1,529 Elo+
Party 1
Yu Huang
Yu Huang
Nightlite
Yu Huang
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,524 Elo+
Party 1
Guan Yu
Guan Yu
TheCrAzedQuaCk
Guan Yu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,488 Elo+
Solo
Ah Puch
Ah Puch
Wroughtt
Ah Puch
Level 87
God Stats
11W - 9L
1,551 SR
Queue Stats
525W - 512L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arcanissar
Chang'e
16
0 / 5 / 10
9,575
598
4,427
17,103
7,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
14
1 / 6 / 7
8,935
558
8,044
14,209
5,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
6 / 5 / 4
11,603
725
13,836
16,188
6,230
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
CoVeRteR
Persephone
20
8 / 2 / 8
12,819
801
19,773
14,891
6,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 7 / 7
9,074
567
14,376
18,131
7,482
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Asheer
Xing Tian
16
3 / 5 / 9
11,324
708
10,269
22,004
32,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Genjijoe
Kuzenbo
18
5 / 3 / 14
11,653
728
13,832
20,434
34,513
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
Nightlite
Yu Huang
20
5 / 3 / 10
12,695
793
15,574
12,226
5,722
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
9 / 3 / 12
12,276
767
10,027
21,677
25,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mace

Mace

+10
Physical Power

Ah Puch
Wroughtt
Ah Puch
19
4 / 3 / 10
11,546
722
27,569
14,614
7,496
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
81
17
Kills
26
25
Deaths
17
36
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Arcanissar
Chang'e
0
5
10
1
L
Anhur
1
6
7
0.75
W
Xing Tian
Asheer
Xing Tian
3
5
9
1.5
L
6
5
4
1.6
L
Persephone
CoVeRteR
Persephone
8
2
8
6
W
Kuzenbo
Genjijoe
Kuzenbo
5
3
14
4
W
Yu Huang
Nightlite
Yu Huang
5
3
10
3.33
L
2
7
7
0.79
W
9
3
12
5
W
Ah Puch
Wroughtt
Ah Puch
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,456
Damage
77,271
80,522
Taken
90,955
33,838
Mitigated
105,809
29,843
Healing
37,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Arcanissar
Chang'e
4,427
1,052
10,417
6,621
17,103
7,726
0
13,534
3,316
10,075
0
L
Anhur
8,044
3,935
0
598
14,209
5,699
0
10,551
3,371
0
14,178
W
Xing Tian
Asheer
Xing Tian
10,269
296
793
3,328
22,004
32,240
1,072
8,483
13,521
18,024
0
L
13,836
158
0
2,887
16,188
6,230
0
12,751
3,296
35,627
0
L
Persephone
CoVeRteR
Persephone
19,773
1,824
1,088
4,732
14,891
6,701
0
12,447
2,296
62,125
0
W
Kuzenbo
Genjijoe
Kuzenbo
13,832
3,303
1,702
3,414
20,434
34,513
461
9,031
11,403
19,568
1,614
W
Yu Huang
Nightlite
Yu Huang
15,574
789
1,722
2,134
12,226
5,722
2,003
6,801
5,425
49,474
0
L
14,376
11,097
371
3,129
18,131
7,482
260
15,251
2,613
0
22,257
W
10,027
71
7,749
10,322
21,677
25,838
1,633
8,872
12,805
0
22,115
W
Ah Puch
Wroughtt
Ah Puch
27,569
737
291
5,814
14,614
7,496
1,982
4,849
9,765
54,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,006
Gold Earned
59,494
206
Minions Killed
174
0
Camps Cleared
0
1,349,557
Distance Traveled
1,564,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,575
598
27
2
0
289,999
0
L
Anhur
8,935
558
28
2
0
238,453
0
W
Xing Tian
11,324
708
16
1
0
288,291
0
L
Thoth
11,603
725
36
2
0
251,940
0
L
Persephone
12,819
801
99
6
0
300,259
0
W
Kuzenbo
11,653
728
21
1
0
321,599
0
W
Yu Huang
12,695
793
69
4
0
306,560
0
L
Rama
9,074
567
16
1
0
268,906
0
W
Guan Yu
12,276
767
21
1
0
365,030
0
W
Ah Puch
11,546
722
47
3
0
282,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role